Etrian Odyssey Wiki
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"Foreign masters of the art of bushido. They see death as part of life, and so neglect defense in favor of offense."
Ronin description, Etrian Odyssey 2 Untold: The Fafnir Knight

EO1Ronins

Virtuous warriors, prepared to fight to the death to protect their comrades by crushing their opponents to the ground before they have a chance to retaliate.

The Ronin are masters of the Katana who abide by the virtuous bushido code. They believe that life and death coincide like the sides of a leaf, and therefore live by striking down the foe with overwhelming power and speed before it has the chance to retaliate, rather than needlessly weathering its attacks. Ronin adapt to new battle situations by adjusting their stance, which bolsters their combat attributes and enables techniques such as imbuing their blade with the wrath of the elements. Using these skills, Ronin bypass the strong points of enemies to attack with the most effective approach.

Compared to the classes of other Etrian Odyssey games, the Ronin shares some similarities with the Shogun. They both wield katanas, abandon defenses in favor of speed and offense, and utilize stance-like mechanics. However, while the Ronin is solitary and self-sufficient, the Shogun relies on and supports their allies. A wandering masterless samurai, to an army commander samurai.

Profile[]

These foreign swordsmen ground their combat capabilities upon 3 stances that each focus on a different aspect of battle: Overhead to overpower with attacks, Seigan to resist damage, and Iai to strike before the enemy. Ronin must spend a turn taking a stance, that shows up as a buff mutually exclusive to the others. Each stance buff gives attribute boosts and unlocks 3 unique active skills themed on the aspect they embody. One of those skills is an elemental property strike: Overhead does fire, Seigan does volt, and Iai does ice. They also have Ibuki to heal themselves.

  • Strengths: Powerful physical attacks that can have elemental properties, and stances help them adapt to changing situations.
  • Weaknesses: Mediocre defense and an awful max TP pool. Stances taking an entire turn to activate slows down their damage output. Not accessible until mid-game, and getting them up to speed will take effort.

To Unlock[]

Once you've reached B11F of the labyrinth, head northwest, towards square A3. You'll find Ren in a single-room dead end. Speak with her, confer your motives for exploring the labyrinth, and she will hand you the Old Scroll which unlocks the Ronin class.

Stat Progression[]

Main article: Ronin/Stats#EO1
Level HP TP STR TEC VIT AGI LUC
1 25 4 10 6 6 7 8
30 190 45 43 27 27 31 35
50 332 73 65 42 42 48 54
70 479 101 82 53 53 60 68

Skills[]

Skill Description Type Prerequisite
HP up Increase maximum HP. Stat Increase Available at Start
TP up Increase maximum TP. Stat Increase Available at Start
ATK up Increase physical damage. Stat Increase Available at Start
Katanas Increase katana damage. Stat Increase Available at Start
Sight Increase attack damage at night or when blinded. Passive ATK Up Lv.3
Crit up Increase chances of critical strikes. Passive ATK Up Lv.5
Ibuki Heal HP by taking a deep breath. Healing Skill HP Up Lv.3
Kesagiri Katana skill of stepping forward while slicing. Offensive Katana Skill Katanas Lv.1
Overhead Temporary overhead stance that increases attack and defense. Stance Skill Katanas Lv.3
Zamba Strong katana slice from the Overhead stance. Offensive Katana Skill Katanas Lv.5
Overhead Lv.1
Midareba Repeated katana slashes from the Overhead stance Katanas Lv.7
Overhead Lv.3
Orochi Execute an fire katana strike from the Overhead stance. Katanas Lv.10
Overhead Lv.5
Seigan Temporary Seigan stance that increases attack and defense. Stance Skill Katanas Lv.3
Mikiri Deflect an enemy attack with a katana from the Seigan stance. Defensive Katana Skill. Katanas Lv.5
Seigan Lv.1
Koteushi Immobilize an enemy's arms with a katana from the Seigan stance. Binding Katana Skill Katanas Lv.7
Seigan Lv.3
Raizuki Execute an volt katana stike from the Seigan stance. Offensive Katana Skill Katanas Lv.10
Seigan Lv.5
Iai Temporary Iai katana stance that increases speed. Stance Skill Katanas Lv.3
Kubiuchi Chance of an instant katana kill from the Iai stance. Offensive Katana Skill Katanas Lv.5
Iai Lv.1
Gatotsu Extremely powerful, lightning-quick katana stab. Katanas Lv.7
Iai Lv.3
Hyosetsu Execute an ice katana strike from the Iai stance. Katanas Lv.10
Iai Lv.5
Mine Mine for materials at item points. Gather Available at Start

