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Vampire

The Vampire is an unlockable pseudo-class unique to Etrian Odyssey Nexus. It is unlocked by completing a precise set of prerequisites, talking to a bar patron, and finding an item in the Eastern Ruins.

The Vampire is not a real class; instead it is a set of Force skills, stat boosts, and innate class passives that are applied to any character equipped with the Scarlet Evil Eye accessory. Unlocking the class also unlocks a pair of unique portraits to be used in character customization.

OverviewEdit

The Scarlet Evil Eye is an Accessory that will change that character's pupil color to red when equipped. Moreover, your HP will slowly drain during the day due to absorbing sunlight, and will recover at night due to the moonlight. Furthermore, your Force Boost and Force Break effects change greatly when you become a member of the dark tribe. Upon removing the Scarlet Evil Eye, the body composition and Force effects return to normal, so feel free to try it without consequence.

In addition to these features (details below), equipping the accessory will give the character +100 HP, and raises all their other stats by 10% of the base amount. Vampire characters featured on a Guild Card will appear as a black silhouette surrounded by purple smoke and cannot be recruited.

SkillsEdit

Skill Description Type Uses
Undying Soul For 3 turns, the user may survive a mortal blow with 1 HP. Force Boost --
Ghastly March Revives party at 1 HP, then ranged untyped multi-hit attack (allies revived +2) to 1 enemy. Force Break Head
Sunlight Damage Damages the user at the end of every turn, and after every 10 steps in the Labyrinth, when the clock is between 7 AM and 6 PM. Passive --
Night Heal Heals the user at the end of every turn, and after every 10 steps in the Labyrinth, when the clock is between 7 PM and 6 AM. Passive --

Unlock RequirementsEdit

There are currently three known methods for unlocking the Vampire:

  1. Your guild card library has at least one guild card whose lead character is a Vampire and you have fulfilled at least two of these three requirements:
    • You must have at least 100 hours of playtime on your current save file.
    • You must have at least 100 guild cards registered.
    • You must have at least one of every class registered in your guild.
    • Regardless of how many of the above you have fulfilled, you must also recruit a character from a guild card and win a battle with them in the party.
  2. Your guild card library does not have a Vampire guild card, you have reached the Abyssal Shrine, and you have fulfilled at least three of the following requirements:
    • You are playing on Heroic difficulty.
    • You must have at least one of every class registered in your guild.
    • You must have at least 100 guild cards registered.
    • You must have at least 100 hours of playtime on your current save file.
    • In addition to three of the above, recruit and use a Guest Character in battle successfully.
  3. You have StreetPassed someone who has a Vampire guild card

After completing any of these three methods you must save, exit, and load the game. Exiting the Inn will trigger a prompt that adds the Young Gossip Hound patron to the Bar. Talk to your newly unlocked patron to activate the quest and proceed to the Eastern Ruins.

Quest DialogueEdit

Upon talking to the Young Hound Gossip for the first time:

Hey, so according to my grandfather's uncle's... dad's cousin's relative's dad's grandfather's... Um, wait--was that right? Anyway, some old relative of mine once learned about the Lemurian secret to immortality. Do you wanna hear it?
[Prompt: "Not right now, no"] Oh, okay. Then never mind.
[Prompt: "Yeah, tell me."] Sure--so this old relative of mine lived across the street from this girl with red eyes, as well as her father... The girl never went outside during the day. And, no matter how many years went by, she always looked exactly the same age. Over time, the girl's dad grew old, and he eventually died of natural causes. But here's where it gets strange: apparently the girl died on the same day her father did. And it gets even weirder--so, my old relative spoke to her dad once.... And supposedly, this is what he said... "The eyes of eternity rest beneath the bat..." I still remember those words exactly. A demonic eye is supposedly their secret to immortality--but, if you handle it carelessly, you'll be struck with the greatest misfortune. And there you have it. Honestly, I have no idea what the hell my relative was going on about. I was actually on the verge of forgetting it. Still, the Lemurian secret to immortality sure deos make for good tavern talk. Those rumors have been passed down over so many generations--and here I am, gossiping the same way, like my family always has... ...But I still have no clue what he meant by "the bat."

After interacting with the bat in A1:

Could whatever the young man told you about be under this bat? You decide to slowly dig up the spot under it... ...... After digging for a while, you come across a small metal box. [Obtained Darkness Yearning!] Within the box is an ancient-looking note. You carefully turn over the page... "I'm conducting research on Lemurian immortality. Using various folklores around the world, I hope to bring humans closer to immortality. The entire reason I'm doing all of this is... for my daughter. She's still young, but her life is nearing its end due to a terrible illness. I plan on finding the power of immortality... before it's too late." At the bottom of the note, you see something written in red, in a different script than before. "To the one who seeks the Scarlet Evil Eye: Walk five steps east, then five steps south from here."

