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"Specialists in forest survival. Their deadly arrows and extraordinary speed can save the party."
Survivalist description, Etrian Odyssey 2 Untold: The Fafnir Knight

True masters of the labyrinth, these quick-footed bowmen strike fear into their foes' hearts with dead-on accuracy.

True masters of the labyrinth, these quick-footed bowmen strike fear into their foes' hearts with dead-on accuracy.

The Survivalist is an expert at forest survival, whose knowledge of the forest's ways and skill in tracking and stealth help them navigate the Labyrinth and appreciate its richness. They share this expertise with their allies to help them avoid unpleasant entanglements and get the jump on hostiles. Their weapon of choice is the bow and arrow so they can maximize the distance between themselves and their prey. Rather than carry heavy armor, the forest is their fortress; the Survivalist moves fast to confound their enemies on either line of battle.

Profile[]

Quick-witted explorers whose knowledge of forest survival allows them to ambush and evade their enemies, and help their allies do the same. Survivalists pick off targets with precise barrages of arrows. The best bow of the game, the Arc Drawer, can be obtained pretty reliably in the mid-game, keeping the Survivalist a powerful combatant for the rest of the main game.

  • Strengths: Excellent speed and accuracy, and can improve their allies' speed. Field skills help control enemy encounters and can harvest all types of materials.
  • Weaknesses: Moderate defense and moderate attack power before getting their bow, but this will fall off as others obtain weapons that match and surpass it.

Stat Progression[]

Main article: Survivalist/Stats#EO1
Level HP TP STR TEC VIT AGI LUC
1 24 10 8 8 7 9 10
30 184 63 35 35 31 39 43
50 322 99 54 54 48 60 65
70 467 135 68 68 60 75 82

Skills[]

Skill Description Type Prerequisite
HP Up Increase HP Stat Increase Available at Start
TP Up Increase TP Stat Increase Available at Start
AGI Up Increase AGI Stat Increase Available at Start
Bows Increase bow damage Stat Increase Available at Start
Ambush Increase chance of preemptive attack Passive AGI Up Lv.3
Aware Lessens chance of enemy's preemptive attack Field Skill Ambush Lv.2
1st Hit Chance of acting first in next turn Passive AGI Up Lv.5
1st Turn Lv.3
Trickery Lowers all enemy accuracy Weakening Skill AGI Up Lv.1
Quicken Increases speed of party Enhancement Skill AGI Up Lv.1
Cloak Hide in the shadows so that the enemy will not target you. It increases evasion. Defensive Skill Trickery Lv3
Escape Increases chance of escape, at high levels raises defense. Defensive Skill Quicken Lv.3
1st Turn Targeted party member will act just after you cast Enhancement Skill Quicken Lv.3
Trickery Lv.3
Trueshot Powerful, piercing bow skill Offensive Bow Skill Bows Lv.1
Multihit Fires 2-3 shots at once Offensive Bow Skill Bows Lv.5
Disable Damage and chance to bind legs Binding Bow Skill Bows Lv.3
Apollon The ultimate bow skill that takes 3 turns for its effects to be felt. Offensive Bow Skill Bows Lv.10
Owl-Eye Able to see far away FOEs Field Skill Ambush Lv.1
Stalker Reduces enemy encounter rate Field Skill Ambush Lv.3
Chop Chops wood, with each level increase there is an increased success rate and an increased max usage per day. Gather Available at Start
Mine Mines ground for stones, with each level increase there is an increased success rate and an increased max usage per day. Gather Available at Start
Take Takes plants, with each level increase there is an increased success rate and increase max usage per day. Gather Available at Start

External Links[]

Profile[]

With further training in their previous capabilities from Etrian Odyssey, the Survivalist can now predict enemy movement, and regain TP for each time they nimbly dodge an enemy's attack. With enhanced survival knowledge, they can now resuscitate fallen allies outside of battle, allowing them to join the living once more, or make the most of recovery items to function as a backup healer.

  • Strengths: Excellent speed, accuracy, and evasion, and can improve those of their allies. Field skills help control enemy encounters, can harvest all types of materials, and can treat ally's wounds.
  • Weaknesses: Moderate defense and moderate attack power before getting their bow (which can still be obtained at the same point), but this will fall off as others obtain weapons that match and surpass it.

