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Etrian Odyssey Wiki
Cestus all
Warriors trained in martial arts. Their precise strikes can seal enemy limbs.
Class description, Etrian Odyssey V

The Pugilist (Japanese name Cestus) is a close-combat class originating in Etrian Odyssey V. Unlike most physical fighters, a Pugilist's weapon of choice is their own body parts: fists, legs, etc. In theme, this is just Monks from Etrian Odyssey III: The Drowned City, but instead of an empty equipment slot Pugilists equip a type of weapon called a Cestus. Whether they pinpoint pressure points, grapple into submission, or just smash really hard, Pugilists immobilize and paralyze enemy body parts, somewhat like whip Dark Hunters, and also throw their own fortitude behind their attacks like Highlanders.

Legendary Names[]

Barrage Brawler[]

The Barrage Brawler specializes in launching multiple strikes chained together, relying on the binding of single targets as another trigger to deliver more blows. They receive better bonuses to Luck and Agility to quickly disable their targets so they no longer pose a threat.

  • Strengths: Best source of a wide variety of binds for shutting down single enemies. Incredible damage output to a fully bound enemy.
  • Weaknesses: Poor crowd control capability. Focus on the entire binding skill tree is skill point intensive.
Main article: Barrage Brawler/Stats
Level HP TP STR INT VIT WIS AGI LUC
20 +7 +5 +4 +0 +0 +0 +2 +6
40 +10 +7 +6 +0 +0 +0 +3 +9
70 +17 +12 +10 +0 +0 +0 +5 +15
99 +28 +20 +16 +0 +0 +0 +8 +24

Impact Brawler[]

The Impact Brawler specializes in funneling power into single strikes, relying on the Pugilist's gains and losses of HP as a trigger to deliver more potency. Although sturdier due to superior HP, Vitality, and Wisdom growth, their gains from pains make them high-risk high-reward fighters.

  • Strengths: Phenomenal damage output that, with proper setup, can destroy even the toughest enemies in one shot.
  • Weaknesses: Intentionally lowering HP presents a very high risk of dying, despite bonuses to HP and defenses.
Main article: Impact Brawler/Stats
Level HP TP STR INT VIT WIS AGI LUC
20 +11 +2 +6 +0 +3 +3 +0 +0
40 +15 +3 +9 +0 +4 +4 +0 +0
70 +25 +5 +15 +0 +7 +7 +0 +0
99 +40 +8 +24 +0 +12 +12 +0 +0

Skills[]

