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The Force gauge is, similar to Boost, a way for party members in Etrian Odyssey II: Heroes of Lagaard and Etrian Odyssey 2 Untold: The Fafnir Knight to temporarily experience a surge in power. The system operates differently between the original Heroes of Lagaard and its remake.

Force Skills[]

In Heroes of Lagaard, the Force gauge is filled by different amounts depending on the action, and a character can get multiple increases in one turn: using a normal attack(+1), defending(+2), using a skill(+2), dealing or taking damage(+2), killing an enemy(+2).

When a party member dies, their Force gauge is reset. Escaping from battle removes 5 Force from all party members. Returning to town resets the Force gauges of all party members.

Once the gauge is full, their Force skill becomes available. Every class has a different Force skill related to their skillset, and it's available to use from the start.

Class Force Skill Description
Landsknecht All-Out Powerful cut attack to all enemies.
Survivalist Airwalk Raises the party's turn speed and evasion for 5 turns.
Protector Painless Negates all attacks on the party this turn.
Dark Hunter Dominate Fully binds 1 enemy. Low turn speed.
Medic H. Touch Fully heals and revives the party, dispelling all ailments on them.
Alchemist Eschaton Strong untyped attack to all enemies.
Troubadour Crusade Raises the party's ATK, DEF, and max HP for 5 turns.
Ronin Issen Slow but powerful cut attack to all enemies, may instakill.
Hexer Caprice Attempts to inflict all ailments to all enemies.
Gunner Riot Gun Powerful and fast stab attack to 1 enemy. Guaranteed stun.
War Magus Invoke Fully heals the party and raises their elemental defense.
Beast Salivall Heals all allies and cures their ailments.

Force Boost and Force Break[]

Force-2u

In The Fafnir Knight, the Force system is reworked, and split into two skills: Force Boost and Force Break. This reworked Force system is also reused in Etrian Odyssey Nexus.

Force Boost is a 3-turn buff that greatly affects the party member's performance in battle. It is counted separate from a buff, meaning it cannot be dispelled normally and doesn't occupy a buff slot. Enabling Force Boost also doesn't consume the user's turn, so they are free to act after switching it on.

Party members have their Force Gauge filled by a random amount between 5% and 15% after performing an action, and dying halves their current amount of Force. Unlike before, returning to town fully restores the party's Force Gauges. Using a Force Boost requires a full Force gauge, and when it expires (be it by turn limit, by death or by ending the battle), the party member's Force Gauge is fully depleted.

Force Break is a powerful skill that can only be used during a Force Boost. It is also very fast, often activating first in the turn and usually can only be outsped by other Force Breaks from faster characters. In exchange, it destroys the character's Force gauge, prematurely terminating Force Boost and also denying access to Force Boost or Break until the party returns to town. There are a few means of repairing a broken Force gauge in the middle of an expedition, but such means are often rare or difficult.

The Fafnir Knight[]

Class Force Boost
Force Break
Description
Landsknecht Full Charge For 3 turns, normal attacks and Sword/Axe skills always do critical hits.
Full Gain Powerful melee cut attack to one enemy.
Survivalist Illusion Step For 3 turns, raises evasion and adds a follow-up attack to Bow skills.
Summer Rain 16 random ranged stab attacks across all enemies. Max 4 hits per enemy.
Protector Shield Protect For 3 turns, allies defended by Guard skills take even less damage.
Perfect Defense Nulls all attacks to the party this turn.
Dark Hunter Trance For 3 turns, doubles all damage dealt to bound or ailing enemies.
Rose Prison Powerful melee cut attack to one enemy, may inflict head/arm/leg bind and poison.
Medic Steady Hands For 3 turns, increases the strength and speed of Healing skills while halving their TP cost.
Medical Miracle Revives and fully heals all allies, and cures all ailments and binds.
Alchemist Analysis For 3 turns, increases damage done when hitting elemental weaknesses.
Eschaton Powerful ranged almighty attack to all enemies.
Troubadour War Song For 3 turns, buffs on the party will not lose duration and cannot be dispelled.
Crusade Greatly increases the party's attack and defense this turn.
Ronin Immovable For 3 turns, Katana skill TP cost is halved and Stance will not lose duration or be dispelled.
Issen Powerful ranged cut attack to all enemies, may instakill.
Hexer Creeping Curse For 3 turns, increases bind/ailment rate and debuffs on enemies will not lose duration.
Black Mist Extends the duration of all binds and ailments on all enemies.
Gunner Action Boost For 3 turns, Gun skills activate twice. The second is weaker, but doesn't cost TP.
Supreme Bolt Powerful ranged stab attack to one enemy, will stun.
War Magus War Edge Power For 3 turns, War Edge skills have their added effects even if their target has no ailment.
Fairy Robe Heals the party, cures all ailments, binds and debuffs, and prevents all ailments, binds, and debuffs for the turn.
Beast Desperation For 3 turns, triples max HP. Fully heals the user on activation.
True Endurance Takes hits for the whole party this turn, prevents ailments and binds to the user, and endures all lethal damage with 1 HP remaining. Melee stab attack to all enemies at end of turn.
Sovereign Victory Vow For 3 turns, Order skills affect the whole party and have halved TP cost.
Proof of Nobility Restores the party's HP and TP.
Highlander Hero Battle For 3 turns, Spear skills are stronger and heals the party when doing damage.
Gae Bolg Powerful ranged attack to all enemies that cannot be resisted.
Fafnir Transform For 3 turns, increases attack and max HP at the cost of speed, and enables Transform-exclusive skills.
Ignition Ray Powerful ranged fire/ice/volt attack to one enemy.
Akashic Nova Powerful ranged fire/ice/volt attack to all enemies. Unlocked once fighting the Demi-Fafnir.

