The Item Compendium is used to keep track of all of the items the player has collected. Items denoted in bold are either conditional drops from their source monster, or rare materials gathered from their point in the stratum.
For information on consumable items, see Items.
Item Compendium (In-game order)[]
Below is a list of all items in-game. Bold items (yellow in-game) are either conditional drops or rare harvests.
| Name | Sell Price | Description | From |
|---|---|---|---|
| Hard Cupule | 5 | Bowl-shaped outer cap of a nut monster. Being practically useless, it isn't worth much. | Rabid Acorn |
| Thorny Vine | 6 | Thorned ivy of a plant monster. It isn't sharp, but it's hard enough to make weapons with. | Roper |
| Cracked Nut | 7 | A cracked acorn shell. The seed inside can be pressed to extract a well-burning oil. | Rabid Acorn |
| Fluffy Muffler | 7 | Fluffy neck fur of a flying beast. Its warmth makes it a popular material for clothing. | Air Squirrel |
| Cold Patagium | 10 | Chilly membrane from a bat that uses ice. It's resilient, but soft, and makes fine leather. | Ice Bat |
| Heavy Ferrule | 11 | The hard part of the mushroom, the tip of its "leg". Heavy, and commonly thrown away. | Myconid |
| Dislodged Fang | 12 | Sharp fang from the Ice Bat. It won't come clean unless stabbed out while the bat's alive. | Ice Bat |
| Shattered Shell | 13 | Hard shell of a Forest Turtle. Used for armor. | Forest Turtle |
| Conical Canine | 14 | Heavy fang of a beast known for slaying many adventurers. Not sharp, but meant to grind prey. | Wild Dog |
| Curved Claw | 14 | The curving claw from a lemur's slender finger. It's small, hard, and difficult to process. | Forest Aye-Aye |
| Spongy Epidermis | 15 | Spongy skin of a toxic worm. Once it has been processed, it can stretch to over twice its length. | Venomous Leech |
| Steely Bucktooth | 16 | Sharp front tooth of a skittish, vicious bunny. It's quite sharp, so use caution in handling it. | Man-eating Hare |
| Mossy Ore | 16 | Ore mossy enough to tell you it's been here for a long time. If cleaned, it ends up good metal. | Mine: Tutelary Forest |
| Brown Tuber | 16 | A nutrient-filled root noted for analeptic properties. A classic medicinal ingredient. | Take: Tutelary Forest |
| Spiraling Vine | 16 | A vine that coils around anything, from trees to bushes. After refining, it becomes quite sturdy. | Chop: Tutelary Forest |
| Tempered Shell | 19 | A hard shell baked with fire. By tempering it, its properties change for use in weaponmaking. | Forest Turtle |
| Cracked Mudstone | 20 | Between the cracks of overlapping layers, you can see many metals useful for smithing. | Mine: Tutelary Forest |
| Lotus Fruit | 20 | The hive-shaped fruit of a floating plant. Its juice is widely used in restoratives. | Take: Tutelary Forest |
| Ivied Bark | 20 | Bark with visible marks from ivy bindings. Its hardness makes it good for armorcrafting. | Chop: Tutelary Forest |
| Forked Tusk | 22 | A forked hog tusk. Since each tooth has a unique shape, some collect them as decorative pieces. | Charging Boar |
| Brown Wing | 25 | Large, thin wing of a high-flying insect. It's translucent, but not at all fragile. | Stun Cicada |
| Feline Ear | 26 | Triangular ear of a mountain animal. Its soft feel makes it popular among non-adventurers. | Jumping Caracal |
| Turkey Feather | 28 | Gorgeous tail feather of a cautious bird. It's used for bows and other hair accessories. | Gobbler |
| Rodent Tailthorn | 31 | A thorn from a Volt Squirrel's fluffy tail. The surface near the root resists electricity. | Volt Squirrel |
| Gelatinous Core | 33 | Strange spherical core found inside a Gel. It can be heated into a metal-like substance. | Popping Gel |
