- "Foreign masters of the art of bushido. They see death as part of life, and so neglect defense in favor of offense."
- —Ronin description, Etrian Odyssey 2 Untold: The Fafnir Knight

Virtuous warriors, prepared to fight to the death to protect their comrades by crushing their opponents to the ground before they have a chance to retaliate.
The Ronin are masters of the Katana who abide by the virtuous bushido code. They believe that life and death coincide like the sides of a leaf, and therefore live by striking down the foe with overwhelming power and speed before it has the chance to retaliate, rather than needlessly weathering its attacks. Ronin adapt to new battle situations by adjusting their stance, which bolsters their combat attributes and enables techniques such as imbuing their blade with the wrath of the elements. Using these skills, Ronin bypass the strong points of enemies to attack with the most effective approach.
Compared to the classes of other Etrian Odyssey games, the Ronin shares some similarities with the Shogun. They both wield katanas, abandon defenses in favor of speed and offense, and utilize stance-like mechanics. However, while the Ronin is solitary and self-sufficient, the Shogun relies on and supports their allies. A wandering masterless samurai, to an army commander samurai.
Profile[]
These foreign swordsmen ground their combat capabilities upon 3 stances that each focus on a different aspect of battle: Overhead to overpower with attacks, Seigan to resist damage, and Iai to strike before the enemy. Ronin must spend a turn taking a stance, that shows up as a buff mutually exclusive to the others. Each stance buff gives attribute boosts and unlocks 3 unique active skills themed on the aspect they embody. One of those skills is an elemental property strike: Overhead does fire, Seigan does volt, and Iai does ice. They also have Ibuki to heal themselves.
- Strengths: Powerful physical attacks that can have elemental properties, and stances help them adapt to changing situations.
- Weaknesses: Mediocre defense and an awful max TP pool. Stances taking an entire turn to activate slows down their damage output. Not accessible until mid-game, and getting them up to speed will take effort.
To Unlock[]
Once you've reached B11F of the labyrinth, head northwest, towards square A3. You'll find Ren in a single-room dead end. Speak with her, confer your motives for exploring the labyrinth, and she will hand you the Old Scroll which unlocks the Ronin class.
Stat Progression[]
- Main article: Ronin/Stats#EO1
Level | HP | TP | STR | TEC | VIT | AGI | LUC |
---|---|---|---|---|---|---|---|
1 | 25 | 4 | 10 | 6 | 6 | 7 | 8 |
30 | 190 | 45 | 43 | 27 | 27 | 31 | 35 |
50 | 332 | 73 | 65 | 42 | 42 | 48 | 54 |
70 | 479 | 101 | 82 | 53 | 53 | 60 | 68 |
Skills[]
Skill | Description | Type | Prerequisite |
---|---|---|---|
HP up | Increase maximum HP. | Stat Increase | Available at Start |
TP up | Increase maximum TP. | Stat Increase | Available at Start |
ATK up | Increase physical damage. | Stat Increase | Available at Start |
Katanas | Increase katana damage. | Stat Increase | Available at Start |
Sight | Increase attack damage at night or when blinded. | Passive | ATK Up Lv.3 |
Crit up | Increase chances of critical strikes. | Passive | ATK Up Lv.5 |
Ibuki | Heal HP by taking a deep breath. | Healing Skill | HP Up Lv.3 |
Kesagiri | Katana skill of stepping forward while slicing. | Offensive Katana Skill | Katanas Lv.1 |
Overhead | Temporary overhead stance that increases attack and defense. | Stance Skill | Katanas Lv.3 |
Zamba | Strong katana slice from the Overhead stance. | Offensive Katana Skill | Katanas Lv.5 Overhead Lv.1 |
Midareba | Repeated katana slashes from the Overhead stance | Katanas Lv.7 Overhead Lv.3 | |
Orochi | Execute an fire katana strike from the Overhead stance. | Katanas Lv.10 Overhead Lv.5 | |
Seigan | Temporary Seigan stance that increases attack and defense. | Stance Skill | Katanas Lv.3 |
Mikiri | Deflect an enemy attack with a katana from the Seigan stance. | Defensive Katana Skill. | Katanas Lv.5 Seigan Lv.1 |
Koteushi | Immobilize an enemy's arms with a katana from the Seigan stance. | Binding Katana Skill | Katanas Lv.7 Seigan Lv.3 |
Raizuki | Execute an volt katana stike from the Seigan stance. | Offensive Katana Skill | Katanas Lv.10 Seigan Lv.5 |
Iai | Temporary Iai katana stance that increases speed. | Stance Skill | Katanas Lv.3 |
Kubiuchi | Chance of an instant katana kill from the Iai stance. | Offensive Katana Skill | Katanas Lv.5 Iai Lv.1 |
Gatotsu | Extremely powerful, lightning-quick katana stab. | Katanas Lv.7 Iai Lv.3 | |
Hyosetsu | Execute an ice katana strike from the Iai stance. | Katanas Lv.10 Iai Lv.5 | |
Mine | Mine for materials at item points. | Gather | Available at Start |
External Links[]
Profile[]
Faithful to the original game, Ronin must spend a turn taking a stance to unlock related skills, and the buff that occupies a slot grants almost the same boosts, but they have additional options. They can spend another turn on Peerless Stance to gain access to them all and a boost on par with all 3 stances combined for 3 turns. Their old basic attack skill Slantwise Cut now allows access to all regular stance skills on the following turn. Their regular stance skills have a handful of modifications, especially that each of the elemental strikes can hit multiple enemies. Ronin can gain the chance to win battles against weaker enemies the instant they start.