Stat Progression[]

Main article: Survivalist/Stats#EOU
Level HP TP STR TEC VIT AGI LUC
1 31 23 6 6 6 10 7
30 126 88 19 15 18 26 15
70 313 203 40 29 38 54 27
99 489 303 56 40 54 74 37

Skills[]

Skill Description Type Prerequisite
Bow Mastery Enables Bow skills and increases damage dealt with bows. Mastery Available at Start
Power Shot Ranged stab attack to 1 enemy. Bow Bow Mastery Lv1
Disabling Shot Ranged stab attack to 1 enemy, may bind legs. Bow Bow Mastery Lv5
Multi-Shot 2 ranged stab attacks across all enemies randomly. Bow Power Shot Lv5
Disabling Shot Lv3
Sagittarius Shot Ranged stab attack to 1 enemy after 2 turns. May stun. Bow Bow Mastery Lv10
AGI Up Raises speed and evasion. Stat Up Available at Start
Hasten Raises 1 ally's turn speed for 3 turns. Buff AGI Up Lv1
Trickery Lowers 1 enemy's accuracy for 3 turns. Debuff AGI Up Lv2
Sure Shot Raises 1 line's accuracy for 3 turns. Buff AGI Up Lv3
Chain Dance Raises user's evasion and chance of being targeted for 3 turns. Buff Hasten Lv2
Trickery Lv2
Sure Shot Lv2
Endorphins Dodging enemy attacks will cause you to recover TP. Passive Chain Dance Lv5
Act First Occasionally ignore turn speed to act first. Passive AGI Up Lv5
Quick Step May allow 1 ally to act first. Battle AGI Up Lv10
Predator Raises chance of gaining preemptive attack in battle. Passive Available at Start
Owl-Eye Reveals all FOEs in the area for a certain number of steps. Field Predator Lv1
Awareness Occasionally nullify the enemy's preemptive attack. Passive Predator Lv3
Stalker Lowers encounter rate for 30 steps. Field Predator Lv5
HP Up Raises maximum HP. Stat Up Available at Start
Efficiency Raises effectiveness of HP and TP recovery items during battle. Passive HP Up Lv3
Resuscitate Slight chance of reviving a fallen ally in the field. Healing Efficiency Lv5
TP Up Raises maximum TP. Stat Up Available at Start
Take Allows the user to find more resources while taking. Gather Available at Start
Chop Allows the user to find more resources while chopping.
Mine Allows the user to find more resources while mining.

Grimoire Stones[]

Skills to generate:

  • Efficiency: Pass to other fast party members so they can make the most out of Somaprime and Hamaoprime.
  • AGI Up: Speed up your slower party members.
  • Take/Chop/Mine: Roll all three into a single Grimoire Stone to enable easy harvesting.
  • Act First: Allow your party members to occasionally outspeed even rare breed enemies.
  • Resuscitate: A parallel to Revive that allows you to resurrect your other Revive users in the field.
  • Predator/Awareness: Extra preemptives or blindside protection can make or break any dungeon run. Transferring this onto a Grimoire frees up more skill points to invest in battle skills.

Skills best given to Survivalists:

  • Unbind, Refresh (Medic): Quickly purge ailments or binds from the party before the enemy can capitalize on it.
  • Sapping/Frailty Curse (Hexer): Debuffs are best applied at the beginning of turns.
  • Penetrator, High Caliber, Vulcan Stance, Double Strike (Gunner): Your attack options are so sparse you will frequently see yourself using normal attacks a lot. Passives or skills that augment them are appreciated.
  • ATK Up: Survivalists don't get this in their skill tree.

External Links[]

Profile[]

With newfound training in their capabilities, the Survivalist gains new knowledge to abuse their enemies until they give up the ghost, by adding debilitating substances to their arrows. Tampering with the action speed of their allies, they make great pairs for slower classes. The Survivalist utilizes further physical training to nimbly draw and avoid the enemy's fury.

  • Strengths: Excellent speed, accuracy, and evasion, and can improve those of their allies. Field skills help control enemy encounters and can harvest all types of materials.
  • Weaknesses: Low starting power combined with a difficulty obtaining their weapons make them a tricky class to start out with.
  • Force skill - Airwalk: The entire party's speed and evasion rate is heightened thanks to the survivalist's intricate footwork.