External Links[]

Profile[]

Faithful to the original game, Ronin must spend a turn taking a stance to unlock related skills, and the buff that occupies a slot grants almost the same boosts, but they have additional options. They can spend another turn on Peerless Stance to gain access to them all and a boost on par with all 3 stances combined for 3 turns. Their old basic attack skill Slantwise Cut now allows access to all regular stance skills on the following turn. Their regular stance skills have a handful of modifications, especially that each of the elemental strikes can hit multiple enemies. Ronin can gain the chance to win battles against weaker enemies the instant they start.

  • Strengths: Excellent speed and evasion, unmatched physical attack power that can have elemental properties, and stances help them adapt to changing situations.
  • Weaknesses: Mediocre defense. Stances taking an entire turn to activate slows down their damage output, but they can use attacks from Grimoire Stones. Poor Luck and Technique growth hinders instant kills and arm binds. Skills are too exclusive to be used effectively on Grimoire Stones.

Stat Progression[]

Main article: Ronin/Stats#EOU
Level HP TP STR TEC VIT AGI LUC
1 27 15 10 6 6 8 5
30 114 70 27 15 16 24 11
70 289 164 54 31 32 49 22
99 456 246 74 43 45 69 30

Skills[]

Skill Description Type Prerequisite
Katana Mastery Enables Katana skills and increases damage dealt with katanas. Mastery Available at Start
Slantwise Cut Melee cut attack to 1 enemy, enables stance-requiring skills afterward. Katana Katana Mastery Lv1
Perfect Chaser Follow all allies' normal attacks this turn with another attack. Katana Slantwise Cut Lv7
Upper Stance An overhead stance that raises physical attack for 3 turns. Stance Katana Mastery Lv5
Clear Stance A stance that raises physical defense for 3 turns.
Drawing Stance A stance that raises speed/accuracy/evasion for 3 turns.
Horse Slash Strong melee cut attack to 1 enemy. Katana
Upper
Upper Stance Lv1
Flame Grater Melee cut + fire attack to 1 line. Horse Slash Lv3
Swallow Strike Multiple melee cut attacks to 1 enemy. Upper Stance Lv.5
Razor Dodge Automatically dodge enemy attacks this turn. Katana
Clear
Clear Stance Lv1
Lightning Stab Melee line-piercing stab + volt attack to 1 enemy. Razor Dodge Lv3
Arm Strike Melee cut attack to 1 enemy, may bind arms. Clear Stance Lv5
Beheading Cut Melee cut attack to 1 enemy, may instantly kill. Katana
Drawing
Drawing Stance Lv1
Frigid Slash Ranged cut + ice attack to all enemies. Beheading Cut Lv3
Charging Slash Melee stab attack to 1 enemy. Drawing Stance Lv5
Peerless Stance A stance that gives an all-round boost and enables all stance-requiring skills for 3 turns. Requires one of the other 3 stances to be active, cannot be extended by repeated use. Stance Katana Mastery Lv10
ATK Up Raises physical attack. Stat Up Available from Start
Crit Up Raises critical rate. Passive ATK Up Lv5
Severing Slash Occasionally kills all enemies instantly at the start of a battle. Passive Crit Up Lv5
HP Up Raises maximum HP. Stat Up Available at Start
Breath Restores HP to user and adjacent allies. Healing HP Up Lv3
TP Up Raises maximum TP. Stat Up Available at Start
Indomitable Cry May induce fear in all enemies. Battle TP Up Lv3
Mine Allows the user to find more resources while mining. Gather Available at Start

Grimoire Stones[]

Skills to generate and pass:

  • Severing Slash: Hand it to classes with much higher Technique/Luck stats and mow down random encounters without needing to lift a finger.
  • Crit Up: Best given to classes with builds focused on augmenting normal attacks.