- Strengths: Excellent speed and evasion, unmatched physical attack power that can have elemental properties, and stances help them adapt to changing situations.
- Weaknesses: Mediocre defense. Stances taking an entire turn to activate slows down their damage output, but they can use attacks from Grimoire Stones. Poor Luck and Technique growth hinders instant kills and arm binds. Skills are too exclusive to be used effectively on Grimoire Stones.
Stat Progression[]
- Main article: Ronin/Stats#EOU
Level | HP | TP | STR | TEC | VIT | AGI | LUC |
---|---|---|---|---|---|---|---|
1 | 27 | 15 | 10 | 6 | 6 | 8 | 5 |
30 | 114 | 70 | 27 | 15 | 16 | 24 | 11 |
70 | 289 | 164 | 54 | 31 | 32 | 49 | 22 |
99 | 456 | 246 | 74 | 43 | 45 | 69 | 30 |
Skills[]
Skill | Description | Type | Prerequisite |
---|---|---|---|
Katana Mastery | Enables Katana skills and increases damage dealt with katanas. | Mastery | Available at Start |
Slantwise Cut | Melee cut attack to 1 enemy, enables stance-requiring skills afterward. | Katana | Katana Mastery Lv1 |
Perfect Chaser | Follow all allies' normal attacks this turn with another attack. | Katana | Slantwise Cut Lv7 |
Upper Stance | An overhead stance that raises physical attack for 3 turns. | Stance | Katana Mastery Lv5 |
Clear Stance | A stance that raises physical defense for 3 turns. | ||
Drawing Stance | A stance that raises speed/accuracy/evasion for 3 turns. | ||
Horse Slash | Strong melee cut attack to 1 enemy. | Katana Upper |
Upper Stance Lv1 |
Flame Grater | Melee cut + fire attack to 1 line. | Horse Slash Lv3 | |
Swallow Strike | Multiple melee cut attacks to 1 enemy. | Upper Stance Lv.5 | |
Razor Dodge | Automatically dodge enemy attacks this turn. | Katana Clear |
Clear Stance Lv1 |
Lightning Stab | Melee line-piercing stab + volt attack to 1 enemy. | Razor Dodge Lv3 | |
Arm Strike | Melee cut attack to 1 enemy, may bind arms. | Clear Stance Lv5 | |
Beheading Cut | Melee cut attack to 1 enemy, may instantly kill. | Katana Drawing |
Drawing Stance Lv1 |
Frigid Slash | Ranged cut + ice attack to all enemies. | Beheading Cut Lv3 | |
Charging Slash | Melee stab attack to 1 enemy. | Drawing Stance Lv5 | |
Peerless Stance | A stance that gives an all-round boost and enables all stance-requiring skills for 3 turns. Requires one of the other 3 stances to be active, cannot be extended by repeated use. | Stance | Katana Mastery Lv10 |
ATK Up | Raises physical attack. | Stat Up | Available from Start |
Crit Up | Raises critical rate. | Passive | ATK Up Lv5 |
Severing Slash | Occasionally kills all enemies instantly at the start of a battle. | Passive | Crit Up Lv5 |
HP Up | Raises maximum HP. | Stat Up | Available at Start |
Breath | Restores HP to user and adjacent allies. | Healing | HP Up Lv3 |
TP Up | Raises maximum TP. | Stat Up | Available at Start |
Indomitable Cry | May induce fear in all enemies. | Battle | TP Up Lv3 |
Mine | Allows the user to find more resources while mining. | Gather | Available at Start |
Grimoire Stones[]
Skills to generate and pass:
- Severing Slash: Hand it to classes with much higher Technique/Luck stats and mow down random encounters without needing to lift a finger.