Stat Progression[]

Main article: Survivalist/Stats#EO2
Level HP TP STR TEC VIT AGI LUC
1 40 24 5 5 4 8 5
30 200 77 21 16 19 37 21
70 483 149 42 32 45 69 46
99 686 303 59 49 63 88 64

Skills[]

Skill Description Type Prerequisite
HP Up Increases maximum HP. Stat Increase Available at Start
TP Up Increases maximum TP.
STR Up Increases strength.
TEC Up Increases technique.
VIT Up Increases vitality.
AGI Up Increases agility.
LUC Up Increases luck.
Esc Up Increase chances of successfully escaping from battle. Stat Increase Available at Start
Bows Needed to learn bow skills. Mastery Skill Available at Start
Ambush Increase the chances of getting a preemptive attack. Passive AGI Up Lv.3
Sagacity Lessens the chances of enemy preemptive attacks. Passive AGI Up Lv.5
1st Hit Chance of acting first in the next turn, regardless of speed. Passive Ambush Lv.5
Sagacity Lv.3
Trueshot A powerful, piercing bow skill. Offensive Bow Skill Bows Lv.1
2-Bolt Fire two arrows at once. Offensive Bow Skill Bows Lv.5
Sleeper Fire a special arrow that may put an enemy to sleep. Debilitation Bow Skill Bows Lv.3
TEC Up Lv.3
Number Fire a special arrow that may paralyze an enemy.
Poisoner Fire a special arrow that may poison an enemy.
Apollon This ultimate shot takes 3 turns for its full effect to be felt. Offensive Bow Skill Bows Lv.10
1st Turn The targeted party member may act first in battle. Enhancement Skill Slowstep Lv.5
Slowstep The targeted party member may act last in battle. Enhancement Skill Velocity Lv.3
Baitstep Draw enemy attacks while increasing evasion rate. Enhancement Skill AGI Up Lv.3
Velocity Drastically increase one's speed with advanced moves. Enhancement Skill AGI Up Lv.1
Patrol Lower damage taken from hazard floors for a limited time. Field Skill Available at Start
Stalker Cautious steps reduce the chances of enemy encounters. Field Skill Available at Start
Foesense Draw the location of FOEs by sensing enemy presenses. Field Skill Available at Start
Chop Chop wood for minerals at item points. Gather Available at Start
Take Gather plants for materials at item points.
Mine Mine for minerals at item points.

External Links[]

Profile[]

Survivalists are now fast and powerful, due to their base damage now calculating off their incredibly high Agility stat. They also gain a good Luck growth to make the most of their ailment-inducing arrows, letting them blind, paralyze, or put troublesome enemies to sleep before they can act. They lose a bit of potency in their support skills but make up for it with much more lethal bow attacks. Their three gathering skills have also been united under one skill - Natural Instinct - making them a great party member for general farming trips through the labyrinth.

  • Strengths: Devastating strikes coupled with immense speed allows them to pluck off enemies quickly and efficiently. Coupled with their high Luck, they can inflict various ailments with relative ease, making their battles easier and easier.
  • Weaknesses: Mediocre defenses combined with a difficulty obtaining their weapons make them a tricky class to start out with, unless rectified through grimoire stones.
  • Force Boost - Illusion Step: For 3 turns, evasion is tripled, and a follow-up attack is performed after using a Bow skill.
  • Force Break - Summer Rain: 16 ranged stab attacks to all enemies at random. Each enemy can only be hit a maximum of 4 times.

Stat Progression[]

Main article: Survivalist/Stats#EO2U
Level HP TP STR TEC VIT AGI LUC
1 31 23 5 5 7 10 8
30 126 136 15 12 19 25 22
70 313 314 31 25 39 52 46
99 489 422 44 35 55 72 64

Skills[]