| Thick Vine | 35 | A thick vine seemingly made of clustered thin vines. They're much tougher than they look. | Colossal Roper |
| Shattered Horn | 35 | The chipped horn from a mountain goat. Depending on how it's broken, it might be more valuable. | Cliff Goat |
| Canine Jawbone | 47 | Lower jaw of a ferocious mongrel. It's hard to process, so it keeps its shape in crafting. | Spotted Hound |
| Electric Horn | 49 | A crushed horn from the Volt Squirrel. The sheer impact has dislodged it's electrical organ. | Volt Squirrel |
| Black Dewclaw | 50 | Blackened claw of a mad dog. The tip breaks cleanly under strong pressure. | Spotted Hound |
| Skunk Cabbage | 50 | An enigmatic red plant with a meditative air. It's used in medicines, but it smells awful. | Take: Tutelary Forest |
| Flying Tailfin | 51 | The thin tail of a fish that flies in the air. Flexible, and often used for hair ornaments. | Stoneray |
| Crested Wing | 55 | A severed macaw wing. Its bones and feathers are quite versatile, and used for many things. | Prancing Parrot |
| Colorful Crest | 59 | Feathers from a macaw that ridicules adventurers. The size of the red circle determines its price. | Prancing Parrot |
| Dolomite | 60 | A soft yellow one of high clarity. It can be processed to make weapons or bonding agents. | Mine: Jagged Reach |
| Cecidium | 60 | A gall-shaped stalk containing an insect and nutritious honey. Once cut, they seep out. | Take: Jagged Reach |
| Sturdy Branch | 60 | Despite its thinness, this branch is sturdy. You'll need a precision cutting tool to get it. | Chop: Jagged Reach |
| Razor Stone | 70 | Named because of the sharp edge of the rock's angle. It's said to cut through metal. | Mine: Jagged Reach |
| Aromatic Moss | 70 | Fragrant moss found in patches on rocky areas. The soothing scent is used for food and medicine. | Take: Jagged Reach |
| Thick Sap | 70 | Thick sap that hardens when heated over a fire. With metal-like hardness, it's used for weaponry. | Chop: Jagged Reach |
| Broken Claw | 78 | A sturdy mole claw, capable of digging through even solid layers of bedrock. | Rending Mole |
| Bound Hoof | 78 | A hoof from a beast of the mountain trails. It can be combined with ore to make weapons. | Cliff Goat |
| Giant Humerus | 85 | Bone removed for the arm of a violent bat-ape. Its hardness changes with the processing method. | Chiroptekong |
| Squishy Leg | 88 | Tough foot of a small black fairy. Often used for clothes or accessories. | Petite Spriggan |
| Floating Cranium | 90 | Fragment of a floating skull. Unless held down, it'll keep floating due to residual magic. | Cracked Skull |
| Bound Vine | 95 | Large vine made utterly immobile. The monster's power is sealed inside, so it's high in demand. | Colossal Roper |
| Toxic Gelatin | 98 | A Gel's body that has been discolored from contact with toxins. It's quite resilient. | Popping Gel |
| Elastic Vine | 99 | Eerie ivy that looks like an arm. It's flexible, and so is used for shoes and bows. | Eerie Choker |
| Cloudy Augite | 100 | A stone that gleams prettily when polished. Often processed into popular accessories. | Mine: Tutelary Forest |
| Rusted Metal | 100 | A rusty metallic plate found in the ground. Once melted down, the metal can be recycled. | Mine: Fetid Necropolis |
| Bane Weed | 100 | Eerie grass that spreads with abandon, killing all other plants around it. Used in medicine. | Take: Fetid Necropolis |
| Crooked Tree | 100 | An old tree from the wetlands near the forest entrance. Something about it seems incorporeal. | Chop: Tutelary Forest |
| Skull Wood | 100 | Unsettling wood with skull-like patterns in the grain. Used for weapons and armor, mostly. | Chop: Fetid Necropolis |