- Crit Up: Best given to classes with builds focused on augmenting normal attacks.
Skills best used on a Ronin
- Double Strike, High Caliber (Gunner): When taking stances consumes too much time, make the most of your normal attacks by landing incredibly powerful crits.
- DEF Up, Aegis (Protector): Ronin are fragile. Offsetting this fragility and giving the ability to resist death saves on items and TP used to revive them.
- Endorphins (Survivalist): Razor Dodge counts as evasion, so in addition to Drawing Stance Ronin have the opportunity to sustain themselves.
External Links[]
Profile[]
Compared to the game before it, the stances of these Ronin are no longer active buffing skills, but passive masteries to unlock related active attack skills. They no longer get flexible stat boosts from stances, but have access to attack skills at all times, including new access to bash damage. The new skills Dead Law, Shiraha, and Clarity replicate the benefits formerly given by stances. They can no longer heal themselves.
- Strengths: Unmatched physical attack power, excellent speed and evasion, and easy access to all damage properties.
- Weaknesses: Mediocre defense. Relatively poor TP pool, making them frequently exhaust TP they need for attack skills.
- Force skill - Issen: With this blindingly fast sword skill, the Ronin moves as if time has stopped to deliver potentially lethal strikes to the entire enemy party.
Stat Progression[]
- Main article: Ronin/Stats#EO2
Level | HP | TP | STR | TEC | VIT | AGI | LUC |
---|---|---|---|---|---|---|---|
1 | 39 | 19 | 8 | 4 | 4 | 5 | 6 |
30 | 204 | 60 | 39 | 15 | 18 | 28 | 14 |
70 | 483 | 116 | 72 | 36 | 39 | 57 | 30 |
99 | 686 | 236 | 89 | 53 | 57 | 76 | 48 |
Skills[]
Skill | Description | Type | Prerequisite |
---|---|---|---|
HP Up | Increases maximum HP. | Stat Increase | Available at Start |
TP Up | Increases maximum TP. | ||
STR Up | Increases strength. | ||
TEC Up | Increases technique. | ||
VIT Up | Increases vitality. | ||
AGI Up | Increases agility. | ||
LUC Up | Increases luck. | ||
Esc Up | Increase chances of successfully escaping from battle. | Stat Increase | Available at Start |
Shiraha | Potentially nullifies any attack directed at the user. | Passive | AGI Up Lv.8 LUC Up Lv.8 |
Overhead | Needed to learn Overhead stance skills. | Mastery Skill | Available at Start |
Seigan | Needed to learn Seigan stance skills. | ||
Iai | Needed to learn Iai stance skills. | ||
Clarity | Evasion rate increases as the Ronin loses HP. | Passive | STR Up Lv.5 |
Sayageki | Bash an enemy with the katana's sheath. | Offensive Katana Skill | Available at Start |
Zamba | Strong katana slash over the head. | Offensive Katana Skill | Overhead Lv.1 |
Midareba | Repeated katana slashes against a single enemy in the Overhead stance. | Overhead Lv.10 Dead Law Lv.5 | |
Orochi | A fiery, overhead katana slash directed at a single enemy. | Overhead Lv.5 | |
Kienzan | Fiery, overhead katana slashes directed at all enemies. | Overhead Lv.7 Orochi Lv.5 | |
Koteuchi | Piercing katana attack in the Seigan stance that may bind an enemy's arms. | Binding Katana Skill | Seigan Lv.1 |
Getsuei | Straight katana stab in the Seigan stance. | Offensive Katana Skill | Seigan Lv.3 Koteuchi Lv.5 |
Raizuki | Volt-charged katana stab in the Seigan stance against a single enemy. | Seigan Lv.5 | |
Minakata | Volt-charged katana stabs in the Seigan stance against all enemies. | Seigan Lv.7 Raizuki Lv.5 | |
Kubiuchi | Katana slash in the Iai stance that may result in an instant kill. | Offensive Katana Skill | Iai Lv.1 |
Nukeuchi | Powerful katana stab in the Iai stance. | Iai Lv.3 Kubiuchi Lv.5 | |
Hyosetsu | Icy katana slash in the Iai stance against a single enemy. | Iai Lv.5 | |
Hosoyuki | Icy katana slash in the Iai stance against all enemies. | Iai Lv.7 Hyosetsu Lv.5 | |
Dead Law | Abandon defense in order to increase offense. | Enhancement Skill | STR Up Lv.1 |
Mine | Mine for minerals at item points. | Gather | Available at Start |
External Links[]
Profile[]
The Fafnir Knight makes liberal changes to classes, and Ronin is no exception. Their stances evolved back into temporary buffs that alter their available skills, but taking a page from the first Untold's Slantwise Cut, the job of establishing the stances falls to 3 associated basic attack skills. Only Peerless Stance works like a standard buff skill. This means they continuously attack while flowing between stances. Not only that, stances no longer consume a buff slot, and at level 10 and beyond can activate at the start of battle. They still feature the same elemental properties as before, but each stance is also full of one of the 3 physical properties: Upper does cut, Clear does stab, and Drawing does bash. Clear and Drawing Stances each receive a new ultimate attack to match Swallow Strike, and Ronin can execute all three at once using Peerless Combo.