Skills best used on a Ronin

  • Double Strike, High Caliber (Gunner): When taking stances consumes too much time, make the most of your normal attacks by landing incredibly powerful crits.
  • DEF Up, Aegis (Protector): Ronin are fragile. Offsetting this fragility and giving the ability to resist death saves on items and TP used to revive them.
  • Endorphins (Survivalist): Razor Dodge counts as evasion, so in addition to Drawing Stance Ronin have the opportunity to sustain themselves.

External Links[]

Profile[]

Compared to the game before it, the stances of these Ronin are no longer active buffing skills, but passive masteries to unlock related active attack skills. They no longer get flexible stat boosts from stances, but have access to attack skills at all times, including new access to bash damage. The new skills Dead Law, Shiraha, and Clarity replicate the benefits formerly given by stances. They can no longer heal themselves.

  • Strengths: Unmatched physical attack power, excellent speed and evasion, and easy access to all damage properties.
  • Weaknesses: Mediocre defense. Relatively poor TP pool, making them frequently exhaust TP they need for attack skills.
  • Force skill - Issen: With this blindingly fast sword skill, the Ronin moves as if time has stopped to deliver potentially lethal strikes to the entire enemy party.

Stat Progression[]

Main article: Ronin/Stats#EO2
Level HP TP STR TEC VIT AGI LUC
1 39 19 8 4 4 5 6
30 204 60 39 15 18 28 14
70 483 116 72 36 39 57 30
99 686 236 89 53 57 76 48

Skills[]

Skill Description Type Prerequisite
HP Up Increases maximum HP. Stat Increase Available at Start
TP Up Increases maximum TP.
STR Up Increases strength.
TEC Up Increases technique.
VIT Up Increases vitality.
AGI Up Increases agility.
LUC Up Increases luck.
Esc Up Increase chances of successfully escaping from battle. Stat Increase Available at Start
Shiraha Potentially nullifies any attack directed at the user. Passive AGI Up Lv.8
LUC Up Lv.8
Overhead Needed to learn Overhead stance skills. Mastery Skill Available at Start
Seigan Needed to learn Seigan stance skills.
Iai Needed to learn Iai stance skills.
Clarity Evasion rate increases as the Ronin loses HP. Passive STR Up Lv.5
Sayageki Bash an enemy with the katana's sheath. Offensive Katana Skill Available at Start
Zamba Strong katana slash over the head. Offensive Katana Skill Overhead Lv.1
Midareba Repeated katana slashes against a single enemy in the Overhead stance. Overhead Lv.10
Dead Law Lv.5
Orochi A fiery, overhead katana slash directed at a single enemy. Overhead Lv.5
Kienzan Fiery, overhead katana slashes directed at all enemies. Overhead Lv.7
Orochi Lv.5
Koteuchi Piercing katana attack in the Seigan stance that may bind an enemy's arms. Binding Katana Skill Seigan Lv.1
Getsuei Straight katana stab in the Seigan stance. Offensive Katana Skill Seigan Lv.3
Koteuchi Lv.5
Raizuki Volt-charged katana stab in the Seigan stance against a single enemy. Seigan Lv.5
Minakata Volt-charged katana stabs in the Seigan stance against all enemies. Seigan Lv.7
Raizuki Lv.5
Kubiuchi Katana slash in the Iai stance that may result in an instant kill. Offensive Katana Skill Iai Lv.1
Nukeuchi Powerful katana stab in the Iai stance. Iai Lv.3
Kubiuchi Lv.5
Hyosetsu Icy katana slash in the Iai stance against a single enemy. Iai Lv.5
Hosoyuki Icy katana slash in the Iai stance against all enemies. Iai Lv.7
Hyosetsu Lv.5
Dead Law Abandon defense in order to increase offense. Enhancement Skill STR Up Lv.1
Mine Mine for minerals at item points. Gather Available at Start