| Metal Pincer | 102 | A horn as hard as metal. It's primarily used to restrain prey, so it's actually non-venomous. | Toxipede |
| Rotting Dogbone | 107 | Ribs of an undead dog killed by adventurers. The bones are oddly soft, and poison-resistant. | Zombie Mutt |
| Scarlet Carapace | 111 | A large red shell that covers a lobster's head and body. It's actually not as heavy as it looks. | Iron Crustacean |
| Dirty Quiver | 111 | Dingy green quiver once worn by an archer. Wrapped with metal, so it can be used as a weapon. | Bone Archer |
| Electrified Beak | 112 | The beak of a macaw that died from electrocution. Curiously, the charge made it heat-resistant. | Prancing Parrot |
| Ivory Sack | 119 | White bag made from a wandering spirit. It looks like common cloth, but transmits high mana. | Ghost |
| Obsidian | 120 | A dark and transparent ore that breaks into very sharp shards. Used in making daily items. | Mine: Fetid Necropolis |
| Zombie Shroom | 120 | Eerie mushroom that looks like a zombified hand. Looks nasty, but high in nutrients. | Take: Fetid Necropolis |
| Parasitic Vine | 120 | A parasitic vine plant that uses animals as hosts. Most wildlife barely even notices it. | Chop: Fetid Necropolis |
| Tough Membrane | 134 | Patagium that a Zombie Squirrel uses to glide. It's thick enough that blades can't pierce it. | Zombie Squirrel |
| Frozen Chunk | 140 | Contents of a Horned Skull frozen by magic. When defrosted, it turns into a glowing green mass. | Horned Skull |
| Vampire Crown | 145 | Crown worn by a fiery witch. It keeps itself safe with a fireproof sheet on the inside. | Flame Temptress |
| Bear Feather | 158 | A furry feather from a bipedal bird-bear. Given its ferocity, many give up on obtaining this. | Owl Beast |
| Blackened Horn | 163 | A black horn from a creepy skull's forehead. It's actually quite soft at the base. | Horned Skull |
| Cut-off Claw | 164 | A large claw cut from a shore-dwelling lobster. It's more dense than it is sharp, surprisingly. | Iron Crustacean |
| Burnt Airsac | 164 | A sac from the chest of a burnt beast. Heat has hardened it, and it can take some heavy impacts. | Chiroptekong |
| Confused Needle | 170 | Sharp needle from a confused undead dog. It's a hollow tube, so it works as a straw. | Zombie Mutt |
| Rainbow Fruit | 175 | A mysterious fruit that changes color in light. It can preserve magic, and is used for jars. | Take: Jagged Reach |
| Sharpened Rim | 196 | Sharp outer ring of a wheel monster. Often used in flooring and walls for insulation. | Soultaker |
| Selenite | 200 | An almost completely-transparent ore. After refining into a powder, it's used in weaponmaking. | Mine: Lucent Hollows |
| Ooze Mushroom | 200 | Green fungi that sticks firmly to walls and the ground. It has a calming effect on the mind. | Take: Lucent Hollows |
| Shining Bark | 200 | Bark that merged with ore over countless years. Still, it feels the same as normal wood. | Chop: Lucent Hollows |
| Bismuth | 240 | A soft metal ore that reflects many colors. Heat makes it easier to process. | Mine: Lucent Hollows |
| Igneous Herb | 240 | Bluish white plant that looks silver in the light. Very healthy, but tastes absolutely disgusting. | Take: Lucent Hollows |
| Quartz Shoot | 240 | A large bamboo shoot encased in crystal. The outer shell can be used for metalwork. | Chop: Lucent Hollows |
| Warped Voltstone | 246 | Portion of a monster that resembles a bolt. It's used a material with metal goods. | Volt Cryst |
| Bound Manastone | 250 | Petrified mana trapped in a witch's gemstone after its spells have all been sealed off. | Flame Temptress |
| Sharp Batfang | 257 | Fangs of a massive predatory bat. They're sharp enough to pierce through steel. | Hypno Bat |
