- Masters of sword and axe,
Landsknechts can bear a wide range of weapons and armor in close
combat.
- —Landskecht description, Etrian Odyssey
The Landsknecht, known simply as Swordsman in Japan, is a recurring class featured in Etrian Odyssey 1, 2, and 4. Their weapon of choice is usually the sword; however they are also capable of wielding Axes (EO1/2) and Rapiers (EO4). They are often a Jack-of-All-Trades melee class, opting for well-balanced stats instead of a specific focus. For example, they have lower HP and DEF than a Protector, and lower ATK and SPD than a Bushi, but are well-rounded in all of those stats, making them very reliable in a wide variety of situations, rather than filling an extremely niche role.
Profile
Description | Powerhouses who can deal damage when you need it most, landsknechts aren't afraid to rush into any situation and get their hands dirty, no matter how dangerous. Their physical strength comes at the cost of defense, and if you're willing to take a gamble, some of their skills can tilt the balance even further toward raw power by abandoning defense entirely. A few elemental skills make sure they can pitch in even in fights against magical enemies. |
Strengths | High offenses, good durability. |
Weaknesses | Subpar TP growth, Chaser skills need cooperation to execute. |
Description | Landsknechts have a slight skill tree overhaul from the first game. Their elemental attacks are no longer restricted to swords now, though this also means they have to invest partially into mastery for both weapons to be able to unlock said abilities. The formerly useless Arm Heal upgrades into Recover which now removes all the Landsknecht's binds and raises their max HP accordingly. They also receive new attack skills in both the Sword and Axe trees, and a handy Charge skill to allow their supporting ailments to connect. However, in the transition to Untold, their Agility growth plummets, putting them as the second slowest class in the game, with only the Protectors being slower. |
Strengths | High offenses, good durability. |
Weaknesses | Subpar TP and Agility growth, Chaser skills need cooperation to execute. |
Description | Though Landsknechts still tend to specialize in either swords or axes - swords for multiple hits, axes for single, powerful blows - they've learned to use either weapon for their elemental strikes. They can still abandon all defenses to improve their offense, but now if the enemy should take advantage of this to weaken them, they have new abilities to become even stronger when critically injured. |
Strengths | High offenses, good durability. |
Weaknesses | Subpar TP growth, Chaser skills need cooperation to execute. |
Force Skill | All Out: A powerful berserker charge that slashes every enemy. |
Description | Landsknechts have been improved as their skills have been rearranged. No longer do their elemental Chasers require mastery in both weapons, so a Landsknecht can fully focus on either swords or axes without losing out on elemental damage. Both their sword and axe skill trees gain new skills as well, and they gain several passives that put a focus on delivering critical hits when they don't need to expend their TP. |
Strengths | Good all-rounder stats for a frontline physical attacker, and great support skills to pass through Grimoire Stones. |
Weaknesses | No good source of elemental damage outside of Chaser skills, middling Luck results in dependence on Triple Charge for ailments. |
Force Boost | Full Charge: Guarantees critical hits for 3 turns. |
Force Break | Full Gain: Powerful melee cut attack to 1 enemy. |
Description | Landsknechts take a different approach to their job in Etrian Odyssey IV. This time, they have a more clearly defined role in the party, designed to get the first hit in and with every skill in their repertoire synergizing with this theme. Their signature Vanguard buff grants them priority and increased attack at the cost of defense. Their Chaser skills have been switched to Link skills, which do elemental damage on their own but also deliver additional hits whenever other party members attack the same target afterwards. Landsknechts are also proficient in Swords, Rapiers and Shields, offering them a wider variety of attack skills when attacking groups of enemies or when Link skills take too long to set up. |
Strengths | Great attack and reasonable defense, high speed with Vanguard. |
Weaknesses | Link skills require setup with Vanguard and Improved Link, subpar Luck growth, small TP pool with no means of regenerating it. |
Description | The Landsknechts of Tharsis have joined the great party. Maintaining their main skill set of initiative and Links, their function has not changed much as they take the charge, striking the enemy first and following up on every other companion attacking it. They have discarded their more defensive assets to further refine their skills, allowing their Links to hit even harder or support their party by debuffing with their shields. |
Strengths | Good all-rounder stats for a frontline physical attacker. Incredibly strong with Vanguard. |
Weaknesses | Link skills require setup with Vanguard and Improved Link, subpar Luck growth, small TP pool. |
Force Boost | Trinity: Increases attack, accuracy, and action speed for 3 turns. |
Force Break | Full Charge: Becomes immune to all hostile actions for this turn. Increases attack and action speed until next turn. |
Gameplay
Etrian Odyssey
The Landsknecht fills the role of balanced frontline attacker, with above-average ATK and HP, and the second-best DEF growth. Their movepool consists of physical attacks against one or many enemies, attack buffs, and supporting elemental skills. However, their style of combat is strictly focused around their weapon of choice, and their low TP forces the player to save combat skills for bigger battles, which can limit the Landsknecht in random encounters.