Skill Description Type Requires Extra
BASIC
Brawl Mastery Raises physical ATK dealt with cesti. Mastery None
Phys ATK Up Raises physical ATK. Stat Up None
Concussion
V-armV-strV-luc
Melee bash attack to an enemy, may bind head. Cestus None Lv5 and 10 increase bind rate.
Arm Crusher
V-armV-strV-luc
Melee bash attack to an enemy, may bind arms.
Low Blow
V-armV-strV-luc
Melee bash attack to an enemy, may bind legs.
One-Two Punch
V-armV-strV-luc
Melee bash to 1 enemy. May follow up with bind skill, targeting unbound areas. Cestus Concussion Lv3
Arm Crusher Lv3
Low Blow Lv3
Blood Wrath Whenlosing HP, may retaliate at a random enemy with equipped weapon. Passive None Max 5 attacks per turn. Cannot crit.
Overexertion
V-head
For 3 turns, target ally consumes HP when acting to get a boost to physical ATK. Support Blood Wrath Lv1 Lv5 and 10 also greatly increase HP cost.
Thunder Fist
V-armV-str
Bash/Volt attack to 1 enemy. If target is not killed, user is damaged by recoil. Cesti None Lv5 and 10 also increase recoil damage.
Devil's Fist
V-armV-str
Consumes HP for to peform a melee bash attack to 1 enemy with splash damage. Cesti Thunder Fist Lv3 Lv5 and 10 reduce HP cost.
BARRAGE BRAWLER
Double Punch When a single-hit skill fails to inflict a bind/ailment, it may activate again. Passive None
Status ATK Up Increases ailment/bind rate. Stat Up None
Corkscrew
V-armV-strV-luc
Melee bash attack to an enemy, may paralyze. Cestus None Lv5 and 10 increase paralysis rate.
Leading Blow
V-armV-str
Melee bash to 1 enemy. If target has a bind/ailment, follows up with related skill. Caestus One-Two Punch Lv5
Corkscrew Lv2
Speed Up Raises turn speed, hit rate, and evasion. Stat Up None
Lash Out
V-armV-str
Melee bash attacks to 1 enemy. Number of hits equals that of user's last turn. Cestus Speed Up Lv5
Cross Counter
V-armV-strV-luc
When the user's line is hit with a melee attack, counters with bash. May bind accordingly. Cestus Overexertion Lv5 Triggers once per turn.
Breather Removes all of user's ailments/binds and raises ATK for next turn. Charge None Usable only if the user has an ailment or bind.
Fault Blocker
V-arm
Raises bind/ailment resistance of user's line for 3 turns. Support None Lv5 and 10 increase duration.
Clinch
V-luc
May bind head/arms/legs on both the user and 1 enemy. Support Breather Lv3
Fault Blocker Lv3
IMPACT BRAWLER
Fortitude Increases ATK while HP is low. Passive None
HP Up Increases max HP. Stat Up None
Vajra Stance
V-arm
For 3 turns, increases physical defense of all allies in the same row. Support None Lv5 and 10 increase duration.
Soul Crusher
V-armV-str
A melee bash attack against all enemies. Damage dealt restores the user's HP. Cestus None Lv5 and 10 increase healing strength.
Abyssal Killer
V-head
User can endure a fatal blow with 1 HP this turn. If they do, increases damage next turn. Support Vajra Stance Lv5
Soul Crusher Lv5
Titan Killer
V-armV-str
Melee bash attack to an enemy, with greatly increased damage to enemies with greater HP % than the user. Cestus None
Death's Edge
V-armV-str
A melee bash attack. The less HP the party has, the greater the damage dealt. Cestus Overexertion Lv5
Heavenly Aid
V-head
Next turn, increases damage depending on how much the user is healed this turn. Support Titan Killer Lv3
Death's Edge Lv3
Satan's Fist
V-armV-str
Consumes HP for a melee bash attack to an enemy row. Cestus Devil's Fist Lv3 Lv5 and 10 decrease HP cost.
Status DEF Up Increases ailment/bind resistance. Stat Up None

External Links[]

Profile[]

The Pugilist skill set in Nexus is heavily skewed towards their Barrage Brawler specialization, so much that the influence of Impact Brawler is actually diminished. Two of those skills overlap with Highlander, so they are replaced by HP Up and Fighting Spirit. Meanwhile Barrage Brawler is expanded with several brand new skills and a Force Boost and Break. They take over from race and unison skills to make binding easier and more beneficial, and allow attack chains to get even longer at the expense of less damage per hit than before. Pugilists rely on synergy between their skills to be effective, for example leveling up the 3 basic bind attacks makes One-Two Punch and Leading Blow more powerful.

  • Strengths: Capable of fully binding an enemy in a single move, opening them up to a multi-hit pummeling. Highest HP among all classes.
  • Weaknesses: Relatively fragile despite high HP. Poor AoE capability, and maximizing bind damage is skill point intensive.
  • Force Boost - Bind Rush: For 3 turns, bind rate is increased. Attacks made on bound enemies are also followed up with a normal attack.
  • Force Break - Final Blow: Powerful bash attack to 1 enemy with a chance of binding each of its limbs.