| Elastic Wormskin | 264 | Resilient outer skin of a cave-dwelling leech. It remains rubbery even after dying. | Cave Leech |
| Black Tail | 265 | Soft tail of a giant fairy. If melted with metal, the resultant alloy is likewise soft. | Grand Spriggan |
| Redglass Shell | 281 | Translucent-red shell of a flame crystal. Grows soft and malleable under heat. | Fire Cryst |
| Crimson Coxcomb | 297 | Symbolic coxcomb from the head of a raging bird. Its softness makes it good for clothes. | Tantrum Turkey |
| Necrotic Finger | 300 | Black finger of a fairy felled by heavy impact. Incongruously fragile, and a bit sticky. | Grand Spriggan |
| Mist Blossom | 300 | A flower that stores water in the air as vapor. Given its capabilities, it's used for mists. | Take: Fetid Necropolis |
| Empty Casket | 304 | A large, empty coffin that once stored a demon. When triggered, blades pop out from inside. | Coffin Demon |
| Red Forewings | 305 | Wings ripped apart from the back of an alert insect. It can be stretched quite thin. | Klaxon Cicada |
| Azure Core | 313 | Blue core from the body of a crystalline being. Its hardness changes according to temperature. | Ice Cryst |
| Granite | 340 | A dull white stone of notable hardness. The right processing method can make it smoother. | Mine: Untamed Garden |
| Thick Stalk | 340 | Stalk of a plant with a gelatinous mesophyll under its outer surface. Used in expensive medicines. | Take: Untamed Garden |
| Pliable Bark | 340 | Translucent bark scraped off a fallen tree. Oddly, exposure to fire causes it to melt. | Chop: Untamed Garden |
| Chipped Blade | 347 | Unique sword beloved by a reptoid warrior. Not well-maintained, so not a great weapon. | Sword Saurian |
| Stoneguard Shard | 350 | Part of a barrier that protected the forest. The material is very conductive of mana. | Amalgolem |
| Rose Quartz | 350 | A hard pink ore. It's said that the more white is on the inside, the rarer it is. | Mine: Jagged Reach |
| Writhing Root | 350 | Twisted tree root that jutted from the ground. Highly pliable, it's used for shoes and furniture. | Chop: Jagged Reach |
| Sharp Pincer | 360 | Massive pincer of a giant scorpion. The metals inside are used for knives or katana. | Glaring Stinger |
| Imperial Talon | 375 | Hooklike claws from the king of all moles. The sharp barb demands caution in carrying. | Mole King |
| Cloudy Crystal | 376 | The clouded body of a monster that had its senses dulled. It's harder to process now. | Fire Cryst |
| Inert Sugarcore | 381 | Sweet core with natural sugars released by paralysis. It's even sold as a sugar substitute. | Volt Cryst |
| Thorny Scapula | 391 | Pauldron worn by a spear-toting reptoid. It won't fit you, obviously--it's only good for crafting. | Lance Saurian |
| Silenced Siren | 392 | Head of a cicada that could not sound its alarm. Supposedly quite mana-conductive. | Klaxon Cicada |
| Fluorescent Ore | 400 | A thin, mysterious plate emblazoned with a pattern that glows in the dark. Can be made into an alloy. | Mine: Untamed Garden |
| Coriander | 400 | An herb with a distinct fragrance due to its environment. Used for making mist products. | Take: Untamed Garden |
| Stiff Branch | 400 | A fine branch that resists being bent. It takes hard work, but it can be crafted with. | Chop: Untamed Garden |
| Cut-off Blade | 408 | The tip of a reptoid spear, severed during combat. Fortunately, it's easily recyclable. | Lance Saurian |
| Dull Metal | 408 | Metal mass from the tip of a reptoid warhammer. Seems like exotic metal, but it's still workable. | Hammer Saurian |
| Lizard Tail | 423 | Tail from a hammer-wielding reptoid. Hard to process, but makes a high-quality weapon. | Hammer Saurian |