Sword skills like Tornado and Allslash hit multiple enemies at once, which coupled with this class' high ATK makes them ideal for crowded battles, while Cleaver serves as the high-damaging (though not very impressive) single-target skill. On the other hand, Axe skills give them greater damage against single enemies - a max level Crush is one of the most devastating attacks in the game, while Stunner and Silencer have a decent chance at stunning or binding the heads of enemies, respectively. Chaser skills like Blazer, Freezer and Shocker will follow up any respective elemental attack with an elemental slash, but if no other party members execute an elemental attack (either by not acting or getting stunned/bound/killed) the turn and TP will be wasted.
This class also has War Cry and Hell Cry, which increase ATK in exchange for DEF and HP; these skills usually require a Protector in the team to mitigate the acquired fragility, but a Troubadour with Bravery can render them almost useless. Arm Heal is mostly situational, in cases where the Medic is unable to heal, while Flee works if one needs to escape from a floor but doesn't want to waste a Warp Wire.
The skill point limit usually forces players to chose only one style of combat; however, a mixed Landsknecht is possible with 72 SP and a little planning. For example, rest, level to Lv70 and allocate the points in the following manner:
Skill | Points |
---|---|
HP Up | 5 |
TP Up | 10 |
ATK Up | 10 |
DEF Up | 1 |
Axes | 10 |
Swords | 10 |
2-hit | 3 |
Allslash | 10 |
Blazer | 1 |
Freezer | 1 |
Shocker | 1 |
Crush | 10 |
This way you can give your Landsknecht a sword for map exploration, and an axe for fighting bosses and FOE, while also retaining elemental skills.
While it's possible for the Landsknecht to have less raw damage potential than the Protector (with Smite) or the Survivalist, they also have more variety and less TP cost than the former, and more durability than the latter.
Stat Progression
Level | HP | TP | STR | TEC | VIT | AGI | LUC |
---|---|---|---|---|---|---|---|
1 | 36 | 17 | 10 | 4 | 9 | 6 | 6 |
30 | 146 | 73 | 24 | 11 | 23 | 14 | 21 |
70 | 353 | 170 | 47 | 23 | 45 | 28 | 45 |
99 | 543 | 255 | 66 | 32 | 63 | 39 | 65 |
Level | HP | TP | STR | TEC | VIT | AGI | LUC |
---|---|---|---|---|---|---|---|
1 | 36 | 20 | 10 | 4 | 9 | 6 | 6 |
30 | 147 | 112 | 25 | 13 | 23 | 17 | 15 |
70 | 359 | 264 | 48 | 27 | 45 | 37 | 31 |
99 | 556 | 351 | 68 | 39 | 63 | 52 | 43 |
Level | HP | TP | STR | TEC | VIT | AGI | LUC |
---|---|---|---|---|---|---|---|
1 | 48 | 26 | 9 | 5 | 8 | 6 | 4 |
35 | 240 | 92 | 37 | 22 | 33 | 28 | 17 |
70 | 438 | 160 | 64 | 39 | 59 | 50 | 31 |
99 | 583 | 190 | 81 | 53 | 76 | 68 | 42 |
Level | HP | TP | STR | INT | VIT | WIS | AGI | LUC |
---|---|---|---|---|---|---|---|---|
1 | 56 | 40 | 16 | 13 | 16 | 14 | 14 | 10 |
30 | 110 | 82 | 34 | 28 | 35 | 30 | 21 | 22 |
70 | 223 | 170 | 72 | 61 | 74 | 65 | 66 | 46 |
99 | 332 | 254 | 108 | 92 | 112 | 98 | 100 | 72 |
Skills
Note: Skills are listed in the same order that is used in the game and do not necessarily unlock one after another. See the "Requires" column to see how to unlock a skill. If that column has dashes in it the skill is accessible at level one; no other skill is needed to unlock it. Skills are maxed at level 10.
- Stat Increases and Passive Skills are passive benefits that grant bonuses without being activated.
- Search Skills are out-of-battle skills, mostly for gathering materials or controlling monster behaviour.
- Sword and Axe Skills are the Landsknechts' fighting abilities, allowing the use of those weapons for major damage.
- Extra shows skill detail or any special bonuses that are gained at certain levels.