External Links[]

Profile[]

The Fafnir Knight makes liberal changes to classes, and Ronin is no exception. Their stances evolved back into temporary buffs that alter their available skills, but taking a page from the first Untold's Slantwise Cut, the job of establishing the stances falls to 3 associated basic attack skills. Only Peerless Stance works like a standard buff skill. This means they continuously attack while flowing between stances. Not only that, stances no longer consume a buff slot, and at level 10 and beyond can activate at the start of battle. They still feature the same elemental properties as before, but each stance is also full of one of the 3 physical properties: Upper does cut, Clear does stab, and Drawing does bash. Clear and Drawing Stances each receive a new ultimate attack to match Swallow Strike, and Ronin can execute all three at once using Peerless Combo.

  • Strengths: Unmatched physical attack power, excellent speed and evasion, and access to all damage properties. Stances help them adapt to changing situations.
  • Weaknesses: Mediocre defenses and HP/TP pools. Low Luck hinders instant kill and arm bind. Investing in Peerless Combo is skill point intensive, and Stance-based skills are too exclusive to be used effectively on Grimoire Stones.
  • Force Boost - Immovable: For 3 turns, stance counter does not decrease, and TP costs of stance-related attacks are halved.
  • Force Break - Issen: Melee cut attack to all enemies, with high chance of instant kill that increases with lower target health. Unusable if the Ronin's arms are bound.

Stat Progression[]

Main article: Ronin/Stats#EO2U
Level HP TP STR TEC VIT AGI LUC
1 27 18 10 6 6 9 4
30 114 107 25 16 16 23 13
70 289 255 50 32 32 47 27
99 456 340 70 45 46 66 38

Skills[]

Skill Description Type Prerequisite Extra
Katana Mastery Enables Katana skills and increases damage dealt with katanas. Mastery Available at Start
Upper Stance Raises ATK bonus during Upper Stance. May activate at start of battle when mastered. Stance Katana Mastery Lv1
Clear Stance Raises DEF bonus during Clear Stance. May activate at start of battle when mastered.
Drawing Stance Raises speed/accuracy/evasion bonus during Drawing Stance. May activate at start of battle when mastered.
Upward Slash
Melee cut attack to 1 enemy, then take Upper Stance for 2 turns. Katana Upper Stance Lv1
Horse Slash
Strong melee cut attack to 1 enemy. Katana
Upper
Upper Stance Lv3
Flame Grater
Fire + cut attack to a line of enemies. Horse Slash Lv3
Swallow Strike
Multiple melee cut attacks to 1 enemy. Upper Stance Lv5 Lv5 and 10 increase accuracy and number of hits.
Charging Thrust
Melee stab attack to 1 enemy, then take Clear Stance for 2 turns. Katana Clear Stance Lv1
Arm Strike
Stab attack to 1 enemy, may bind arms. Katana
Clear
Clear Stance Lv3
Lightning Stab
Line-piercing stab + volt attack. Arm Strike Lv3
Moon Shadow
Melee stab attack to 1 enemy, activates quickly. Clear Stance Lv5
Sheath Strike
Melee bash attack to 1 enemy, then take Drawing Stance for 2 turns. Katana Drawing Stance Lv1
Beheading Cut
Melee cut attack to 1 enemy, may instantly kill. Katana
Drawing
Drawing Stance Lv3
Frigid Slash
Ranged cut + ice attack to all enemies. Beheading Cut Lv3
Ground Strike
Ranged bash attack to 1 enemy. Slow to activate. Drawing Stance Lv5
Peerless Stance A stance that gives an all-around boost to all stats and enables all stance skills for 3 turns. Requires one of the other three stances. Cannot be extended. Stance Swallow Strike Lv1
Moon Shadow Lv1
Ground Strike Lv1
Peerless Combo
Uses Swallow Strike, Moon Shadow, and Ground Strike in quick succession, then ends Peerless Stance. Strengthens along with its individual moves. Katana Peerless Stance Lv3 Stance is not terminated if Force Boost is active.
Post-Initiative
Raises evasion and damage dealt next turn. Charge Katana Mastery Lv5 Lv5 and 10 increase evasion.
Perfect Chaser
Perform a follow-up attack on an enemy hit by a normal attack this turn. Katana Katana Mastery Lv10 Lv5 and 10 reduce chase penalty and increase max chases.
Phys ATK Up Increases physical ATK. Stat Up Available at Start
Pre-Initiative Increases accuracy and damage to enemies that haven't moved yet. Passive Phys ATK Up Lv8
HP Up Increases max HP. Stat Up Available at Start
TP Up Increases max TP. Stat Up Available at Start
Mine Allows the user to find more resources while mining. Gather Available at Start