Skill Description Type Prerequisite Extra
Bow Mastery Enables Bow skills and increases damage dealt with bows. Mastery Available at Start
Flank Shot
HD-ABindHD-AGI
Ranged stab attack to 1 line. Bow Bow Mastery Lv1
Blind Arrow
HD-ABindHD-AGIHD-LUC
Ranged stab attack to 1 enemy, may blind Bow Bow Mastery Lv3 Lv5 and 10 increase infliction rate.
Sleep Arrow
HD-ABindHD-AGIHD-LUC
Ranged stab attack to 1 enemy, may induce sleep
Paralysis Arrow
HD-ABindHD-AGIHD-LUC
Ranged stab attack to 1 enemy, may paralyze
Drop Shot
HD-ABindHD-AGI
Ranged stab attack to 1 enemy. Increased damage to back line. Bow Bow Mastery Lv5
Sagittarius Shot
HD-ABindHD-AGI
Ranged stab attack to 1 enemy after 2 turns. May stun. Cannot be used many times in succession; cancelled if user dies. Bow Drop Shot Lv5 Lv5 and 10 increase stun rate.
Multi-Shot
HD-ABindHD-AGI
2 ranged stab attacks to 1 enemy. Bow Bow Mastery Lv7
Disabling Shot
HD-LUC
May leg bind when attacking with bow skills. Passive Bow Mastery Lv10
Speed Up Increases hit rate, evasion, and turn speed. Stat Increase Available at Start
Trick Step
HD-LBind
Lowers an enemy's hit rate for 3 turns. Debuff Speed Up Lv3 Lv5 and 10 increase duration.
Chain Dance
HD-LBind
Raises user's evasion and chance of being targeted for this turn. Support Speed Up Lv5 Lv5 and 10 increase evasion.
Hazy Arrow
HD-ABindHD-AGI
Ranged stab attack with 100% hit rate. Usable only if user has dodged an attack last turn. Bow Multi-Shot Lv2
Chain Dance Lv4
Scapegoat
HD-LBind
Lowers damage to 1 ally. Ally will also protect the party this turn. Support Speed Up Lv7 Lv5 increases number of activations.
Swap Step
HD-LBind
May allow a selected ally to act first. Support Speed Up Lv10
Risk Perception May void surprise attacks. Passive Available at Start
Owl-Eye Shows local landmarks on the map for a set number of steps. Field Risk Perception Lv1 Lv5 and 10 increase range.
Sneak Attack Raises chance of preemptive strike in battle for a certain number of steps. Field Risk Perception Lv3 Lv5 and 10 increase preemptive chance.
Stalker Lowers encounter rates for a set number of steps. Field Risk Perception Lv5 Lv5 and 10 increase duration.
HP Up Increases max HP. Stat Increase Available at Start
Resuscitate In the field, heal 1 ally's HP. Can later revive fallen allies. Healing HP Up Lv3 Max Lv5 can revive.
Efficiency Raises healing strength and area of effect of recovery items for 3 turns. Buff Resuscitate Lv3 Lv5 and 10 increase duration.
TP Up Increases max TP. Stat Increase Available at Start
Curb ATK Up Increases bind/ailment success rate. Stat Increase Available at Start
Natural Instinct Allows user to gather more materials when taking, chopping, or mining. Gather Available at Start

Grimoire Stones[]

Skills to generate:

  • Natural Instinct: Easily fills in a vacant Grimoire slot in party members to increase resource gathering profits.
  • Speed Up: Remedy the drawbacks of the more sluggish party members.
  • Trick Step: Reasonably low-costed debuff that, with luck, can literally save lives in boss fights.
  • Risk Perception: Passively stopping blindsides can make or break any dungeon run.

Skills best given to Survivalists:

  • Unbind, Refresh (Medic): Quickly purge ailments or binds from the party, especially those that prevent dodging, before the enemy can capitalize on it.
  • Ailment-inducing Curses (Hexer): Cripple groups of enemies with debilitating ailments before they can strike.
  • Sapping Curse (Hexer): Weaken threats before they strike.
  • Phys ATK Up: Survivalists don't get this in their skill tree. Giving this will increase their damage potential.
  • Penetrator (Gunner): Works marvels when combined with Drop Shot.
  • Pre-Initiative (Ronin): Complements the Survivalist's speed.
  • Vital Shut, Mind Shut (Fafnir): Utilize the Survivalist's strong Agility and Luck to bind enemy body parts. Leg bind can already be taken care of with Disabling Shot.

External Links[]

Profile[]

In the transition from The Fafnir Knight to Nexus, the Survivalist loses a fair bit - their damage no longer calculates off their Agility stat, and unlike the Gunner they don't get any Strength back to compensate. Instead they have a greater focus on party support in and out of combat. In the face of classes like the Ninja, Nightseeker, and Harbinger the Survivalist gets out-competed in ailment support, so they focus into Blind Arrow to be one of the strongest sources of blind to help the whole party dodge attacks. Survivalists gain new and improved harvestry and item skills to incentivize use of the labyrinth's resources, to pair particularly well with Farmers.