| Camouflage Fang | 452 | Fang of a crafty, carnivorous dog that hides behind plants to ambush its prey. | Camo Dog |
| Giraffe Fur | 455 | Long, stiff hair from a violent giraffe. They're used to make weapons and stringed instruments. | Bucking Giraffe |
| Monochrome Leg | 495 | Leg of a monochromatic insect. The exoskeleton is tough, so it's often used for weaponry. | Panda Ant |
| Fluffy Coldtail | 510 | Soft tail of a rodent that shoots ice. They say more thorns on it means a higher price. | Ice Squirrel |
| Metal Nutshell | 523 | Shell from an acorn as tough as steel. The severe impact has left it badly deformed. | Steel Acorn |
| Red Catspaw | 530 | Paw of a crimson beast with paralytic powers. Used as cushioning for protective gear. | Crimson Caracal |
| Long Nose | 536 | Elongated nose of a giant ape. Drying it will make it harder, but it'll still stay slimy. | Impeding Tengu |
| Primate Patagium | 554 | Thin membrane found on a bat-ape's upper arm. It's often used for footwear designs. | Chiroptilla |
| Sharp Mandibles | 559 | Jaw blade from a fire-spewing insect. It's used to make weapons, as it's heat-resistant. | Fire Ant |
| Soft Yellow Core | 573 | Yellow core from a particularly tough Gel. It's quite delicate, and must be carried carefully. | Horned Gel |
| Fiery Horn | 596 | Horn of a feisty rodent that tries to burn adventurers. It's a good conductor of mana. | Fire Squirrel |
| Flint | 600 | A hard quartz that sparks if struck against steel. Civilians have taken to lighting fires with it. | Mine: Fetid Necropolis |
| Crystal Flower | 600 | An eerily beautiful bloom with crystalline petals. The petals are used to make special jars. | Take: Lucent Hollows |
| Fine Sapling | 600 | A fairly recent sapling that nevertheless had fully rooted. It's hard and sturdy. | Chop: Fetid Necropolis |
| Holey Gelatin | 601 | Soft, coreless body of a Gel. It has a liquid consistency, and needs a vessel to carry it in. | Horned Gel |
| Frozen Wing | 615 | Unique organ from a reptoid, numbed by freezing. Seems to regulate body heat. | Hammer Saurian |
| Statue Shard | 641 | Fragment of an equine stone doll. They say you can tell your fortune by how it's broken. | Hex Steed |
| Equestrian Orb | 654 | The core of a moving statue that releases cursed lightning. Mix it to make a sturdy alloy. | Hex Steed |
| Stickbug Shield | 660 | Shield of an insect with a chivalrous spirit. Interestingly, it can parry shocks and mana. | Shielded Phasmid |
| Stickbug Switch | 718 | Thin, twiglike arm of a sword-wielding insect. Can be used for a variety of crafting purposes. | Bladed Phasmid |
| Twisted Horn | 733 | Ominous horn of a goat that curses passersby. It's soft enough that it can be cut with a knife. | Cursed Capra |
| Rockhorse Ear | 741 | Ear of a stone doll that looks like an animal. Conducts mana well, so it's used to make tools. | Stone Steed |
| Rusty Blade | 780 | A sharp sword cherished by a fallen soldier. You can reforge the blade as a shield. | Skelesword |
| Jagged Tusk | 809 | Tusk of a rampaging boar. Since it contains various metals, it's used to make cutlery. | Battering Boar |
| Scorpion Crystal | 889 | Crystal from a giant scorpion's tail. It has been made heavier through petrification. | Glaring Stinger |
| Meteorite | 900 | An uneven rock made from a jumble of metals. Its properties vary when processed differently. | Mine: Empyreal Bridge |
| Ambrosia | 900 | A brilliant white flower that blooms in harsh environments. Once thought to grant immortality. | Take: Empyreal Bridge |
| Flowering Branch | 900 | A branch with a capped flower at its tip. It communicates with other plants through mana. | Chop: Empyreal Bridge |