Etrian Odyssey I
Skill | Description | Type | Requires | Extra |
---|---|---|---|---|
HP Up | Increase maximum HP. | Stat Increase | ----- | |
TP Up | Increase maximum TP. | Stat Increase | ----- | |
ATK Up | Increase physical damage. | Stat Increase | ----- | |
DEF Up | Increase physical defense. | Stat Increase | ----- | |
Axes | Increase damage dealt with axes. | Stat Increase | ----- | |
Swords | Increase damage dealt with swords. | Stat Increase | ----- | |
2-Hit | Normal weapon attacks have a chance of hitting twice. | Passive Skill | Axes Lv5 Swords Lv5 |
|
War Cry | Increase attack power at the expense of defense. | Enhancement Skill | ATK Up Lv3 | |
Hell Cry | Abandon defense and stamina for greatly strengthened attack. | ATK Up Lv10 | ||
Arm Heal | Regain the use of bound arms. | Healing Skill | DEF Up Lv1 | |
Flee | Sacrifice HP to escape from battle to the previous floor. | Escape Skill | DEF Up Lv5 | |
Cleaver | A rushing sword slash. | Sword Skill | Swords Lv1 | |
Tornado | A whirling sword skill that strikes adjacent enemies. | Swords Lv5 | ||
Allslash | A sword skill that hits a group of enemies 2-4 times. | Swords Lv5 2-Hit Lv3 |
||
Blazer | Sword skill that follows fire magic with a flaming slash. | Swords Lv7 TP Up Lv3 |
||
Freezer | Sword skill that follows ice magic with a freezing slash. | |||
Shocker | Sword skill that follows volt magic with a shocking slash. | |||
Crush | A charging axe strike. | Axe Skill | Axes Lv1 | |
Stunner | An axe attack that puts the enemy off-balance. | Axes Lv3 | ||
Silencer | An axe skill with a chance of binding the enemy's head. | Axes Lv7 | ||
Mine | Mine for materials at item points. | Search Skill | ----- |
Skill | Description | Type | Prerequisites | Extra |
---|---|---|---|---|
Sword Mastery | Enables Sword skills and raises damage dealt with swords. | Mastery | None | |
Raging Edge | Melee cut attack to 1 enemy. | Sword | Sword Mastery Lv1 | |
Tornado | Melee cut attack to 1 enemy with splash effect. | Sword | Sword Mastery Lv3 | |
Blinding Slap | Melee cut attack, sacrificing accuracy for power. Missing blinds all enemies. | Sword | Sword Mastery Lv5 | Lv5 and 10 increase blind rate. |
Falcon Slash | Melee cut attack to multiple random enemies. Will not hit the same enemy more than once. | Sword | Sword Mastery Lv10 | Lv5 and 10 increase maximum number of enemies hit. |
Axe Mastery | Enables Axe skills and raises damage dealt with axes. | Mastery | None | Can be augmented with Grimoire Stones. |
Boomerang Axe | Ranged bash attack to 1 enemy. | Axe | Axe Mastery Lv1 | |
Head Bash | Melee bash attack to 1 enemy, may bind head. | Axe | Axe Mastery Lv3 | Lv5 and 10 raise bind rate. |
Stunning Smash | Melee bash attack to 1 enemy. Quick to activate, may stun. | Axe | Axe Mastery Lv5 | Lv5 and 10 raise stun rate. |
Power Crush | Melee line-piercing bash attack. | Axe | Axe Mastery Lv10 | |
Double Strike | Regular attacks have a chance to hit twice. | Passive | Blinding Slap Lv3 Head Bash Lv3 |
|
Fire Chaser | Performs a follow-up attack on an enemy hit by a fire attack this turn. | Sword/Axe | Tornado Lv5 Stunning Smash Lv5 |
Lv5 and 10 increase maximum number of follow-ups. |
Ice Chaser | Performs a follow-up attack on an enemy hit by an ice attack this turn. | |||
Volt Chaser | Performs a follow-up attack on an enemy hit by a volt attack this turn. | |||
DEF Up | Raises physical defense. | Stat Up | None | |
Recover | Removes binds from self and raises maximum HP. | Healing | DEF Up Lv3 | Lv5 and 10 increase number of binds removed. |
Savage Cry | Draws enemy attacks for 3 turns while decreasing all enemies' defense. | Buff | Recovery Lv3 | Lv5 and 10 increase duration. |
HP Up | Raises maximum HP. | Stat Up | None | |
TP Up | Raises maximum TP. | Stat Up | None | |
Triple Charge | Next turn, raises offenses, accuracy, and ailment success rate. | Battle | HP UpLv2 TP Up Lv2 |
Lv5 and 10 increase damage bonus. |
ATK Up | Raises physical attack. | Stat Up | None | |
War Cry | Raises ATK/lowers DEF for allies on your line for 3 turns. Consumes their HP. | Buff | ATK Up Lv3 | Lv5 and 10 increase duration, defense penalty and HP cost. |
Strike Chaser | Multiple allies will attack the user's target(s) next turn. Allies with matching weapon damage types are more likely to follow-up; allies with differing damage types will do more follow-up damage. | Battle | Triple Charge Lv3 War Cry Lv5 |
Lv5 and 10 increase follow-up rate. Triggers on each attack performed by the user. |