Grimoire Stones[]

Skills to generate and pass:

  • Pre-Initiative: A good passive for the faster party members.

Skills best used on a Ronin:

  • Fencer, Double Attack (Landsknecht): Ronin will find themselves using their normal attack often to save on TP during random encounters.
  • Force Charge, Force Mastery (Fafnir): When used in conjunction with Peerless Combo, the force gain is enough to access Force Boost almost immediately after.
  • Elemental Sabres (Fafnir): Cheap access to elemental damage without spending time assuming stances.
  • Speed Up: Synergizes with Pre-Initiative to give the Ronin a bigger damage bonus on faster targets. Raised evasion can be a life-saver, and the accuracy buff helps with skills that have problems with missed hits.
  • Aegis (Protector): Ronin are fragile. Giving the ability to resist death saves on items and TP used to revive them.

External Links[]

Profile[]

The Ronin of Etria and High Lagaard have answered the call to Maginia, further refining their techniques passed down across the previous games, also incorporating those of their Masurao counterparts in Arcadia. Following Untold 2, each of the 3 stances is again started and extended by an associated attack skill, but they also immediately assume their best stance right away in battle. All attack skills are available in any stance, and many of them are available without any stance at all, but all of them inflict a guaranteed critical hit only if in the correct stance. Ronin must alternate their strongest attacks with weaker attacks throughout battle. The Force Boost gains most of the effects of Peerless Stance from the remakes instead of halving TP costs.

  • Strengths: Unmatched physical attack power, excellent speed and evasion, and easy access to all damage properties. Stances help them adapt to changing situations.
  • Weaknesses: Meager defenses. Low Luck hinders ailment/bind skills unless backed up by Clear Stance. Requires many skill points to get powerful, and Stance-related katana skills too exclusive to use properly as a subclass.
  • Force Boost - Musou: For 3 turns, stance counter does not decrease, stances cannot be cancelled, and the Ronin experiences the effects of all three stances at once.
  • Force Break - Issen: Melee cut attack to all enemies, with high chance of instant kill that increases with lower target health. Unusable if the Ronin's arms are bound.

Stat Progression[]

Main article: Ronin/Stats#EON
Level HP TP STR INT VIT WIS AGI LUC
1 52 42 20 9 10 13 18 12
30 98 85 44 20 22 28 39 26
70 195 175 93 44 47 60 84 56
99 289 262 142 67 70 90 127 85
130 416 381 207 99 103 132 185 124

Skills[]

The Ronin now automatically assumes their highest-leveled Stance at the start of battle if they are wielding a Katana. If two or more Stance skills are tied for highest, the Ronin will choose one randomly. This will not happen during blindsides, however.

Skills prefaced with Stance: can only be used during any Stance.