| Burnt Leafblade | 909 | A leaf sword that survived a fiery blast. Can't work with fire, so craftsmen dislike it. | Bladed Phasmid |
| Stun Barrier | 1000 | Once part of a barrier that kept the forest safe. The striped pattern is meant to signify peace. | Amalgolem |
| Checkered Board | 1000 | A slick black plate with white grill patterns It emanates mana under light. | Mine: Empyreal Bridge |
| Clock Flower | 1000 | A rare flower that blooms according to the time. It stores mana, so it's made into powerful jars. | Take: Untamed Garden |
| Vortex Flower | 1000 | A black flower with a swirling pattern at its center. Distinctly sweet, and used for medicines. | Take: Empyreal Bridge |
| Tripod Cedar | 1000 | A tree similar to cedar where the trunk splits into three. It looks odd, but can be processed. | Chop: Empyreal Bridge |
| Imperious Tail | 1045 | Pointy tail of a bird with a crownlike crest. Supposedly boosts your determination. | Emperor Falcon |
| Fallen Stardust | 1062 | Chunk of a fallen meteorite, full of metals. Often sold as decoration or jewelry. | Stardust |
| Alien Tentacle | 1070 | Spiked tentacle from a many-limbed monster. It's flexible, and often used to make accessories | Xenopod |
| Impish Wing | 1091 | Wings from the back of a mischievous imp. Surprisingly sharp, so handle with caution. | Alluring Imp |
| Gryphon Wingpaw | 1100 | A giant wing from the Hippogryph that rules the highlands. It's massive, but very light. | Hippogryph |
| Agate | 1200 | A crystallized mineral with strange, distinct coloring. It's hollow, and easy to process. | Mine: Lucent Hollows |
| Crystal Tree | 1200 | Pillar-like tree with a clear, crystalline root. Seems to gain more clarity with age. | Chop: Lucent Hollows |
| Hellish Hindwing | 1236 | Large wing from an insect that dwells in harsh environments. Used for protective gear. | Asura Cicada |
| Pointed Claw | 1329 | Claws from slender hands, suitable for hunting prey. It seems to have been carefully polished. | Mimic Aye-Aye |
| Illusory Cloth | 1400 | Cloth worn by a monster that haunts battlefields. Sometimes, it seems to move on its own... | Roaming Wraith |
| Bound Horseshoe | 1440 | Hoof of a strange doll that moved due to magic. Adding metal activates the dormant mana. | Stone Steed |
| Ebon Breastplate | 1630 | Metal armor that's been stained with the blood of adventurers. Large and unwieldy. | Headless Hunter |
| Space Cartilage | 1667 | Cartilage of a strange white fish that swims through the void in perpetual darkness. | Dreamray |
| Hard Beak | 1820 | Curved beak of a bird that ridicules passersby. It can pierce metal without a scratch. | Wily Parrot |
| Burnt Pauldron | 1850 | Pauldron of an armored wraith that was burnt. Already charred, it's hard to process. | Headless Hunter |
| Dread Canesword | 1994 | Metal staff wielded by a humanoid monster. It's suitable for processing that involves magic. | Night Witch |
| Starstruck Sugar | 2000 | Core of a meteorite that was destroyed in one hit. Can be added to drinks for a sweet, crisp taste. | Stardust |
| Bound Tail | 2000 | Thorny tail of an entirely bound squirrel. The fur is undamaged, and suitable for crafting. | Fire Squirrel |
| Rutile | 2000 | A crystal with a multicolored gleam. It's harder than iron, and needs a craftsman's touch. | Mine: Untamed Garden |
| Lunar Wood | 2000 | Distinct white wood with an alien bluish tinge. It can be processed into long-lasting woodwork. | Chop: Untamed Garden |
| Eyeball Pauldron | 2016 | Odd pauldron on a thin monster's shoulder. Some hollow it out to make shock-resistant shoes. | Slender Demon |
| Curved Blade | 2040 | Arcing blade of a wheel-like monster that attacks from darkness. Usually heavily processed. | Doom Wheel |