Mine | Allows the user to find more resources while mining. | Field | None | Can be augmented with Grimoire Stones. |
Etrian Odyssey II
Skill | Description | Type | Requires | Extra |
---|---|---|---|---|
HP Up | Increases maximum HP. | Stat Increase | ----- | |
TP Up | Increases maximum TP. | Stat Increase | ----- | |
STR Up | Increases strength. | Stat Increase | ----- | |
TEC Up | Increases technique. | Stat Increase | ----- | |
VIT Up | Increases vitality. | Stat Increase | ----- | |
AGI Up | Increases agility. | Stat Increase | ----- | |
LUC Up | Increases luck. | Stat Increase | ----- | |
Esc Up | Increase chances of successfully escaping from battle. | Stat Increase | ----- | |
Swords | Needed to learn sword skills. | Mastery Skill | ----- | |
Axes | Needed to learn axe skills. | Mastery Skill | ----- | |
Counter | Counter physical attacks from enemies. | Counter Skill | Swords Lv8 Axes Lv8 |
|
2-Hit | Normal weapon attacks have a chance of hitting twice. | Passive Skill | Swords Lv5 Axes Lv5 |
|
Cleaver | A rushing sword slash. | Sword Skill | Swords Lv1 | |
Tornado | A whirling sword skill that slashes adjacent enemies. | Swords Lv3 | ||
Allslash | A sword slash that hits a group of enemie 2 - 4 times. | Swords Lv5 | ||
Hypercut | An extremely quick sword slash. | Swords Lv5 AGI Lv1 |
||
Risk Cut | Sword slash that gains strength as the landsknecht loses HP. | Swords Lv7 | ||
Deathaxe | A charging axe strike. | Axe Skill | Axes Lv1 | |
Silencer | An axe strike with a chance of binding the enemy's head. | Axes Lv3 | ||
Brawn | Slow-yet-powerful crushing blow with an axe. | Axes Lv5 STR Up Lv1 |
||
Life Axe | Axe strike whose power correlates to the landsknecht's current HP. | Axes Lv5 | ||
Stunner | An axe strike that puts the enemy off-balance. | Axes Lv7 | ||
Blazer | Follows fire magic with a flaming sword or axe slash. | Sword/Axe Skill | Swords Lv5 Axes Lv5 |
|
Freezer | Follows ice magic with a freezing sword or axe slash. | |||
Shocker | Follows volt magic with a shocking sword or axe slash. | |||
War Cry | Increase attack power at the expense of defense. | Support Skill | STR Up Lv1 | |
Unbound | Removes bindings from one party member. | Healing Skill | ----- | |
Mine | Mine for minerals at item points. | Search Skill | ----- |
Skill | Description | Type | Used Stats | Requires | Extra |
---|---|---|---|---|---|
Sword Mastery | Enables Sword skills and raises damage dealt with swords. | Mastery | None | ||
Raging Edge | Melee cut attack to 1 enemy. | Sword | Arm, STR | Sword Mastery Lv1 | |
Tornado | Melee cut attack with splash damage. | Sword | Arm, STR | Sword Mastery Lv3 | |
Blinding Slash | Strong melee cut attack with low accuracy. Missing may blind all enemies. | Sword | Arm, STR/LUC | Sword Mastery Lv5 | Lv5 and 10 raise blind chance and reduce accuracy. |
Falcon Slash | Melee cut attack to multiple random enemies. | Sword | Leg, STR | Sword Mastery Lv10 | Lv5 and 10 raise number of hits. |
Hurricane | 6 melee cut attacks to all enemies randomly. Disables skill usage afterwards. | Sword | Arm, STR | Tornado Lv5 Falcon Slash Lv5 |
|
Axe Mastery | Enables Axe skills and raises damage dealt with axes. | Mastery | None | ||
Boomerang Axe | Ranged bash attack to 1 enemy. | Axe | Arm, STR | Axe Mastery Lv1 | |
Head Bash | Melee bash attack to 1 enemy, may bind head. | Axe | Arm, STR/LUC | Axe Mastery Lv3 | Lv. 5 and 10 raise head bind chance. |
Stunning Smash | Quick melee bash attack to 1 enemy, may stun. | Axe | Arm, STR/LUC | Axe Mastery Lv5 | Lv. 5 and 10 raise stun rate and skill speed. |
Charge Smash | Slow, powerful melee bash attack to 1 enemy. | Axe | Arm, STR | Axe Mastery Lv10 | |
Heavy Smash | Melee bash attack to 1 enemy. Each use raises the skill's damage and cost. Count is reset if Landsknecht dies. | Axe | Arm, STR | Head Bash Lv5 Charge Smash Lv5 |
Bonus caps at +100% damage. |
HP Up | Increases max HP. | Stat Up | None | ||
War Cry | Raises offenses and lowers defenses for allies on user's line for 3 turns. | Support | Head | HP Up Lv3 | Lv5 and 10 increase duration but increase defense penalty. |
TP Up | Increases max TP. | Stat Up | None | ||
Triple Charge | Raises damage, accuracy, and bind/ailment success rate next turn. | Charge | Head | TP Up Lv3 | Lv5 and 10 increase damage boost. |
Fire Chaser | Performs a follow up attack on an enemy hit with a fire attack this turn. | Sword/Axe | Leg, STR | War Cry Lv3 Triple Charge Lv3 |
