The Highlander is an offensive class originally introduced in Etrian Odyssey Untold available only in its Story Mode as a main character. Once again, the Highlander has been reintroduced in Etrian Odyssey 2 Untold as a complete class for DLC which was available for free until August 10, 2015. The class comes with two characters and a palette change for both of them available as use in EO2U's Classic Mode, although it is possible to reclass a Story Mode character into a Highlander.
Skill Tree Edit
- Force Boost - Hero Battle: For 3 turns, provides a 50% damage bonus to spears, and whenever the Highlander deals spear damage to enemies, the entire party is healed for 25% of the total.
- Force Break - Gae Bolg (uses arms, STR-based): Consumes entire party's HP for a powerful ranged stab attack to all enemies. Despite the description, this attack does not have an element at all, not even Almighty. As such, it is able to hurt Ur-Devil while he has his Ur-Eyes up.
Highlanders remain largely unchanged since The Millennium Girl, only picking up the Force skills during the transition. They have also answered the call to Maginia in Etrian Odyssey Nexus, with only a slight rearrangement of their skill set.
- Strengths: Powerful source of area-hitting stab damage, excellent strength and agility growth while being more durable than a Ronin.
- Weaknesses: Constant HP consumption for skills reduces stamina without a healing source, poor Luck impairs ability to inflict ailments.
|Spear Mastery||Enables spear skills and increases spear damage.||Mastery||None|
|Long Thrust||Ranged stab attack to 1 enemy.||Spear||Arm, STR||Spear Mastery Lv1|
|Draining Thrust||Melee stab attack to front enemy line. Consumes 20% user's HP.||Spear||Arm, STR||Spear Mastery Lv2|
|Legion Thrust||Melee stab attack to front enemy line. Consumes 20% party's HP.|
|Draining Burst||Melee stab attack to all enemies. Consumes 40% user's HP.||Spear||Arm, STR||Draining Thrust Lv5|
|Legion Burst||Melee stab attack to all enemies. Consumes 40% party's HP.||Spear||Arm, STR||Legion Thrust Lv5|
|Head Pierce||Stab attack to 1 enemy. May cause head bind or instant death.||Spear||Arm, STR/LUC||Spear Mastery Lv3||Lv5 and 10 increase head bind and instant kill rate.|
|Spear Assist||Slow melee stab attack to 1 enemy. If an ally has used an elemental attack, it hits with increased power and the element of that attack.||Spear||Arm, STR||Spear Mastery Lv5||If multiple element attacks were used that turn, the last element overrides all others.|
|Delayed Charge||Consumes 15% user's HP for a ranged stab attack to 1 enemy 2 turns later.||Spear||Arm, STR||Spear Mastery Lv10||Damage increases with longer delay; Lv5 and 10 increase max delay.|
|Cross Charge||Consumes 10% user's HP for a fast melee stab attack to 1 enemy. Stronger with Delayed Charge.||Spear||Arm, STR||Delayed Charge Lv3||If used on same target as Delayed Charge, Delayed Charge will immediately trigger. Lv5 and 10 increase HP cost.|
|Phys ATK Up||Raises physical attack.||Stat Up||None|
|Turning Tide||Recovers HP for all allies when user slays an enemy.||Passive||Phys ATK Up Lv1|
|Bloody Offense||For 3 turns, 1 line's offenses are increased but they also consume 10% HP when they attack.||Buff||Head||Phys ATK Up Lv3||Lv5 and 10 increase duration.|
|Bloodlust||User may perform a normal attack whenever they lose HP.||Passive||Turning Tide Lv3|
Bloody Offense Lv3
|Lv10 increases damage. Cannot trigger more than once per turn.|
|Stigmata||Binds user and an enemy, while also transferring user's ailments to target.||Battle||Head, LUC||Phys ATK Up Lv5|
|Phys DEF Up||Raises physical defense.||Stat Up||None|
|Battle Instinct||At the start of the battle, the party may be protected from the first ailment for 4 turns.||Passive||Phys DEF Up Lv1|
|Blood Fortune||Consumes party's HP to raise ailment success rate.||Buff||Head||Phys DEF Up Lv3|
|Allied Bonds||When skills consume the user's HP, at the end of the turn, allies in their line recover TP.||Passive||Battle Instinct Lv3|
Blood Fortune Lv3
|Does not stack for multiple instances in a line.|
|Spirit Shield||Consumes user's HP to raise one line's elemental defense for 3 turns.||Buff||Head||DEF Up Lv5||Lv5 and 10 increase duration.|
|HP Up||Raises max HP.||Stat Up||None|
|Limitless||Charges for increased damage on next action, which can use other weapon skills.||Charge||Head||HP Up Lv1|
|Black Sabbath||Steals HP from enemy, restoring party HP but also transferring binds and ailments.||Battle||Head||HP Up Lv10||Cannot steal more HP than total ally HP.|
|Mine||Allows the user to find more resources while mining.||Gather||None|
|v · t · eEtrian Odyssey 2 Untold: The Fafnir Knight|