- Strengths: Unmatched physical attack power, excellent speed and evasion, and access to all damage properties. Stances help them adapt to changing situations.
- Weaknesses: Mediocre defenses and HP/TP pools. Low Luck hinders instant kill and arm bind. Investing in Peerless Combo is skill point intensive, and Stance-based skills are too exclusive to be used effectively on Grimoire Stones.
- Force Boost - Immovable: For 3 turns, stance counter does not decrease, and TP costs of stance-related attacks are halved.
- Force Break - Issen: Melee cut attack to all enemies, with high chance of instant kill that increases with lower target health. Unusable if the Ronin's arms are bound.
Stat Progression[]
- Main article: Ronin/Stats#EO2U
Level | HP | TP | STR | TEC | VIT | AGI | LUC |
---|---|---|---|---|---|---|---|
1 | 27 | 18 | 10 | 6 | 6 | 9 | 4 |
30 | 114 | 107 | 25 | 16 | 16 | 23 | 13 |
70 | 289 | 255 | 50 | 32 | 32 | 47 | 27 |
99 | 456 | 340 | 70 | 45 | 46 | 66 | 38 |
Skills[]
Grimoire Stones[]
Skills to generate and pass:
- Pre-Initiative: A good passive for the faster party members.
Skills best used on a Ronin:
- Fencer, Double Attack (Landsknecht): Ronin will find themselves using their normal attack often to save on TP during random encounters.
- Force Charge, Force Mastery (Fafnir): When used in conjunction with Peerless Combo, the force gain is enough to access Force Boost almost immediately after.
- Elemental Sabres (Fafnir): Cheap access to elemental damage without spending time assuming stances.
- Speed Up: Synergizes with Pre-Initiative to give the Ronin a bigger damage bonus on faster targets. Raised evasion can be a life-saver, and the accuracy buff helps with skills that have problems with missed hits.
- Aegis (Protector): Ronin are fragile. Giving the ability to resist death saves on items and TP used to revive them.
External Links[]
Profile[]
The Ronin of Etria and High Lagaard have answered the call to Maginia, further refining their techniques passed down across the previous games, also incorporating those of their Masurao counterparts in Arcadia. Following Untold 2, each of the 3 stances is again started and extended by an associated attack skill, but they also immediately assume their best stance right away in battle. All attack skills are available in any stance, and many of them are available without any stance at all, but all of them inflict a guaranteed critical hit only if in the correct stance. Ronin must alternate their strongest attacks with weaker attacks throughout battle. The Force Boost gains most of the effects of Peerless Stance from the remakes instead of halving TP costs.
- Strengths: Unmatched physical attack power, excellent speed and evasion, and easy access to all damage properties. Stances help them adapt to changing situations.
- Weaknesses: Meager defenses. Low Luck hinders ailment/bind skills unless backed up by Clear Stance. Requires many skill points to get powerful, and Stance-related katana skills too exclusive to use properly as a subclass.
- Force Boost - Musou: For 3 turns, stance counter does not decrease, stances cannot be cancelled, and the Ronin experiences the effects of all three stances at once.