Skill Description Type Requires Extra
Musou For 3 turns, user gains all Stance effects, even when they would normally be lost. Force Boost --
Issen
Powerful ranged cut to all enemies. May instakill. Instakill rate increases on enemies at low HP. Force Break
NOVICE
Upper Stance User takes Upper Stance, increasing all ATK. Stance None Lv4 and 8 increase initial Stance duration.
Clear Stance User takes Clear Stance, increasing all DEF and bind/ailment success rate of Ronin skills.
Swift Stance User takes Swift Stance, increasing hit rate/evasion/act speed.
Upward Slash
Melee cut attack to 1 enemy. User takes Upper Stance for 3 turns after activation. Katana Upper Stance Lv1 Crits in their respective Stance. Lv4 increases Stance extension.
Charging Thrust
Melee stab attack to 1 enemy. User takes Clear Stance for 3 turns after activation. Clear Stance Lv1
Sheath Strike
Melee bash attack to 1 enemy. User takes Swift Stance for 3 turns after activation. Swift Stance Lv1
Air Blade
Ranged cut attack to 1 enemy. Katana None Crits in any Stance.
Arm Strike
Melee stab attack to 1 enemy. May bind the enemy's arms. Crits in any Stance. Lv4 and 8 increase arm bind chance.
Mine Increases material yield from mining in the labyrinth. Gather None
Breath
Restores HP to user and adjacent allies. Heal None
VETERAN
Helm Splitter
Stance: Low hit rate cut to 1 enemy. Ignores resistances. Afterwards, lose 2 turns of Stance time. Katana Upward Slash Lv1 Crits in Upper Stance.
Flame Grater
Fire/cut attack to 1 enemy. Helm Splitter Lv3
Haze Slash
Stance: Melee cut to 1 enemy. May put to sleep. Afterwards, lose 2 turns of Stance time. Katana Charging Thrust Lv1 Crits in Clear Stance. Lv5 and 10 increase sleep chance.
Lightning Stab
Volt/stab attack to 1 enemy. Haze Slash Lv3 Crits in Clear Stance.
Horizontal Slash
Stance: Melee cut attack to 1 enemy line. Afterwards, lose 2 turns of Stance time. Katana Sheath Strike Lv1 Crits in Swift Stance.
Frigid Slash
Ice/cut attack to 1 enemy. Horizontal Slice Lv3
Duel Increased damage when attacking the same target as the previous turn. Passive Air Blade Lv2
Arm Strike Lv2
Phys ATK Up Increases physical attack. Stat Up None
MASTER
Swallow Strike
Stance: 2 cuts to 1 enemy. Afterwards, Stance is lost; cannot use skills next turn. Katana Flame Grater Lv3 Crits in Upper Stance. Lv6 reduces power but increases number of hits.
Stone Thrust
Stance: Stab to 1 enemy. May petrify. Afterwards, Stance is lost; cannot use skills next turn. Katana Lightning Stab Lv3 Crits in Clear Stance.
Petal Scatter
Stance: Ranged cut to all enemies. Afterwards, Stance is lost; cannot use skills next turn. Katana Frigid Slash Lv3 Crits in Swift Stance.
Full Proficiency Strengthens the effect of Stances. Passive None
Rouse Spirits If turn ends while in a Stance, user recovers TP. Full Proficiency Lv2
Speed Up Increases hit rate, evasion, and act speed. Stat Up None

Class Breakdown[]

The Ronin have been through a journey. In the beginning, they were pretty simple. They dodgy melee glass cannons needing a setup turn. They are full of orderly triads: strike/parry/dash, overhead/seigan/iai, upper/middle/lower, fire/volt/ice, and even within each stance branch were 3 attack skills. You might appreciate the swordsmanship terms if you know what they mean and look like in real life. For example, iai is about quick reaction in situations when the sword is sheathed, like getting jumped on the street. The seigan stance holds the katana with both hands in front with the tip pointed toward the target's eyes, great for thrusting and parrying. The second game let go of stances to emphasize more dodge, more glass, more cannon.

In between were two other styles of Japanese swordfighters: Shogun and Bushi. They are both their own thing, but Rouse Spirits is somewhat like Bushi's major feature of endlessly sustaining their own TP by autoattacking.

The Millennium Girl was mostly faithful to the original design, but kicked things up a notch with a few new skills and a big change to Kesagiri, or Slantwise Cut, so it would allow all stance skills on the following turn. This meant you could constantly alternate between Slantwise and another attack, entirely passing over stances except as prerequisites, if you wanted to never take a break from launching attacks. The Fafnir Knight took that idea and ran it hard, recruiting Sayageki into a trio of attack skills that are the sole means of extending stance buffs: Upward Slash, Charging Thrust, and Sheath Strike. These also represent all 3 physical properties. This is also when stances were taken out of buff slots, so attacks, stances, and buffs from other characters flow together harmoniously.