Stat Progression[]

Main article: Pugilist/Stats#EON
Level HP TP STR INT VIT WIS AGI LUC
1 65 33 16 7 11 8 16 18
30 129 66 34 16 25 18 35 39
70 263 136 73 34 53 39 75 83
99 393 203 110 52 81 59 113 126
130 570 294 160 76 119 87 165 184

Skills[]

Skill Description Type Requires Extra
Bind Rush For 3 turns, raises bind rate and follows up on bound/ailing/stunned enemies. Force Boost --
Final Blow
V-armV-strV-luc
Powerful bash attack to 1 enemy. May bind head/arms/legs. Force Break
NOVICE
Concussion
V-armV-strV-luc
Melee bash attack to 1 enemy. May bind the enemy's head. Fist None Lv4 and 8 increase bind rate.
Arm Breaker
V-armV-strV-luc
Melee bash attack to 1 enemy. May bind the enemy's arms.
Low Blow
V-armV-strV-luc
Melee bash attack to 1 enemy. May bind the enemy's legs.
One-Two Punch
V-armV-str
Melee bash attack to 1 enemy. May follow up with bind attacks. Fist Concussion Lv2
Arm Breaker Lv2
Low Blow Lv2
Corkscrew
V-armV-strV-luc
Melee bash attack to 1 enemy. May paralyze. Fist None Lv4 and 8 increase paralysis rate.
Adrenaline When a bind/ailment/stun is inflicted by user's attack, restores TP. Passive None Triggers once per skill.
Double Punch When a single-hit Fist skill fails to inflict a bind/ailment, it may activate again. Passive None
HP Up Increases maximum HP. Stat Up None
Chop Increases material yield from chopping in the labyrinth. Gather None
VETERAN
Devil's Fist
V-armV-str
Consumes 10% HP to bash the enemy. Deals splash damage to adjacent targets. Fist None Lv4 and 8 increase HP cost.
Fighting Spirit If user lost HP the previous turn, all ATK increases. Passive Devil's Fist Lv3
Following Strike
V-arm
When user's action binds the enemy, may follow up with Corkscrew. Passive One-Two Punch Lv2
Corkscrew Lv2
Leading Blow
V-armV-str
Melee bash attack to 1 enemy. If target has a bind/ailment, follows up with related skill. Fist Following Strike Lv2 Corkscrew used if target has any ailment.
Breather Removes binds/ailments from the user to raise ATK for the next turn. Heal None Lv4 removes 3 binds.
Fault Blocker
V-arm
For 3 turns, increases resistance against binds and status ailments for user's line. Buff None
Clinch
V-luc
May bind head, arms, and legs on both the user and 1 enemy. Support Breather Lv1
Fault Blocker Lv1
Status ATK Up Increases bind/ailment success rate. Stat Up None
Cross Counter
V-armV-strV-luc
If an ally in user's line is hit by a physical attack, counters with a binding bash. Fist None One counter per turn; must be in range.
MASTER
Thunder Fist
V-armV-str
Bash/volt attack to 1 enemy. If target is not KO'd, user is damage by recoil. Fist Fighting Spirit Lv2 Lv4 and 8 increase recoil.
Lash Out
V-armV-str
Bash attacks to 1 enemy equal to the number of hits user landed last turn. Fist Leading Blow Lv3 Counts itself as a single hit.
Meditation
V-head
Increases user's bind/ailment success rate until end of next turn. Charge Clinch Lv3
Raging Billows The more binds/ailments a target has, the greater the damage dealt. Passive Meditation Lv2
Million Rush If two weapons are equipped, a normal attack may hit 2-4 times. Enables use of subweapon. Passive None
Resonance Blow
V-armV-str
Bash to 1 enemy, with multi-hit based on how many turns pass before using. Fist Million Rush Lv3 Counter resets on use.

Subclassing[]

In Etrian Odyssey Nexus, Pugilists can gain the ability to subclass like the rest of the adventurers.

Subclasses for Pugilist[]

The main aspects of Barrage Brawler Pugilist, multiple hits and bindings on the front line, can be expanded further by subclasses.