| Devildog Fang | 2130 | Razor-sharp canine of a three-headed hound. It can be used to make fine cutlery. | Cerberus |
| Fullmana Gem | 2203 | Ominous crystal infused with a flood of mana. It's used in making magic accessories. | Night Witch |
| Stupefied Orb | 2400 | Glowing eyeball gouged from a confused demon. More valuable for research than smithing. | Alluring Imp |
| Starfall Fruit | 2500 | Star-shaped fruit with a refreshing taste. Being so rare, it's usually beyond commoners' reach. | Take: Empyreal Bridge |
| Direbug Stinger | 2760 | Tail needle of a giant worm. This one has no toxins, and can be brought back safely. | Dread Worm |
| Rigid Shell | 2800 | Insanely hard shell of a giant forest turtle. Despite its hardness, it's not very thick. | Raging Tortoise |
| Crushed Ribbon | 3000 | Ribbony arm of a thin monster, crushed from excessive force. Can be processed with mana. | Slender Demon |
| Unseeing Eye | 3000 | Eerie eyeball of an all-seeing wheel. In taking its sight the eyelid is no longer an obstacle. | Doom Wheel |
| Royal Deathmask | 3000 | The death mask of the nefarious Undead King. Its eerie smile lingers even beyond death. | Undead King |
| Warped Ebonhorn | 3037 | The warped, ebony horn of a vaguely lion-like life form. Seems to be coated in brimstone. | Xenolion |
| Tremor Needles | 3150 | Needles from the mouth of a giant blue worm. Famous among craftsmen for their fragility. | Sonar Worm |
| Orthrus Fur | 3580 | Bushy fur from a canine of the crystal caverns. It's thick, but breathable. | Hellhound |
| Stunned Bugmolt | 3880 | Skin shed in desperation by a stunned worm. As it's freshly shed, it's still quite soft. | Dread Worm |
| Zapped Dewclaw | 4060 | Claw detached from a devildog by lightning. It's rich in metal and other elements. | Hellhound |
| Cracked Spike | 4550 | Pointy quills from a small bird's body. Cracked, but still sharp and dense. | Puffer Sparrow |
| Bound Needle | 5000 | Needle from the foot of an immobile cicada. It breaks easily, so handle it gently. | Asura Cicada |
| Azure Dew | 5000 | A translucent blue drop thought to be used for hygiene. It's filled with metallic components. | Mine: Empyreal Bridge |
| Reverse Tree | 5000 | A bizarre tree that seems to grow upside-down. Said to grow into a destroyer of stars. | Chop: Empyreal Bridge |
| Fiendish Mane | 5200 | Mane hairs from a fiend that chases adventurers. They're tougher when bunched up together. | Plague Demon |
| Azure Dragonhorn | 6000 | A crystal crescent horn from a cave-dwelling dragon. It's translucent, and chimes when tapped. | Crystal Dragon |
| Wicked Armspikes | 6500 | Spikes on the arms of a demon of the labyrinth. Possibly used for heat, as they're still warm. | Clawed Fiend |
| Freakish Finger | 8800 | Crooked fingers from a hideous monster. Application of mana can make them more pliable. | Mounting Horror |
| Transient Pick | 9800 | Barbed talon of the mighty Hippogryph. It rarely breaks cleanly unless defeated quickly. | Hippogryph |
| Nightmare Hair | 10000 | Long hair of a vicious demon that lures adventurers to their deaths. Oddly beautiful. | Mounting Horror |
| Draco Lightwing | 11400 | Crystal wing with the godly aura of a dragon. Unless drained of mana, it shatters upon death. | Crystal Dragon |
| Accursed Talon | 12880 | Dark claws of a monster that was cursed to death. They look fearsome, but have curative properties. | Plague Demon |
| Cursed Loincloth | 14700 | Loincloth worn by the puppeteer of the dead. Imbued with foul curses and a powerful hatred. | Undead King |
| Gelatinous Leg | 16000 | Soft limb cut from a Gel. Working with this is a true test of a craftsman's skill. | Prosperous Gel |