From Beyond the Myth came Blade Master Masurao, which introduced a couple important concepts, not to mention directly imported skills. These Katana users could deal critical hit damage with attack skills, and certain of those skills led into combination attacks across multiple turns, particularly Haze Slash and Helm Splitter.

All this culminates in Nexus, where if you peer into the depths, Ronin actually gets a bit dizzying. They truly blend everything together in a web of compromises. Let's start with conveniences. Regardless of the level, Ronin always autocast their stance with the highest level at the start of battle. Even so, the freedom of choice in The Fafnir Knight was apparently not enough, because now only 6 of their 14 attack skills (15 if you count Issen) cannot be used without a stance active. Those skills have a reason for needing a stance active, which will become apparent later, but even these can be used while any stance is active. However, all attack skills are guaranteed to critically hit (+50% damage) when performed in the correct stance. This can be thought of as a -33% penalty when performed in the wrong stance.

Whether it's in Upper Stance, Clear Stance, or Swift Stance, crits are a big deal. You should try to score them as often as possible, but that can only be done while a stance is active. Needing to use a starting attack to begin, switch between, or extend stances creates a rhythm to Ronin's damage output not so different from the original buff skills. The starting autocast helps get the crits rolling, but if you want to use an attack from a different stance, not only will you have to suffer a critless turn, but the damage modifiers on the starting attacks are the lowest out of all Ronin's skills. Then the damage output will jump, especially if you lay into the same target to get Duel's bonus, because of guaranteed crits and Ronin's complete array of physical and elemental properties with which to exploit weaknesses. That complete array, by the way, is part of the 8 attack skills that can always be accessed even without a stance.

Arm Strike and Air Blade are the outliers that will crit in any stance. Use them to maintain steady damage per turn. In previous games, Arm Strike was one of the middle stance attacks, but is actually still most effective in Clear Stance since it gets extra binding chance. Clear Stance's new boost to ailments and binds is a little surprising since the middle stance is typically the most defensive, but it still kind of is since the ones Ronin can inflict, arm bind, sleep, and petrification, are mostly defensive effects. Since Beheading Cut is absent from the lower stance (only Issen can instantly kill), all of Ronin's skills that can inflict ailments or binds count Clear Stance as the correct stance. It seems that Clear Stance only affects the infliction chances of Ronin skills.

The skills that require a stance are Ronin's most powerful attacks, but they consume turns of the stance. The first set consumes 2 extra turns of stance time, while the even stronger "ultimate" second set abolishes the stance entirely and forces you to wait a whole turn before starting up a stance all over again. Etrian Odyssey as a whole is not big on cooldowns, but consuming stance time ensures these skills cannot be consecutively spammed for long. To keep using them, you must alternate with starting attacks. Stylistically, periodic bursts give a feeling of punchy impact, or they may be thought of as taking multiple turns to perform. The stance requirement doesn't care whether you have 1 or 9 turns left to the stance. The efficient approach would be to wait until the last turn, but for the first set, you will still have the stance on the next turn if it had 4 or more turns left (1 per turn and 2 consumed). If these attacks finish off the last turn of battle, you won't need to concern yourself over their limitations.

You also avoid the drawbacks if you activate the Force Boost. Musou preserves the stance timer, canceling out the consumption, but the ultimate attacks still prohibit the use of skills on the following turn, effectively consuming a turn of Musou. Musou also grants the effect previously given by Peerless Stance, instead of halving TP costs, and does not require an active stance. It counts as the correct stance for every skill, so Full Proficiency combines with every stance, Rouse Spirits restores TP, and all stance attack skills are available and crit. This allows you do to deal full damage when using skills of different stances consecutively. You may want to do this when switching between targets with differing resistances, getting a critical hit when switching to a different stance, or executing a combination of attacks. Helm Splitter is best used on targets that cannot be missed, meaning those with leg bind or are blind, asleep, confused, or petrified. Take note of Haze Slash and Stone Thrust that inflict sleep and petrification, and Helm Splitter ignores the petrification's cut resistance. This makes a combo. You may also want to whip out Horizontal Slice or Petal Scatter when there are a lot of enemies. That is usually the case at the start of random battles. To give Musou power to work with, you should get at least level 1 in every stance.