After walking over the correct space in B2:

You arrive at the destination described in the note... You don't see anything around you, though. Is this the place? You decide to slowly dig into the ground below you... ...... After digging for a while, you come across a small metal box, similar to the one you found before. [Obtained Darkness Seeking!] Could the ancient note found in this box be a follow-up to what you read previously? You carefully turn over the page... "People will most likely laugh if they're told that they can unlock latent abilities that will surpass current human capabilities. But... I've finally found it. The terrifying power that's been used since ancient rituals... This power is initiated within a person's eyes, It begins by enveloping the cornea, and slowly, eventually converts all of the cells in the body. The converted ones fear light and become something akin to a vampire... a dark tribe that is, for all intents and purposes, immortal. By utilizing a range of scientific procedures, I have made this terrifying power available for universal use. It has been incorporated into a contact lens. By doing so, the user can utilize the power whenever they please. I call it the Scarlet Evil Eye... I believe that I can use it to finally save my daughter." At the bottom of the note, you see something written in red, in a different script than before. "To the one who seeks the Scarlet Evil Eye: Walk four steps east, then four steps north from here."

After walking over the correct space in A3:

You arrive at the destination described in the note... You don't see anything around you, though. Is this the place? You decide to slowly dig into the ground below you... ...... After digging for a while, you come across a small metal box, similar to the one you found before. [Obtained Darkness Dwelling!] Could the ancient note found in this box be a follow-up to what you read previously? You carefully turn over the page... ...... "A long time has passed. My daughter and I have continued to live here, while the people of Lemuria have all left... However, my life is about to end... and my daughter says that she will die with me. My daughter, alive only due to the Scarlet Evil Eye, has no one other than myself. She says that she will remove the Evil Eye and end her life with mine... That very well may be the best resolution for us both. I plan on leaving this marvelous yet horrendous power with this land that brought me to my daughter's salvation. If there's a life you absolutely must save, like how I once did, you should make use of it. You who have studiously unearthed my notes: I shall bestow unto you the Scarlet Evil Eye. I believe its power will be a boon to mankind." Along with this note, you acquire a small lens dyed in crimson red. [Obtained Scarlet Evil Eye!] Whoever wears this gains the night-immortal power of the dark tribe, as described in the ancient notes...

Special DialogueEdit

Upon entering the Inn with a character equipped with the Scarlet Evil Eye for the first time:

Vivian: Yaaaawn--Oh. Welcooome... Huh? [character] seems different from usual... Feels like even Mr. Merlin's scared of [character].

Upon entering the Shop with a character equipped with the Scarlet Evil Eye for the first time:

Napier: Oh? Is it me, or are [character]'s eyes rather bloodshot? You ought to use eyedrops for that. In fact, you can buy them right here!

Upon entering the Bar with a character equipped with the Scarlet Evil Eye for the first time:

Kvasir: There are two kinds of adventurers: the ones who are sleepy, and the ones who aren't. If you're sleepy, you should sleep. If you sleep, you'll eventually wake up. What's that? You're not really sleepy? Well, all right then.

Upon entering the guild with a character equipped with the Scarlet Evil Eye for the first time:

Mueller: Wha--who's there!? Oh, it's you [guild name] Guild. My apologies... I-I thought I sensed an inhuman presence. But, I can still feel it nearby... No, it must be my imagination. Now, what brings you here?

Compatibility AnalysisEdit

The Vampire features induce an alteration of the character's Force Boost and Break, which is a major deciding factor in determining which class best synergizes with it.

  • Protectors take the accessory when they're functioning as a meatshield for the party. Flip on the Force Boost, and Line Shield becomes a lot more effective as the Protector is guaranteed to survive everything they're taking.
  • Highlanders can make use of the Force Boost to constantly endure at 1HP, which can lead to Spear Reversal constantly hitting for maximum damage, on top of nearly negating the danger that the HP cost of their skills poses.
  • The War Magus can make a lot of the all-around stat boost both offensively and defensively, and the Force Boost paired with regeneration makes your healer very difficult to kill. Without access to War Edge Power, they become more reliant on the party's ailment-inflicting abilities to do work.
  • Ninjas focused on Ninpo: Double and Drawing Slice already aren't using their Force Boost and Break when the Doubles are active, so the alteration of their Force skills is largely irrelevant. The HP and overall stat boost does make the Ninja a fair bit stronger to boot.
  • Shogun are some of the best users of the accessory - bonus HP and the Force Boost are great for mitigating their fragility on the front lines. Night-time regeneration on top of the Shogun's Avidya Sight makes them a very competent nighttime fighter.
  • Pugilists taking this accessory exploit sunlight damage to ensure they constantly enjoy the boost of their Fighting Spirit. Without their base Force Boost and Break, you lose on a source of burst damage and an emergency bind.

TriviaEdit

  • The Vampire's overall design appears to be inspired by Alucard from the Castlevania series.


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