Etrian Odyssey Nexus[]

Class Force Boost
Force Break
Description
Protector Shield Protect For 3 turns, the damage reduction of Guard skills is boosted.
Painless Voids all damage to the party for this turn.
Medic Steady Hands For 3 turns, First Aid skills and act speed are boosted; TP costs halved.
Healing Touch Heals HP, revives, and cures party's binds/ailments/debuffs.
Survivalist Illusory Formation Raises the party's act speed and evasion for 3 turns.
Mirage Arrow Ranged stab attack to 1 enemy. Lowers hit rate and act speed for 3 turns.
Ronin Musou For 3 turns, user gains all Stance effects, even when they would normally be lost.
Issen Powerful ranged cut to all enemies. May instakill. Instakill rate increases on enemies at low HP.
Gunner Double Action For 3 turns, gun skills activate twice. The second is weaker, but costs no TP.
Riot Gun Powerful ranged stab attack to 1 enemy. Guaranteed stun.
War Magus War Edge Power For 3 turns, War Edge skill effects occur even if the targets have no ailments.
Fairy Robe Restores party HP and binds/ailments. Voids negative effects this turn.
Highlander Hero Battle For 3 turns, raises spear skill damage. Party recovers HP for damage dealt.
Gae Bolg Powerful ranged stab to all enemies. User recovers TP for damage dealt.
Sovereign Victory Vow For 3 turns, Order skills affect the whole party and have halved TP cost.
Proof of Nobility For this turn, party buffs cannot be lost, and certain ones have double effect.
Ninja Diversion Gambit Raises user's draw/evasion rate for 3 turns.
Toxic Mist Guaranteed poison on all enemies.
Zodiac Divination For 3 turns, Astrology skills are stronger and regain half their TP cost after use.
Astrosign Ranged fire + ice + volt attack to all enemies. Reduces party TP cost to 0 this turn.
Farmer Item Echo For 3 turns, the effect of a used item may activate a second time.
Final Secret Fills party Force Gauges to 100%. May recover gauge even after Force Break.
Shogun Unified Effort For 3 turns, increases MAX HP and all ATK for the entire party.
Decoy Party For this turn, all allies can negate enemy attacks once.
Landsknecht Trinity For 3 turns, increases the all ATK, hit rate, and act speed.
Full Charge Nulls attacks on user and increases all ATK/act speed until end of next turn.
Nightseeker Killing Intent For 3 turns, increases user's status ailment success rate and all ATK.
Disaster Powerful cut to 1 enemy. If target has a status ailment, ailment effect lengthens.
Arcanist Circle Paradise For 3 turns, user's bind/ailment rate rises, and Circles will not be dismissed.
Releasal Spell Removes all enemy buffs, and reverts their bind/ailment resistances to default.
Imperial Ignition Cools user's drive blade, preventing it from overheating for 3 turns.
Conversion Greatly restores user's TP, beyond MAX.
Harbinger Unending Armor For 3 turns, user's Miasma Armor will maintain duration and won't be dispelled.
Miasma Tsunami This turn, lowers all enemies' ATK/DEF, evade, act speed, and bind/ailment resistance.
Pugilist Bind Rush For 3 turns, raises bind rate and follows up on bound/ailing/stunned enemies.
Final Blow Powerful bash attack to 1 enemy. May bind head/arms/legs.
Hero Brave Heart For 3 turns, user's afterimages are more likely to spawn and have greater ATK.
Miracle Edge Ranged cut to all enemies, then restores party HP beyond MAX.
Vampire Undying Soul For 3 turns, the user survives mortal blows with 1 HP.
Ghastly March Revives party at 1 HP, then performs a ranged untyped multi-hit attack (allies revived +2) to 1 enemy.