- Force Break - Issen: Melee cut attack to all enemies, with high chance of instant kill that increases with lower target health. Unusable if the Ronin's arms are bound.
Stat Progression[]
- Main article: Ronin/Stats#EON
Level | HP | TP | STR | INT | VIT | WIS | AGI | LUC |
---|---|---|---|---|---|---|---|---|
1 | 52 | 42 | 20 | 9 | 10 | 13 | 18 | 12 |
30 | 98 | 85 | 44 | 20 | 22 | 28 | 39 | 26 |
70 | 195 | 175 | 93 | 44 | 47 | 60 | 84 | 56 |
99 | 289 | 262 | 142 | 67 | 70 | 90 | 127 | 85 |
130 | 416 | 381 | 207 | 99 | 103 | 132 | 185 | 124 |
Skills[]
The Ronin now automatically assumes their highest-leveled Stance at the start of battle if they are wielding a Katana. If two or more Stance skills are tied for highest, the Ronin will choose one randomly. This will not happen during blindsides, however.
Skills prefaced with Stance: can only be used during any Stance.
Class Breakdown[]
The Ronin have been through a journey. In the beginning, they were pretty simple. They dodgy melee glass cannons needing a setup turn. They are full of orderly triads: strike/parry/dash, overhead/seigan/iai, upper/middle/lower, fire/volt/ice, and even within each stance branch were 3 attack skills. You might appreciate the swordsmanship terms if you know what they mean and look like in real life. For example, iai is about quick reaction in situations when the sword is sheathed, like getting jumped on the street. The seigan stance holds the katana with both hands in front with the tip pointed toward the target's eyes, great for thrusting and parrying. The second game let go of stances to emphasize more dodge, more glass, more cannon.
In between were two other styles of Japanese swordfighters: Shogun and Bushi. They are both their own thing, but Rouse Spirits is somewhat like Bushi's major feature of endlessly sustaining their own TP by autoattacking.
The Millennium Girl was mostly faithful to the original design, but kicked things up a notch with a few new skills and a big change to Kesagiri, or Slantwise Cut, so it would allow all stance skills on the following turn. This meant you could constantly alternate between Slantwise and another attack, entirely passing over stances except as prerequisites, if you wanted to never take a break from launching attacks. The Fafnir Knight took that idea and ran it hard, recruiting Sayageki into a trio of attack skills that are the sole means of extending stance buffs: Upward Slash, Charging Thrust, and Sheath Strike. These also represent all 3 physical properties. This is also when stances were taken out of buff slots, so attacks, stances, and buffs from other characters flow together harmoniously.
From Beyond the Myth came Blade Master Masurao, which introduced a couple important concepts, not to mention directly imported skills. These Katana users could deal critical hit damage with attack skills, and certain of those skills led into combination attacks across multiple turns, particularly Haze Slash and Helm Splitter.
All this culminates in Nexus, where if you peer into the depths, Ronin actually gets a bit dizzying. They truly blend everything together in a web of compromises. Let's start with conveniences. Regardless of the level, Ronin always autocast their stance with the highest level at the start of battle. Even so, the freedom of choice in The Fafnir Knight was apparently not enough, because now only 6 of their 14 attack skills (15 if you count Issen) cannot be used without a stance active. Those skills have a reason for needing a stance active, which will become apparent later, but even these can be used while any stance is active. However, all attack skills are guaranteed to critically hit (+50% damage) when performed in the correct stance. This can be thought of as a -33% penalty when performed in the wrong stance.
Whether it's in Upper Stance, Clear Stance, or Swift Stance, crits are a big deal. You should try to score them as often as possible, but that can only be done while a stance is active. Needing to use a starting attack to begin, switch between, or extend stances creates a rhythm to Ronin's damage output not so different from the original buff skills. The starting autocast helps get the crits rolling, but if you want to use an attack from a different stance, not only will you have to suffer a critless turn, but the damage modifiers on the starting attacks are the lowest out of all Ronin's skills. Then the damage output will jump, especially if you lay into the same target to get Duel's bonus, because of guaranteed crits and Ronin's complete array of physical and elemental properties with which to exploit weaknesses. That complete array, by the way, is part of the 8 attack skills that can always be accessed even without a stance.