  • War Magus is chosen for passives. Head/Arm/Legcut aren't really worth getting since Pugilist's binding skills synergize together by name. Pugilist's healing is atrocious since they have the worst Wisdom growth, but Vampire simply adds its little bit to what they already do, and leads to the much better Rouse and Mind Drain. Epidemic has synergy with Million Rush, and there's another HP Up.
  • Highlander returns its version of Blood Wrath, Overexertion, Titan Killer, and Soul Crusher to revive a bit of Impact Brawler. Some other spear skills help alongside Bloody Veil, and extra HP Up goes best on the class with the highest base HP. For Barrage Brawler Blood Fortune helps the party help the Pugilist with those sweet bindings, and Delayed Charge adds another hit to a combo.
  • Gunner grants a relatively high chance for extra attacks when Penetrator can hit the enemy's back line. All the hits of Double Punch, One-Two Punch, Following Strike, and Leading Blow can penetrate, which can end up binding the back line monster and lead into a Corkscrew. A lucky Multi-Shot can easily reach Lash Out's 9-hit limit. The Pugilist can dual-wield a Gun in the main slot and Fist in the off-hand to gain the option to back off and Snipe or autoattack to trigger an occasional Million Rush.
  • Farmer improves the binding game. A Pugilist mainly focuses their efforts onto binding the enemy, and once an enemy is bound, Harvest Festival is used to move in for the kill. Strange Seeds lets a Pugilist spread binds to multiple targets, which can trigger Following Strike. Pick up some exploration skills that will be useful as well.
  • Shogun grants a major boost to combo chains through Peerless Demon. At level 5, the 5th and further hits get an impressive +35%, which is truly impressive when used on Lash Out or Resonance Blow. The Second Sword branch gives consistent benefits to dual-wielding, and more multi-hit options against bind-resistant targets. Great Warrior also improves the draw rate to the front line, giving more opportunities to proc Cross Counter.
  • Nightseeker is taken for even more damage to ailing enemies with Proficiency and Foul Mastery. Also sometimes Follow Trace, which can lead to extra chances for One-Two Punch to bind a target or a 10-hit combo with Leading Blow on a fully bound and ailing enemy. Blade Flurry synergizes with Million Rush to deliver up to 8 hits with a single normal attack from a dual-wielding Pugilist, which can easily inflict weapon ailment effects and/or build up a very good Lash Out next turn.
  • Arcanist gives better binding success, binding in an area, and TP Return stacks with Adrenaline.

Pugilist as Subclass[]

The main draw is bind and ailment infliction bonuses for disable-reliant classes. Upon success, Adrenaline also supplies some TP restoration. The Fist skills rely on interconnected synergy to work out well and are exclusive to Pugilist, so they are unattractive. The faint vestiges of Impact Brawler can help out frontliners.

  • Highlander mainly goes after Fighting Spirit which works well with a majority of their HP-loss skills and effects. The boost is not immediate, but can deliver great results with careful manipulation.
  • Gunners that focus on Snipes want Status ATK Up and Meditation to improve their bind success rates, and Adrenaline for TP. Raging Billows can be an amazing damage passive, giving up to 50% bonus damage at half level against a fully disabled enemy.
  • Farmer doesn't fuss about what weapon they hold, so cesti are fully viable and help speed along Harvest Festival combos.
  • Nightseekers take the Pugilist subclass not just for Meditation, but also for Raging Billows. With sufficient bind support on top of the Nightseeker's own ailments, they can inflict a colossal amount of damage on a fully disabled target. Million Rush dovetails well into their own Blade Flurry to deliver up to 8 hits with a single normal attack, which is great for triggering Links.

External Links[]

Trailer[]

Let_the_Pugilist’s_Fists_Do_the_Talking_in_Etrian_Odyssey_V_Beyond_the_Myth

Let the Pugilist’s Fists Do the Talking in Etrian Odyssey V Beyond the Myth

Gallery[]

Trivia[]

  • A skill from the Impact Brawler line, "Titan Killer", works and is named similarly to the class skill of Arbalist, "Giant Killer" from Etrian Odyssey III.