| Bloody Sickle | 17400 | Sickle of a monster that cuts down adventurers. Is that blood yours or the enemy's...? | Harvester |
| Distortion Core | 18700 | Core of a gelatinous monster, deformed from adventurers' beatings. Can increase one's mana. | Prosperous Gel |
| Flabby Arm | 20500 | The arm of a large monster. Being neatly cylindrical, it's used as a model for gun barrels. | Taurus Demon |
| Shadow Dorsalfin | 25000 | Dorsal fin of a massive shadow. Its malevolent aura seems more fit for the underworld. | Eternal Tyrant |
| Hardened Horn | 34000 | Petrified monster horn. If you can break its surface, the core within is rich in metal. | Taurus Demon |
| Pachyderm Crown | 34000 | An ornate crown from the head of a giant elephant. The metal is mossy, but without tarnish or flaw. | Primordiphant |
| Goddess Wings | 37200 | Degenerated wings of the mythical Mantis Princess. The transparent fragility has a strange beauty to it. | Harvester |
| Bewitching Bud | 44500 | The blossoming bud of a carnivorous plant that lures in live prey with a pseudo-humanoid form. | Dryad |
| Primoridal Trunk | 46000 | Robust leg of a giant elephant living in the craggy mountains. Thick as a tree trunk. | Primordiphant |
| Corrupted Ulna | 52000 | Thick bone from the wing of an undead dragon. Denser than most bones, and nigh-unbreakable. | Zombie Dragon |
| Sinister Serpent | 67000 | Giant snake that Lamia controls like a limb. Each has its own length, strength, and toxicity. | Lamia |
| Snakebraid Snarl | 83000 | Red tresses so snarled that they can never be separated from anything in their tangles. | Lamia |
| Dead Dragonbone | 100000 | Spine of the ferocious Zombie Dragon, whose body fought even beyond the bounds of death. | Zombie Dragon |
| Treant Velvet | 120000 | Fabric from a sprite, after being tainted by poison. It looks wispy, but it's quite strong. | Dryad |
| Worldeater Core | 300000 | The spherical core of an abomination said to have been the end of countless civilizations. | Star Devourer |
Materials not in the Item Compendium[]
These materials are not in the in-game Compendium. They are found only through Adventure Episodes, quest rewards, and other nonrepeatable means. They are not used for equipment or items.
| Name | Sell Price | Description |
|---|---|---|
| Mountain Copper | 50 | A copper coin used in the Therian mountain city. Old, common, and not too valuable. |
| Celestial Silver | 100 | A silver coin made by Celestrians long ago. It's decorated beautifully. |
| Draconic Shard | 650 | A shard of very rare quartz. Originally formed from the crystalized shards of a Crystal Dragon's mineral-rich scales. |
| Zepheria Coin | 1000 | A large silver coin found at he Zepheria Exchange where Brouni merchants gather. It's quite rare, and valuable besides. |
| Raspberyl Gem | 2200 | A raspberry beryl called pezzottaite. Especially large or pure samples of this mineral are prized by collectors. |
| Dragon Crystal | 7400 | A hexagonal pillar of quartz formed from the crystallization of a Crystal Dragon's mineral-rich scale shards. |
| Yggdrasil Mythril | 100000 | Chunk of silvery metal known as mythril. It's enigmatic, but of the highest quality. |
| v · t · eEtrian Odyssey V |
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Info Monsters • Missions • Quests • Characters • Locations • Union Skill
Items Weapons • Armor • Accessories • Consumables • Food • Materials
Tutelary Forest • Jagged Reach • Fetid Necropolis • Lucent Hollows • Untamed Garden • Empyreal Bridge
Earthlain • Celestrian • Therian • Brouni
Fencer • Dragoon • Pugilist • Harbinger • Warlock • Necromancer • Masurao • Rover • Shaman • Botanist
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