Arm Strike and Air Blade are the outliers that will crit in any stance. Use them to maintain steady damage per turn. In previous games, Arm Strike was one of the middle stance attacks, but is actually still most effective in Clear Stance since it gets extra binding chance. Clear Stance's new boost to ailments and binds is a little surprising since the middle stance is typically the most defensive, but it still kind of is since the ones Ronin can inflict, arm bind, sleep, and petrification, are mostly defensive effects. Since Beheading Cut is absent from the lower stance (only Issen can instantly kill), all of Ronin's skills that can inflict ailments or binds count Clear Stance as the correct stance. It seems that Clear Stance only affects the infliction chances of Ronin skills.
The skills that require a stance are Ronin's most powerful attacks, but they consume turns of the stance. The first set consumes 2 extra turns of stance time, while the even stronger "ultimate" second set abolishes the stance entirely and forces you to wait a whole turn before starting up a stance all over again. Etrian Odyssey as a whole is not big on cooldowns, but consuming stance time ensures these skills cannot be consecutively spammed for long. To keep using them, you must alternate with starting attacks. Stylistically, periodic bursts give a feeling of punchy impact, or they may be thought of as taking multiple turns to perform. The stance requirement doesn't care whether you have 1 or 9 turns left to the stance. The efficient approach would be to wait until the last turn, but for the first set, you will still have the stance on the next turn if it had 4 or more turns left (1 per turn and 2 consumed). If these attacks finish off the last turn of battle, you won't need to concern yourself over their limitations.
You also avoid the drawbacks if you activate the Force Boost. Musou preserves the stance timer, canceling out the consumption, but the ultimate attacks still prohibit the use of skills on the following turn, effectively consuming a turn of Musou. Musou also grants the effect previously given by Peerless Stance, instead of halving TP costs, and does not require an active stance. It counts as the correct stance for every skill, so Full Proficiency combines with every stance, Rouse Spirits restores TP, and all stance attack skills are available and crit. This allows you do to deal full damage when using skills of different stances consecutively. You may want to do this when switching between targets with differing resistances, getting a critical hit when switching to a different stance, or executing a combination of attacks. Helm Splitter is best used on targets that cannot be missed, meaning those with leg bind or are blind, asleep, confused, or petrified. Take note of Haze Slash and Stone Thrust that inflict sleep and petrification, and Helm Splitter ignores the petrification's cut resistance. This makes a combo. You may also want to whip out Horizontal Slice or Petal Scatter when there are a lot of enemies. That is usually the case at the start of random battles. To give Musou power to work with, you should get at least level 1 in every stance.
This all results in an almost artistic dance as enemies are defeated and opportunities arise in battle. Once you get Rouse Spirits, if you responsibly manage stance timing you'll never have to autoattack again, barring the lockout after the ultimates. Don't forget to take a Breath while on your downtime exploring or passing time in battle.
Subclassing[]
In Etrian Odyssey Nexus, Ronin can gain the ability to subclass like the rest of the adventurers.
Subclasses for Ronin[]
There are only a few subclasses useful to a Ronin. The skill tree is very self-sufficient and will happily gobble up every skill point. Despite also being a sword, a katana doesn't count as a typical sword for the many sword-users in the game, so Ronin's dedication to it makes it difficult to use many other attack skills without sacrificing a slot better spent on armor. However, one doesn't need to take or max out every skill, and passives help regardless of weapon.
- Highlanders are commonly picked for their passives. Phys ATK Up, HP Up, and Phys DEF Up all are welcome to the Ronin to make them hit harder and take hits better on the frontline. Bloody Offense is an astounding damage buff, and Blood Fortune is great for party support. Access to shields exchanges some of the Ronin's speed for greater durability.
- Ninja is ideal for an elusive samurai with high levels in Swift Stance. Take Concealment and Reflexes, but keep in mind Ninpo: Flight and Smoke take time away from attacks. Throw Mystic Calm in with Rouse Spirits to promote rampant skill use, enough even for Ninpo: Double.
- Shogun gives Ronin a few Katana skills independent from Stances. Morning Star is great for line damage without losing stance time from Horizontal Slice, and Bolt Slash hits harder than Lighting Stab when not in Clear Stance. No other skills are great for them, and Ronin have too much to lose and not enough to gain by wielding two Katanas.
- Landsknecht's Proficiency and Initiative turn Ronins' substantial speed into valuable boosts for themselves and the party, but Vanguard is largely unnecessary due to said speed, and also carries its defense penalty to the already fragile Ronin. Single Devotion amplifies Ronin's primarily physical attacks. Phys DEF Up, Status DEF Up and access to shields help mitigate the Ronin's fragility, though shields weigh them down.
