Name | Buy | Sell | Description | Requirements |
---|---|---|---|---|
Medica | 20 | 8 | Medicine made of boiled herbs. Recovers 30 HP. | None |
Medica II | 150 | 60 | Medicine made of flower extract. Recovers 100 HP. | Tiny Petal x 10 |
Medica III | 500 | 200 | Medicine made of crushed nutshells. Recovers 200 HP. | Crabapple x 5 Mint Leaf x 1 |
Medica IV | 1,200 | 480 | Medicine made of pulverized rock coral. Recovers 350 HP. | Rock Coral x 10 |
Medica V | 2,000 | 800 | Medicine made of Yggdrasil's honey. Recovers full HP. | Life Honey x 3 Shiny Seed x 1 |
Amrita | 200 | 80 | Tonic made of pulverized forest herbs. Recovers 15 TP. | None |
Amrita II | 900 | 360 | Tonic made of honey-soaked strawberries. Recovers 50 TP. | Ant Honey x 1 |
Soma | 1,000 | 400 | Potion made of fairy honey. Recovers partial party HP. | Dry Peach x 1 Fairy Sap x 3 |
Somaprime | 3,000 | 1,200 | Potion made of a rare flower. Recovers full party HP. | Odd Fruit x 5 Volt Core x 1 Ambrosia x 1 |
Hamao | 1,400 | 560 | Potion made of scented honey. Recovers 300 HP and 50 TP. | Mint Leaf x 2 Amber Lump x 10 |
Hamaoprime | 2,500 | 1,000 | Potion made of Yggdrasil's honey. Recovers full HP and TP. | Volt Core x 1 Shiny Seed x 1 Sap Weed x 3 |
Theriaca A | 150 | 60 | Panacea made of boiled flower petals. Removes bindings. | Bug Wing x 5 |
Theriaca B | 500 | 200 | Panacea made of boiled star-seeds. Removes status ailments. | Starseed |
Axcela | 500 | 200 | Herbal perfume that restores 10 boost points. | None |
Axcela II | 600 | 240 | Strawberry extract perfume that restores 30 boost points. | Strawberry |
Axcela III | 1,500 | 600 | Perfume fit for a Queen. Restores 100 boost points. | Shiny Seed x 2 Oleander x 1 |
Nectar | 500 | 200 | Revival elixir made of honey. Resurrects with low HP. | Amber Lump x 5 |
Nectar II | 1,200 | 480 | Revival elixir made of peaches. Resurrects with medium HP. | Sap Wine x 1 Dry Peach x 3 |
Nectar III | 2,500 | 1,000 | Revival elixir made of dragon scales. Resurrects with full HP. | Odd Fruit x 5 Volt Core x 1 Ambrosia x 1 |
Warp Wire | 100 | 20 | Thread used to return the party to town from the Labyrinth. | None |
Magnet | 250 | 100 | Magnet that warps you back to the last Geomagnetic Field used. | Scrap Iron x 3 |
Ward Chime | 200 | 80 | Its repellent chime decreases the encounter rate. | None |
Gold Chime | 1,000 | 400 | Its repellent chime greatly decreases the encounter rate. | Carapace x 1 Glass Eye x 1 |
Bravant | 600 | 240 | Candy made of bitter mugworts. Slightly increases attack. | Amber Lump x 1 |
Bravant II | 1,200 | 480 | Candy made of ant honey. Greatly increases attack. | Ant Honey x 3 |
Stonard | 600 | 240 | Jelly made of boiled leaves. Slightly increases defense. | Thick Leaf x 3 Mint Leaf x 3 |
Stonard II | 1,200 | 480 | Jelly made of mushroom paste. Greatly increases defense | Cordyceps x 3 |
Blaze Oil | 600 | 240 | Oil that imbues a weapon with the element of fire.[1] | Cross Seed x 1 |
Freeze Oil | 600 | 240 | Oil that imbues a weapon with the element of ice.[1] | Cross Seed x 1 |
Shock Oil | 600 | 240 | Oil that imbues a weapon with the element of voltage.[1] | Cross Seed x 1 |
Ice Mist | 800 | 320 | Ice-dissipating mist. Briefly lessens ice damage. | Narcissus x 1 |
Fire Mist | 800 | 320 | Fire-dissipating mist. Briefly lessens fire damage. | Narcissus x 1 |
Volt Mist | 800 | 320 | Volt-dissipating mist. Briefly lessens volt damage. | Narcissus x 1 |
All Mist | 2,000 | 800 | Elemental-dissipating mist. The effect lasts for 5 turns. | Moschino x 1 |
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Usable Items (EO1)
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