Lv5 and 10 increase maximum number of hits. |
Ice Chaser | Performs a follow up attack on an enemy hit with an ice attack this turn. | ||||
Volt Chaser | Performs a follow up attack on an enemy hit with a volt attack this turn. | ||||
Phys ATK Up | Increases physical ATK. | Stat Up | None | ||
Fencer | Increases critical rate and critical damage. | Passive | Phys ATK Up Lv5 | Lv10 raises critical damage. | |
Double Strike | Regular attacks have a chance to execute twice. | Passive | Fencer Lv5 | ||
Phys DEF Up | Increases physical DEF. | Stat Up | None | ||
Swordbreaker | Attack 1 enemy, lowering their physical ATK for this turn. | Attack | Arm, STR | Phys DEF Up Lv5 | Lv5 and 10 increase attack debuff strength. |
Mine | Allows the user to find more resources while mining. | Gather | None |
Etrian Odyssey IV
Skill | Description | Type | Prerequisites | Extra |
---|---|---|---|---|
Proficiency | Enemies you hit suffer defense and evasion penalties. | Class | ----- | |
Sonic Raid | A close-range attack against 1 enemy at the turn's start. | Sword/Rapier | ----- | |
Blazing Link | Melee fire attack to 1 enemy. Adds fire attack to next ally's strike. | Sword/Rapier | Sonic Raid Lv3 | Lv5 and 10 also increase follow-up strength. |
Freezing Link | Melee ice attack to 1 enemy. Adds ice attack to next ally's strike. | |||
Electric Link | Melee volt attack to 1 enemy. Adds volt attack to next ally's strike. | |||
Power Break | Melee bash attack to 1 enemy. Lowers its physical damage for 3 turns. | Shield | ----- | |
Mind Break | Melee bash attack to 1 enemy. Lowers its elemental damage for 3 turns. | Shield | Power Break Lv3 | |
Power Boost | Increases your physical attack power. | Passive | ----- | |
Vanguard | Lower your defense for 5 turns while acting first and increasing attack. | Support | ----- | |
Mineralogy | Greater chance of finding extra ore when mining. | Passive Skill | ----- | |
Bandage | Heals 1 ally's HP while navigating a dungeon. | Dungeon | ----- |
Skill | Description | Type | Prerequisites | Extra |
---|---|---|---|---|
Expertise | Enemies you hit suffer greater defense and evasion penalties. | Class | Proficiency | |
Double Strike | Attack an enemy twice with your equipped weapon. | Sword/Rapier | ----- | |
Spiral Slice | Melee cut attack that splashes from the targeted enemy. | Sword | Double Strike Lv3 | |
Penetrate | Melee stab attack that pierces across the enemy lines. | Rapier | ||
Iron Wall | Increases your defense against physical attacks. | Passive | ----- | |
Swordbreaker | Chance of halving physical attack damage to allies on your line. | Passive | ----- | |
Improved Link | For 3 turns, more allies gain added attacks from Link skills. | Support | ----- | Lv2 to 4 and Lv8 increase follow-ups. Lv5 to 7 decrease cost instead. |
Initiative | When attacking before all enemies, your damage and accuracy increases. | Passive | Vanguard Lv2 | |
Muscular Chef | Increases STR gains from cooked food. | Sky | ----- |
Skill | Description | Type | Prerequisites | Extra |
---|---|---|---|---|
Enlightenment | Enemies you hit suffer greater defense and evasion penalties. | Class | Expertise | |
Sword Tempest | Slow but powerful melee cut attack to 1 enemy. | Sword | Spiral Slice Lv3 | |
Swift Stab | Flurry of random, but slightly inaccurate, melee stab attacks to a line of enemies. Quick to activate. | Rapier | Penetrate Lv3 | Lv4 and 8 increase number of hits. |
Weapon Parry | Increases physical defense when two weapons are equipped. | Passive | Swordbreaker Lv3 | |
Link Mastery | Increases added attack's damage with each successive added attack. | Passive | Improved Link Lv3 |
Etrian Odyssey Nexus
Skill | Description | Type | Uses | Requires | Extra |
---|---|---|---|---|---|
Trinity | For 3 turns, increases the all ATK, hit rate, and act speed. | Force Boost | -- | -- | |
Full Charge | Nulls attacks on user and increases all ATK/act speed until end of next turn. | Force Break | Arm | ||
Proficiency | After attacking, raises allies' ATK/hit rate for hitting the same enemy that turn. | Passive | -- | None | |
Falcon Slash | At start of turn, attacks 1 enemy with equipped weapon. | Sword/Rapier | Arm, STR | None | |
Blazing Link | Melee/fire attack to 1 enemy, then follows up if an ally hits same target. | Sword/Rapier | Arm, STR | None | Lv5 and 10 increase follow-up rate. Max 4 follow-ups in a turn. |
Freezing Link | Melee/ice attack to 1 enemy, then follows up if an ally hits same target. | ||||