Ronin as Subclass[]
Ronin offer good damage-boosting passives in the form of Phys ATK Up, Speed Up, and Duel, and for even more damage there's Upper Stance and Upward Slash to maintain it. Be wary that Stances require a Katana to even use, generally consuming an equipment slot as a subweapon.
- Ninja are not particularly bothered about giving up knives, unless they want to manage Doubles with Drawing Slice. Speed Up and Swift Stance improve passive evasion, and their already great ailment/bind success makes Clear Stance and Arm Strike worth a mere 3 skill point investment.
- Shogun already equip Katanas by default, so have an easy time using Ronin skills, to the point where they could just ignore Second Sword. The attack skills and bonus stats of every Stance are helpful to Shogun, though their unimpressive Luck holds back Clear Stance.
- Nightseekers are no strangers to dual wielding, and the use of a Katana will greatly raise their ATK for better damage numbers. Stone Thrust provides the missing petrification ailment.
- Imperials are unable to access Stances due to their Drive Blade restricting subweapons, but the passives Duel and Speed Up enhance their combo cycles and help deliver Drive attacks more accurately.
External Links[]
Gallery[]
Names in other languages[]
Language | Name | Meaning |
---|---|---|
Japanese | ブシドー | Bushido |
English | Ronin Samurai (DS Europe) | |
French | Ronin Samouraï (DS Europe) | |
German | ? Samurai (DS Europe) | |
Spanish | ? Samurái (DS Europe) | |
Italian | ? Samurai (DS Europe) | |
Chinese (Simplified) | 武士 | |
Chinese (Traditional) | 武士 | |
Korean | 무사 |
v · t · eEtrian Odyssey |
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Info Monsters • Weapons • Armor • Accessories • Consumables • Items • Quests • Boost • Maps
Emerald Grove • Primitive Jungle • Azure Rainforest • Sandy Barrens • Lost Shinjuku • Claret Hollows
Landsknecht • Survivalist • Protector • Dark Hunter • Medic • Alchemist • Troubadour • Ronin • Hexer
|
v · t · eEtrian Odyssey II: Heroes of Lagaard |
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Info Monsters • Weapons • Armor • Accessories • Consumables • Items • Quests • Maps • Force
Ancient Forest • Auburn Thicket • Frozen Grounds • Petal Bridge • Heavenly Keep • Forbidden Wood
Landsknecht • Survivalist • Protector • Dark Hunter • Medic • Alchemist • Troubadour • Ronin • Hexer • Gunner • War Magus • Beast
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v · t · eEtrian Odyssey Untold: The Millennium Girl |
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Info Monsters • Weapons • Armor • Items • Accessories • Quests • Maps • Boost • Floor Jump • Grimoire Stone
Emerald Grove • Primitive Jungle • Azure Rainforest • Sandy Barrens • Lost Shinjuku • Claret Hollows • Gladsheim
Story Characters Highlander • Frederica Irving • Simon Yorke • Raquna Sheldon • Arthur Charles • Rosa • Austin • Kupala • M.I.K.E.
Landsknecht • Survivalist • Protector • Dark Hunter • Medic • Alchemist • Troubadour • Ronin • Hexer • Highlander • Gunner
|
v · t · eEtrian Odyssey 2 Untold: The Fafnir Knight |
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Info Monsters • Weapons • Armor • Items • Accessories • Quests • Maps • Force • Floor Jump • Grimoire Stone
Ancient Forest • Auburn Thicket • Frozen Grounds • Petal Bridge • Heavenly Keep • Forbidden Wood • Ginnungagap • Dark Paradise
Characters Fafnir Knight • Flavio • Arianna Caledonia • Bertrand de Gervaise • Chloe • Regina Dubois • Artelinde • Der Freischutz
Landsknecht • Survivalist • Protector • Dark Hunter • Medic • Alchemist • Troubadour • Ronin • Hexer • Gunner • War Magus • Beast • Sovereign • Fafnir • Highlander
|
v · t · eEtrian Odyssey Nexus |
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Info Missions • Quests • Weapons • Armor • Accessories • Items • Materials • Monsters • Locations • Force • Subclass
Protector • Medic • Survivalist • Ronin • Gunner • War Magus • Highlander • Sovereign • Ninja • ZodiacFarmer • Shogun • Landsknecht • Nightseeker • Arcanist • Imperial • Harbinger • Pugilist • Hero |