DLC: Highlander returns!

The Highlander is an offensive class originally introduced in Etrian Odyssey Untold available only in its Story Mode as a main character. Once again, the Highlander has been reintroduced in Etrian Odyssey 2 Untold as a complete class for DLC which was available for free until August 10, 2015. The class comes with two characters and a palette change for both of them available as use in EO2U's Classic Mode, although it is possible to reclass a Story Mode character into a Highlander.

Skill Tree Edit


Highlanders assemble!

  • Force Boost - Hero Battle: For 3 turns, provides a 50% damage bonus to spears, and whenever the Highlander deals spear damage to enemies, the entire party is healed for 25% of the total.
  • Force Break - Gae Bolg (uses arms, STR-based): Consumes entire party's HP for a powerful ranged stab attack to all enemies. Despite the description, this attack does not have an element at all, not even Almighty. As such, it is able to hurt Ur-Devil while he has his Ur-Eyes up.

Highlanders remain largely unchanged since The Millennium Girl, only picking up the Force skills during the transition. They have also answered the call to Maginia in Etrian Odyssey Nexus, with only a slight rearrangement of their skill set.

  • Strengths: Powerful source of area-hitting stab damage, excellent strength and agility growth while being more durable than a Ronin.
  • Weaknesses: Constant HP consumption for skills reduces stamina without a healing source, poor Luck impairs ability to inflict ailments.
Skill Description Type Stats Used Requires Extra
Spear Mastery Enables spear skills and increases spear damage. Mastery None
Long Thrust Ranged stab attack to 1 enemy. Spear Arm, STR Spear Mastery Lv1
Draining Thrust Melee stab attack to front enemy line. Consumes 20% user's HP. Spear Arm, STR Spear Mastery Lv2
Legion Thrust Melee stab attack to front enemy line. Consumes 20% party's HP.
Draining Burst Melee stab attack to all enemies. Consumes 40% user's HP. Spear Arm, STR Draining Thrust Lv5
Legion Burst Melee stab attack to all enemies. Consumes 40% party's HP. Spear Arm, STR Legion Thrust Lv5
Head Pierce Stab attack to 1 enemy. May cause head bind or instant death. Spear Arm, STR/LUC Spear Mastery Lv3 Lv5 and 10 increase head bind and instant kill rate.
Spear Assist Slow melee stab attack to 1 enemy. If an ally has used an elemental attack, it hits with increased power and the element of that attack. Spear Arm, STR Spear Mastery Lv5 If multiple element attacks were used that turn, the last element overrides all others.
Delayed Charge Consumes 15% user's HP for a ranged stab attack to 1 enemy 2 turns later. Spear Arm, STR Spear Mastery Lv10 Damage increases with longer delay; Lv5 and 10 increase max delay.
Cross Charge Consumes 10% user's HP for a fast melee stab attack to 1 enemy. Stronger with Delayed Charge. Spear Arm, STR Delayed Charge Lv3 If used on same target as Delayed Charge, Delayed Charge will immediately trigger. Lv5 and 10 increase HP cost.
Phys ATK Up Raises physical attack. Stat Up None
Turning Tide Recovers HP for all allies when user slays an enemy. Passive Phys ATK Up Lv1
Bloody Offense For 3 turns, 1 line's offenses are increased but they also consume 10% HP when they attack. Buff Head Phys ATK Up Lv3 Lv5 and 10 increase duration.
Bloodlust User may perform a normal attack whenever they lose HP. Passive Turning Tide Lv3
Bloody Offense Lv3
Lv10 increases damage. Cannot trigger more than once per turn.
Stigmata Binds user and an enemy, while also transferring user's ailments to target. Battle Head, LUC Phys ATK Up Lv5
Phys DEF Up Raises physical defense. Stat Up None
Battle Instinct At the start of the battle, the party may be protected from the first ailment for 4 turns. Passive Phys DEF Up Lv1
Blood Fortune Consumes party's HP to raise ailment success rate. Buff Head Phys DEF Up Lv3
Allied Bonds When skills consume the user's HP, at the end of the turn, allies in their line recover TP. Passive Battle Instinct Lv3
Blood Fortune Lv3
Does not stack for multiple instances in a line.
Spirit Shield Consumes user's HP to raise one line's elemental defense for 3 turns. Buff Head DEF Up Lv5 Lv5 and 10 increase duration.
HP Up Raises max HP. Stat Up None
Limitless Charges for increased damage on next action, which can use other weapon skills. Charge Head HP Up Lv1
Black Sabbath Steals HP from enemy, restoring party HP but also transferring binds and ailments. Battle Head HP Up Lv10 Cannot steal more HP than total ally HP.
Mine Allows the user to find more resources while mining. Gather None