Electric Link | Melee/volt attack to 1 enemy, then follows up if an ally hits same target. | ||||
Vanguard | Lowers user's DEF for 5 turns to increase physical ATK and act speed. | Buff | Head | None | |
Power Break | Melee bash damage to 1 enemy. Lowers enemy ATK for 3 turns. | Shield | Arm, STR | None | |
Mine | Increases material yield from mining in the labyrinth. | Gather | -- | None | |
Phys DEF Up | Increases physical defense. | Stat Up | -- | None |
Skill | Description | Type | Uses | Requires | Extra |
---|---|---|---|---|---|
Double Strike | 2 attacks to 1 enemy with equipped weapon. | Sword/Rapier | Arm, STR | Falcon Slash Lv2 | |
Spiral Slice | Melee cut attack to an enemy. Deals splash damage to adjacent targets. | Sword | Arm, STR | Double Strike Lv3 | |
Penetrate | Melee stab attack that pierces enemy lines. | Rapier | |||
Improved Link | For 3 turns, user's Links follow up more actions and with greater success rate. | Buff | Head | Burning Link Lv3 Freezing Link Lv3 Electric Link Lv3 |
|
Smash Link | May cause Link skills' follow-up attacks to become critical hits. | Passive | -- | Improved Link Lv1 | |
Guard Break | Melee bash attack to 1 enemy. Lowers enemy DEF for 3 turns. | Shield | Arm, STR | Power Break Lv2 | |
Speed Break | Melee bash attack to 1 enemy. Lowers enemy evasion/act speed for 3 turns. | Guard Break Lv2 | |||
Initiative | When attacking before all enemies, user's damage and accuracy increases. | Passive | -- | None | |
Status DEF Up | Increases bind/ailment resistance. | Stat Up | -- | None |
Skill | Description | Type | Uses | Requires | Extra |
---|---|---|---|---|---|
Sword Tempest | Slow but powerful melee cut to 1 enemy. | Sword | Arm, STR | Spiral Slice Lv2 | |
Swift Stab | 2-3 random melee stab attacks to an enemy line. | Rapier | Arm, STR | Penetrate Lv2 | Lv4 and 8 increase number of hits. |
Link Mastery | Effect of Link skills' follow-up attacks increases per activation. | Passive | -- | Smash Link Lv2 | |
Link Finale | Melee attack to 1 enemy. The more Link follow-ups last turn, the stronger it is. | Sword/Rapier | Arm, STR | Link Mastery Lv2 | |
Full Break | Melee bash attack to 1 enemy. Power increases if target is debuffed from at least 1 Break skill. | Shield | Arm, STR | Speed Break Lv2 | |
Single Devotion | The fewer attack types associated with a hit, the greater the damage. | Passive | -- | None |
Grimoire Stones
The Millennium Girl
Skills to generate and pass:
- Triple Charge: Synergizes with ailment-inducing attacks, like Beheading Cut and Head Pierce.
- Tornado, Falcon Slash: For Sword-wielding Dark Hunters and Protectors to grant them the ability to hit multiple enemies.
- Double Strike: For party members that use their normal attack a lot.
- Recover: Allows a party member to nearly completely unbind themselves.
Skills best used on a Landsknecht:
- Limitless (Highlander): Allows a Landsknecht to utilize either Sword or Axe skills for the situation.
- Crit Up/High Caliber (Ronin/Gunner): Land more and stronger critical hits while Double Striking.
The Fafnir Knight
Skills to generate and pass:
- Fencer: Passive boosts to criticals are incredibly helpful on physical attackers when traversing floors with a need to save on TP.
- Triple Charge: Bind/ailment accuracy boost works incredibly well with the ailment-inflicting skills of Dark Hunters and Hexers.
- Swordbreaker: Doesn't require any weapons, so any class can utilize this skill as a support option against phys-oriented enemies.
- Tornado, Falcon Slash: Easily given to War Magi, Dark Hunters, and Protectors for greater offensive area attacks.
Skills best used on a Landsknecht:
- Elemental Sabres (Fafnir): For Sword Landsknechts, these are a good way to bestow elemental damage without investment in Chasers.
- Resonance (Fafnir): Can hit incredibly hard at max power, and can be further boosted through their Force Boost.
- Parry (Protector): Have the Landsknecht occasionally use their shield for defending their allies.
- Drain Bite (Dark Hunter): Allows the Landsknecht to steal life.
- Shield Rush (Protector): Decent source of multi-hitting Bash damage for Sword-wielding Landsknechts.
Subclassing
In Etrian Odyssey 4: Legends of the Titan, Landsknecht can opt for subclassing. They have a lot of options thanks to their flexibility and variety in skills, allowing them to make most subclassing options viable in order to further suit your needs.