This all results in an almost artistic dance as enemies are defeated and opportunities arise in battle. Once you get Rouse Spirits, if you responsibly manage stance timing you'll never have to autoattack again, barring the lockout after the ultimates. Don't forget to take a Breath while on your downtime exploring or passing time in battle.

Subclassing[]

In Etrian Odyssey Nexus, Ronin can gain the ability to subclass like the rest of the adventurers.

Subclasses for Ronin[]

There are only a few subclasses useful to a Ronin. The skill tree is very self-sufficient and will happily gobble up every skill point. Despite also being a sword, a katana doesn't count as a typical sword for the many sword-users in the game, so Ronin's dedication to it makes it difficult to use many other attack skills without sacrificing a slot better spent on armor. However, one doesn't need to take or max out every skill, and passives help regardless of weapon.

  • Highlanders are commonly picked for their passives. Phys ATK Up, HP Up, and Phys DEF Up all are welcome to the Ronin to make them hit harder and take hits better on the frontline. Bloody Offense is an astounding damage buff, and Blood Fortune is great for party support. Access to shields exchanges some of the Ronin's speed for greater durability.
  • Ninja is ideal for an elusive samurai with high levels in Swift Stance. Take Concealment and Reflexes, but keep in mind Ninpo: Flight and Smoke take time away from attacks. Throw Mystic Calm in with Rouse Spirits to promote rampant skill use, enough even for Ninpo: Double.
  • Shogun gives Ronin a few Katana skills independent from Stances. Morning Star is great for line damage without losing stance time from Horizontal Slice, and Bolt Slash hits harder than Lighting Stab when not in Clear Stance. No other skills are great for them, and Ronin have too much to lose and not enough to gain by wielding two Katanas.
  • Landsknecht's Proficiency and Initiative turn Ronins' substantial speed into valuable boosts for themselves and the party, but Vanguard is largely unnecessary due to said speed, and also carries its defense penalty to the already fragile Ronin. Single Devotion amplifies Ronin's primarily physical attacks. Phys DEF Up, Status DEF Up and access to shields help mitigate the Ronin's fragility, though shields weigh them down.

Ronin as Subclass[]

Ronin offer good damage-boosting passives in the form of Phys ATK Up, Speed Up, and Duel, and for even more damage there's Upper Stance and Upward Slash to maintain it. Be wary that Stances require a Katana to even use, generally consuming an equipment slot as a subweapon.

  • Ninja are not particularly bothered about giving up knives, unless they want to manage Doubles with Drawing Slice. Speed Up and Swift Stance improve passive evasion, and their already great ailment/bind success makes Clear Stance and Arm Strike worth a mere 3 skill point investment.
  • Shogun already equip Katanas by default, so have an easy time using Ronin skills, to the point where they could just ignore Second Sword. The attack skills and bonus stats of every Stance are helpful to Shogun, though their unimpressive Luck holds back Clear Stance.
  • Nightseekers are no strangers to dual wielding, and the use of a Katana will greatly raise their ATK for better damage numbers. Stone Thrust provides the missing petrification ailment.
  • Imperials are unable to access Stances due to their Drive Blade restricting subweapons, but the passives Duel and Speed Up enhance their combo cycles and help deliver Drive attacks more accurately.

External Links[]

Gallery[]

Names in other languages[]

Language Name Meaning
Japanese ブシドー Bushido
English Ronin
Samurai (DS Europe)
French Ronin
Samouraï (DS Europe)
German ?
Samurai (DS Europe)
Spanish ?
Samurái (DS Europe)
Italian ?
Samurai (DS Europe)
Chinese (Simplified) 武士
Chinese (Traditional) 武士
Korean 무사