  • Strengths: Excellent speed and evasion, and improves those of their allies. Also aids the party in harvestry, initiative, navigation, and healing.
  • Weaknesses: Barring high Agility, they have below average stats across the board, proficient in nothing in particular unlike specialists like Ninja and Gunner.
  • Force Boost - Illusory Formation: For 3 turns, raises the party's act speed and evasion.
  • Force Break - Mirage Arrow: Strong ranged stab attack to one enemy. Decreases its accuracy and act speed for 3 turns.

Stat Progression[]

Main article: Survivalist/Stats#EON
Level HP TP STR INT VIT WIS AGI LUC
1 53 45 14 13 13 14 19 13
30 100 91 30 28 28 31 41 28
70 199 187 62 59 60 67 87 59
99 295 280 94 89 91 101 131 89
130 425 406 137 130 133 148 191 130

Skills[]

Skill Description Type Requires Extra
Illusory Formation Raises the party's act speed and evasion for 3 turns. Force Boost --
Mirage Arrow
V-armV-str
Ranged stab attack to 1 enemy. Lowers hit rate and act speed for 3 turns. Force Break
NOVICE
Power Shot
V-armV-str
Line-piercing ranged stab attack. Bow None
Flame Arrow
V-armV-str
Ranged stab/fire attack to 1 enemy. Power Shot Lv3
Blind Arrow
V-armV-strV-luc
Ranged stab attack to 1 enemy. May cause blindness. Bow None Lv4 and 8 increase blind rate.
Chain Dance
V-leg
Increases the user's evade rate and chance of being targeted for this turn. Support Blind Arrow Lv3 Lv5 and 10 increase evasion bonus.
Safe Passage For a set number of steps, muddy floors and hazards are nulled. Field None
Risk Perception May void surprise attacks. Safe Passage Lv2
Resuscitate Heals 1 ally's HP. Can only be used on the field. Heal None Lv4 allows revival.
Sorting Skill Increases the MAX number of items you can hold. Field Resuscitate Lv3 Does not stack.
Natural Instinct Find additional materials when taking, chopping, or mining. Gather None
VETRAN
Flank Shot
V-armV-str
Ranged stab attack to an entire line of enemies. Bow Flame Arrow Lv3
Multi-Shot
V-armV-str
Ranged stab attack to 1 enemy. Hits 2 times.
Finishing Shot
V-str
When attacking a target with low HP, may follow up with equipped weapon. Attack Flank Shot Lv3
Drop Shot
V-armV-str
Ranged stab attack to 1 enemy. Increased damage to back line. Bow Multi-Shot Lv3
Trickery
V-leg
Lowers an enemy line's hit rate for 3 turns. Debuff Chain Dance Lv2 Lv5 and 10 increase duration.
Cautious Steps Lowers the encounter rate for a set number of steps. Field Risk Perception Lv1
Efficiency
V-head
For 5 turns, Medica items affect a full line of allies and have boosted healing. Buff None
Speed Up Increases hit rate, evasion, and act speed. Stat Up None
Quick Step
V-leg
Allows a selected ally to act first. Support Speed Up Lv2
MASTER
Disabling Shot
V-luc
May bind the enemy's leg when attacking with bow skills. Passive Finishing Shot Lv1
Sagittarius Shot
V-armV-strV-luc
After 2 turns, land a ranged stab attack on 1 enemy. May stun. Bow Drop Shot Lv3 Lv5 and 10 increase stun rate.
Hazy Arrow
V-armV-str
Ranged stab attack with 100% hit rate. Usable only if user dodged last turn. Bow Trickery Lv3
Nature's Blessing May acquire additional rare materials from Take/Chop/Mine. Gather Cautious Steps Lv2
Scapegoat
V-leg
Have a chosen ally protect the party for this turn. Does not work when ally cannot act or has legs bound. Support None Lv3 and 6 increase max activations.
Sneak Attack Increases the chance of acting first in battle for a set number of steps. Field None

Skill Breakdown[]

Although more like wilderness guides than before, Survivalists still come to the game with a decent set of bow skills. They have every bow skill from The Fafnir Knight save for Sleep and Paralysis Arrow in exchange for Flame Arrow and Power Shot, as well as Finishing Shot from Etrian 5's Rover. These skills allow Survivalists to contribute effectively in many combat situations, although not to the intensity seen in The Fafnir Knight where their damage scales on AGI rather than the usual STR. As usual, AGI is far above their other stats. Curiously, WIS is the distant second, with the rest just as flat as Shogun's.