Subclasses for Landsknecht
- Nightseeker: Subclassing them to Landsknecht further improves their offense thanks to Blade Flurry and Follow Trace, which when combined with the Landsknecht's innate Weapon Parry skill allows the Landsknecht to hit hard and take hits well. The Throw skills are not as potent due to the Landsknecht's low Luck stat, but access to Speed Boost will greatly aid the Landsknecht in doing damage during random encounters without needing to spend a turn setting up Vanguard.
- Fortress: Landsknechts come in second place when it comes to durability, right behind the Fortress, so giving a Landsknecht a Fortress subclass allows them to double as a party tank while also boasting incredible Strength and good speed. Be mindful that without the Fortress class skills, the Landsknecht's shielding ability can be limited by their small TP pool. The need to shield other party members can also divide the Landsknecht's attention and require them to dedicate fewer turns to attacking, making Link combos difficult to exploit to their fullest.
- Medic: Surprisingly, they can become pretty good emergency-healers thanks to Vanguard along with Full Heal/Revive. If you don't want to subclass Landsknecht to Medics, you can do it the other way and still obtain nice benefits - just beware of their TP which can become inconvenient when trying to use Medic skills. Stardrop works splendidly with Vanguard, Initiative, and the Landsknecht's class skills, greatly boosting the damage the rest of the party does to the target.
- Runemaster: Runemasters possess Runic Flare and Runic Guidance to amplify the Link skills of the Landsknecht, and Free Energy and TP Boost to give them increased battle stamina to offset their otherwise small TP pool. Runic Shield also works alongside Landsknechts' Swordbreaker to offer more frontline defenses. Recommended for Link Landsknechts.
- Bushi: One of the best options when it comes to raw damage, their Blood Surge and Charge along with Defiance increase your damage output to ridiculous levels, where even "Link" skills are affected. Deep Breath is also a staple for TP recovery during a protracted battle, and Endure gives Landsknechts an extra life. Very recommended if you're going for the most offensive approach.
- Imperial: Bear in mind that Vanguard bypasses the slow speed of Drive skills, allowing the Landsknecht to land a powerful strike without worry of lowered defenses. Landsknechts with this subclass have two options to choose from - utilize the entire Link skill tree while being supplemented by a stacking Power Boost and Element Boost, or focus on Drive and Edge skills to speed cooldown along while also being greatly augmented by their own class skills. Either way, should a Landsknecht opt to take up the Drive Blade, they lose on Weapon Parry but can have an extra equipment slot for shields.
Landsknecht as Subclass
Landsknechts are just as flexible when being a subclass option, largely due to their Vanguard buff allowing a unit to bypass their otherwise low speed of their skills, access to shields, and several passives like Power Boost and Swordbreaker to raise the strength and durability for physically-oriented classes.
- Medics, combat or support, appreciate the speed granted by Vanguard to grant timely healing and revival to party members. Combat Medics can even strengthen their attack skills which greatly benefit from going first.
- Fortresses not only get to bypass their mediocre speed, but also get to turn their shields into support weaponry via Power Break and Mind Break to help the party last longer against stronger enemies. Swordbreaker is also a handy passive that allows a Fortress to reduce incoming damage to their allies without needing a buff.
- Dual-wielding Nightseekers and Bushi take up the class to gain access to Weapon Parry and Iron Wall to raise their defenses that are otherwise lowered due to wielding two weapons. The high speed of Nightseekers also let them exploit Initiative and establish Links without spending time to set up Vanguard.
- Imperials gain access to Spiral Slice to do area damage to mobs. Vanguard also offsets the low speed of Drive Blade skills, letting them strike without worry of their lowered defenses.
Subclasses are also a feature of Nexus to vary the adventurer's skillset.
Subclasses for Landsknecht
- Protectors may clash with the Landsknecht's offensive methods, but they do have some good offensive shield options. Shield Bash is a great area attack skill that offers another attack debuff that will stack with Power Break. HP Up and Elem DEF Up can also help extend a Landsknecht's lifespan on the battlefield, letting them be tankier even with Vanguard's defense penalty in place. Landsknechts taking this would often also eschew the Link tree; in which case their skill points can be devoted to Single Devotion for better damage output.
- Heroes complement Landsknechts with a variety of offensive options. Physical Shield, Elemental Shield and Guard Rush are excellent offensive shield options that come with damage reduction to help the party survive dangerous attacks. Wide Bravery operates excellently with Vanguard and Initiative for crowd control, and every other Sword skill used by the Hero lets a Landsknecht have access to elemental damage without needing to invest in Links. Encourage also lets the Landsknecht offer passive healing to the party before enemies can finish off low-health stragglers.
- Imperials are for Link-focused Landsknechts. Elem ATK Up is definitely a must, and Absorber establishes TP regeneration when using an effective Link, contributing to stamina in drawn-out battles. The Drive Blade skills may look tempting, but they are better off used for an Imperial main.
