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Ice Bulb (Etrian Odyssey IV)[]

Ice Bulb
Ice Bulb (EOIV)
Description
A mutated Fire Bulb. One must be careful not to let it release the stored cold air in it's fruit.
Enemy Data
HP 527
ATK 49
DEF 45
EXP 3307
Skills Icy Ruin
Items Icy Rind
Icy Seed 3ds-condition
Weakness 3ds-fire
Resistance 3ds-ice
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This Bulb is encountered at the Forgotten Capital and later on in the secret parts of some Labyrinths. Just like its close cousin, Fire Bulb, this bulb will swell up and explode! Beware.

Skills[]

  • Icy Ruin (Uses Head): Deals ice-elemental damage to the entire party.

Drops[]

  • Icy Rind (Worth: 617 en)
  • None.
  • Icy Seed (Conditional) (Worth: 718 en)

Conditional Drop[]

  • To get its conditional drop, Icy Seed, you must kill it with petrification. No petrification skill exists in-game so either forging it on to the weapons of a Nightseeker or using the weapon Evil Eye Club will help obtain this drop.

Related Monsters[]

Icy Bulb (Etrian Odyssey 2 Untold)[]

Icy Bulb
Icy Bulb (EO2U)
Description
It looks like a balloon, but inside, it stores icy gases ready to be spewed out.
Enemy Data
HP 4577
ATK 78
DEF 60
EXP 90000
Skills Frost Bomb
Items Frosted Hull
Eternal Hide 3ds-condition
Weakness 3ds-fire 3ds-fear 3ds-sleep
Resistance 3ds-death 3ds-petrify
Immune 3ds-ice
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Icy Bulbs are FOEs found scattered across the Forbidden Wood. They emit fog that envelops the rooms they reside in, greatly reducing visibility and even disabling any map reception, preventing auto-map from working. The player has to draw the map themselves to work out their bearings while maneuvering through these rooms, but mercifully the lowered visibility also hinders FOE sight range, making them unable to turn aggressive unless the player is right next to them.

The Icy Bulb is the only FOE whose sight is unaffected by this fog, as it becomes alerted to the player's presence from 2 tiles away. However, rather than pursuing the player, the Icy Bulb runs away from them instead, but only if the player moves to a tile adjacent to them. If the player keeps their distance the Icy Bulb will remain stationary, and later attempt to retreat to its original patrol path if left alone. They cannot cross damage tiles, so noting their position will be vital in determining dead ends through which one can corner these enemies. Several floor puzzles will also involve chasing them to warp pads in order to fog up certain rooms, allowing a player to sneak past FOEs with ease. Due to their importance in these situations, Icy Bulbs will respawn upon leaving the floor, in case a player accidentally exterminates all the Icy Bulbs in the room and is left stranded.

In-battle, the Icy Bulb is rather weak compared to the rest of the enemies. However, it can quickly inflate itself - this is it telegraphing its Frost Bomb move which it will use on the next turn, which will kill it but also do massive ice damage to the party. Throwing up an Ice Wall on that turn will let the FOE die without a fuss. Defeating or chasing away all Icy Bulbs in the room will lift the fog and allow auto-mapping to work as normal again.

The ease of fighting Icy Bulbs and their very fast respawn rate makes them a very good hunting target for level grinding in the postgame.

Skills[]

  • Frost Bomb (Uses Head): Self-destructs to inflict massive ice damage to the party. Used only when it's inflated.

Drops[]

  • Frosted Hull (Worth: 2400 en)
  • None.
  • Eternal Hide (Conditional) (Worth: 4000 en)
    • Selling this to the shop unlocks the Angel Robe, the strongest armor for the Medic.

Conditional Drop[]

  • To get the Eternal Hide, defeat the Icy Bulb during or after turn 10. This will require putting it to sleep or binding its head (or otherwise preventing it from self-destruct), and occasionally hoping that it randomly chooses to attack before expanding, so that it doesn't explode so soon. Don't worry about doing damage to kill it as the FOE can and will explode on its own, unless the party lacks Ice Wall.

Ice Bulb (Etrian Mystery Dungeon)[]

Ice Bulb
Ice Bulb (EMD)
Description
A mutated Fire Bulb. Take care not to let it release the cold air stored in its fruit.
Enemy Data
EXP 600
Skills Icy Ruin
Items Icy Rind
Weakness EMD-fire
Resistance None
Immune EMD-ice
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Ice Bulbs can be encountered in Crystalline Peak, Glacial Cave and Phantom Depths.

Its Fire Weakness is a Weakness +. This monster is a Plant type monster.

Skills[]

  • Icy Ruin (Uses Head): "Perishes in an icy explosion when its HP falls below a certain amount." Passive Skill. Inflicts 50% of the remaining HP of the party members in an area of 2 tiles around it. Destroys also walls, items, amber tile and traps in the explosion area, one-shots monsters in the area and inflicts 1 HP damage to DOEs in the area.

Drops[]

  • Icy Rind (Worth: 108 en)

Related Monsters[]

Gallery[]

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