As has become expected from the Untold games, Survivalist has a significant set of evasion skills. These differ from Ninja's skills in that they all benefit the entire party in some way, and tie into the Survivalist's bow shots rather than ailment infliction. Blind Arrow is the best and most basic example. Very intentionally carried from The Fafnir Knight, Blind Arrow uses the bow to interfere with an enemy's accuracy and evasion, benefitting the whole party, and is conspicuously the best skill for inflicting blind (closely followed by Nightseeker's Sand Throw), which Ninja does not have native access to. In a similar vein are Trickery and the Force Boost and Break, Illusory Formation and Mirage Arrow. Baitstep from Heroes of Lagaard evolved into the Chain Dance of The Fafnir Knight, now used in Nexus. Protecting the party like a Fencer might, it and any other way the Survivalist dodges attacks leads into their most powerful bow skill, Hazy Arrow.

Survivalists are again capable of boosting an ally to the top of the turn order. Quick Step has a number of uses, notably moving before Rare Breeds, but also healing or attacking before any enemy or other ally can react. Some skills have extra benefits from going first, such as Imperial's Drive attacks and most debuff skills. Survivalists can also make an ally a "Scapegoat", or target of enemy attacks.

Healing up from failures to evade injury is a vital skill for surviving the wilds. Outside battle Survivalists can Resuscitate allies, but in battle they rely on consumable items with the support of Efficiency and Sorting Skill. As items are consumed, their inventory spaces are replaced by materials taken from monsters and gathering points. Natural Instinct and Nature's Blessing as well as Sorting Skill make gathering runs highly profitable, so Survivalists can easily afford items bought from town. As always, Survivalists help Sneak Attack monsters and practice Risk Perception to avoid surprises, or avoid encounters altogether with Cautious Steps. They can ensure Safe Passage, and though they lose Owl-Eye, a Simple Scope once in a while should suffice.

Subclassing[]

In Etrian Odyssey Nexus, Survivalists can gain the ability to subclass like the rest of the adventurers.

Subclasses for Survivalist[]

Stats are a bit of a detriment for Survivalists, nothing standing out except Agility, although nothing is severely compromised. They can do a bit of Wisdom-based healing, a bit of physical damage, or a bit of ailment infliction, but their best subclasses enhance exploration and speed-based attributes.

  • Ronin and Highlander are very straightforward picks for the combat Survivalist, due to access to Phys ATK Up to improve the Survivalist's damage. Ronin can further supplement with Duel and Upper Stance for more damage or Speed Up and Swift Stance for more speed, while Highlander has HP Up and Phys DEF Up to improve survivability.
  • Ninja amplifies the Survivalist's own evasive skills, especially when dodge-tanking to activate Hazy Arrow. Concealment, Ninpo: Flight, and Ninpo: Smoke all increase the evasion of only the Survivalist, while Reflexes and Mystic Calm sustain their stamina.
  • Farmer has several skills devoted to improving overall exploration efficiency, some of which Survivalist already has. Stack up another Nature's Blessing to increase the yield of valuable items, along with Double Crop.
  • Landsknecht offers Initiative and Proficiency which the Survivalist can easily utilize without any further setup. Other basic passives like Single Devotion improve combat performance.

Survivalist as Subclass[]

Survivalists are usually taken as a subclass for the support options they offer, but is also the only class that can equip bows. Quick Step, while expensive, is important in emergencies to force skills before the enemy can act. Their field skills are also great for better safety in the labyrinth.

  • Sovereign takes the subclass for Quick Step and Speed Up to offset their low Agility, letting them deploy their buffs faster without needing to push them all the way to maximum level. Bow attacks let a back-line Sovereign deal some physical damage.
  • Farmer has the best direct synergy with the Survivalist subclass. Efficiency dovetails nicely with their Force Boost to keep the party healed, and Sorting Skill expands inventory space so the party can bring home a greater haul. The Survivalist's own Bow attack skills can allow the Farmer to actively contribute to damage.
  • Shogun can't wield any ranged weapons by default, but gaining use of a bow lets them sit in the back line and join Shot Commands. Finishing Shot makes getting the last hit even more likely.

External Links[]

Gallery[]

Names in other languages[]

Language Name Meaning
Japanese レンジャー Ranger
English Survivalist
French Survivaliste
Trappeur (DS Europe)
German Fährtenleser (DS Europe)
Spanish Guardabosque (DS Europe)
Italian Guida (DS Europe)
Chinese (Simplified) 巡林客
Chinese (Traditional) 遊俠
Korean 레인저