Landsknecht as Subclass
Although Landsknechts no longer have their defensive passives from Legends of the Titan, their Vanguard, Proficiency and Initiative skills are still valued for the tremendous speed bonus and physical attack boosts.
- Ronin are already starved for skill points with their extensive skill tree, but Proficiency and Initiative work excellently in tandem with their high base Agility. In the right stance they will reap the benefits of those passives without any further input on their part. Ronin who focus on their stance's ultimate skills can also find value in Single Devotion to further amplify their damage.
- Survivalists have incredible base Agility to immediately reap the benefits of Proficiency and Initiative without further setup, and to offset their low base damage. A lot of Survivalist attack skills are purely stab damage so they can benefit off Single Devotion easily, and Phys DEF Up and Status DEF Up will aid their resilience.
- Gunners can abuse Vanguard with their Charge Shot skills to deal immense damage to enemies without compromising their defenses. Initiative also works well to offset their innate poor accuracy.
- Imperials also can use Vanguard to launch powerful Drive skills without compromising defenses. Since Drive Blades can also be used for Sword skills, they gain several other offensive options in between Drive attacks. Falcon Slash in particular is great for finishing off low-health enemies, and Sword Tempest's speed penalty is irrelevant on the class with the lowest Agility. Access to shields will also improve their resilience in the front lines.
- Heroes can also benefit greatly off the Landsknecht's own skills. Vanguard works well with their Wide Bravery, getting the jump on the enemy also works well with Act Breaker. Alternative sword skills exist as well, like Spiral Slice and Sword Tempest if the other Hero skills are not to your liking.
External Links
Gallery
v · t · eEtrian Odyssey |
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Info Monsters • Weapons • Armor • Accessories • Consumables • Items • Quests • Boost • Maps
Emerald Grove • Primitive Jungle • Azure Rainforest • Sandy Barrens • Lost Shinjuku • Claret Hollows
Landsknecht • Survivalist • Protector • Dark Hunter • Medic • Alchemist • Troubadour • Ronin • Hexer
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v · t · eEtrian Odyssey II: Heroes of Lagaard |
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Info Monsters • Weapons • Armor • Accessories • Consumables • Items • Quests • Maps • Force
Ancient Forest • Auburn Thicket • Frozen Grounds • Petal Bridge • Heavenly Keep • Forbidden Wood
Landsknecht • Survivalist • Protector • Dark Hunter • Medic • Alchemist • Troubadour • Ronin • Hexer • Gunner • War Magus • Beast
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v · t · eEtrian Odyssey IV: Legends of the Titan |
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Info Monsters • Weapons • Armor • Items • Accessories • Usable Items • Quests • Missions • Food • Burst Skill • Subclass
Lush Woodlands • Misty Ravine • Golden Lair • Echoing Library • Forgotten Capital • Hall of DarknessWindy Plains • Scarlet Pillars • Sacred Mountains • Cloudy Stronghold Landsknecht • Nightseeker • Fortress • Sniper • Medic • Runemaster • Dancer • Arcanist • Bushi • Imperial |
v · t · eEtrian Odyssey Untold: The Millennium Girl |
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Info Monsters • Weapons • Armor • Items • Accessories • Quests • Maps • Boost • Floor Jump • Grimoire Stone
Emerald Grove • Primitive Jungle • Azure Rainforest • Sandy Barrens • Lost Shinjuku • Claret Hollows • Gladsheim
Story Characters Highlander • Frederica Irving • Simon Yorke • Raquna Sheldon • Arthur Charles • Rosa • Austin • Kupala • M.I.K.E.
Landsknecht • Survivalist • Protector • Dark Hunter • Medic • Alchemist • Troubadour • Ronin • Hexer • Highlander • Gunner
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v · t · eEtrian Odyssey 2 Untold: The Fafnir Knight |
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Info Monsters • Weapons • Armor • Items • Accessories • Quests • Maps • Force • Floor Jump • Grimoire Stone
Ancient Forest • Auburn Thicket • Frozen Grounds • Petal Bridge • Heavenly Keep • Forbidden Wood • Ginnungagap • Dark Paradise
Characters Fafnir Knight • Flavio • Arianna Caledonia • Bertrand de Gervaise • Chloe • Regina Dubois • Artelinde • Der Freischutz
Landsknecht • Survivalist • Protector • Dark Hunter • Medic • Alchemist • Troubadour • Ronin • Hexer • Gunner • War Magus • Beast • Sovereign • Fafnir • Highlander
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v · t · eEtrian Odyssey Nexus |
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Info Missions • Quests • Weapons • Armor • Accessories • Items • Materials • Monsters • Locations • Force • Subclass
Protector • Medic • Survivalist • Ronin • Gunner • War Magus • Highlander • Sovereign • Ninja • ZodiacFarmer • Shogun • Landsknecht • Nightseeker • Arcanist • Imperial • Harbinger • Pugilist • Hero |