The Force gauge is, similar to Boost, a way for party members in Etrian Odyssey II: Heroes of Lagaard and Etrian Odyssey 2 Untold: The Fafnir Knight to temporarily experience a surge in power. The system operates differently between the original Heroes of Lagaard and its remake.
Force Skills[]
In Heroes of Lagaard, the Force gauge is filled by different amounts depending on the action, and a character can get multiple increases in one turn: using a normal attack(+1), defending(+2), using a skill(+2), dealing or taking damage(+2), killing an enemy(+2).
When a party member dies, their Force gauge is reset. Escaping from battle removes 5 Force from all party members. Returning to town resets the Force gauges of all party members.
Once the gauge is full, their Force skill becomes available. Every class has a different Force skill related to their skillset, and it's available to use from the start.
| Class | Force Skill | Description |
|---|---|---|
| Landsknecht | All-Out | Powerful cut attack to all enemies. |
| Survivalist | Airwalk | Raises the party's turn speed and evasion for 5 turns. |
| Protector | Painless | Negates all attacks on the party this turn. |
| Dark Hunter | Dominate | Fully binds 1 enemy. Low turn speed. |
| Medic | H. Touch | Fully heals and revives the party, dispelling all ailments on them. |
| Alchemist | Eschaton | Strong untyped attack to all enemies. |
| Troubadour | Crusade | Raises the party's ATK, DEF, and max HP for 5 turns. |
| Ronin | Issen | Slow but powerful cut attack to all enemies, may instakill. |
| Hexer | Caprice | Attempts to inflict all ailments to all enemies. |
| Gunner | Riot Gun | Powerful and fast stab attack to 1 enemy. Guaranteed stun. |
| War Magus | Invoke | Fully heals the party and raises their elemental defense. |
| Beast | Salivall | Heals all allies and cures their ailments. |
Force Boost and Force Break[]

In The Fafnir Knight, the Force system is reworked, and split into two skills: Force Boost and Force Break. This reworked Force system is also reused in Etrian Odyssey Nexus.
Force Boost is a 3-turn buff that greatly affects the party member's performance in battle. It is counted separate from a buff, meaning it cannot be dispelled normally and doesn't occupy a buff slot. Enabling Force Boost also doesn't consume the user's turn, so they are free to act after switching it on.
Party members have their Force Gauge filled by a random amount between 5% and 15% after performing an action, and dying halves their current amount of Force. Unlike before, returning to town fully restores the party's Force Gauges. Using a Force Boost requires a full Force gauge, and when it expires (be it by turn limit, by death or by ending the battle), the party member's Force Gauge is fully depleted.
Force Break is a powerful skill that can only be used during a Force Boost. It is also very fast, often activating first in the turn and usually can only be outsped by other Force Breaks from faster characters. In exchange, it destroys the character's Force gauge, prematurely terminating Force Boost and also denying access to Force Boost or Break until the party returns to town. There are a few means of repairing a broken Force gauge in the middle of an expedition, but such means are often rare or difficult.
The Fafnir Knight[]
| Class | Force Boost Force Break |
Description |
|---|---|---|
| Landsknecht | Full Charge | For 3 turns, normal attacks and Sword/Axe skills always do critical hits. |
| Full Gain | Powerful melee cut attack to one enemy. | |
| Survivalist | Illusion Step | For 3 turns, raises evasion and adds a follow-up attack to Bow skills. |
| Summer Rain | 16 random ranged stab attacks across all enemies. Max 4 hits per enemy. | |
| Protector | Shield Protect | For 3 turns, allies defended by Guard skills take even less damage. |
| Perfect Defense | Nulls all attacks to the party this turn. | |
| Dark Hunter | Trance | For 3 turns, doubles all damage dealt to bound or ailing enemies. |
| Rose Prison | Powerful melee cut attack to one enemy, may inflict head/arm/leg bind and poison. | |
| Medic | Steady Hands | For 3 turns, increases the strength and speed of Healing skills while halving their TP cost. |
| Medical Miracle | Revives and fully heals all allies, and cures all ailments and binds. | |
| Alchemist | Analysis | For 3 turns, increases damage done when hitting elemental weaknesses. |
| Eschaton | Powerful ranged almighty attack to all enemies. | |
| Troubadour | War Song | For 3 turns, buffs on the party will not lose duration and cannot be dispelled. |
| Crusade | Greatly increases the party's attack and defense this turn. | |
| Ronin | Immovable | For 3 turns, Katana skill TP cost is halved and Stance will not lose duration or be dispelled. |
| Issen | Powerful ranged cut attack to all enemies, may instakill. | |
| Hexer | Creeping Curse | For 3 turns, increases bind/ailment rate and debuffs on enemies will not lose duration. |
| Black Mist | Extends the duration of all binds and ailments on all enemies. | |
| Gunner | Action Boost | For 3 turns, Gun skills activate twice. The second is weaker, but doesn't cost TP. |
| Supreme Bolt | Powerful ranged stab attack to one enemy, will stun. | |
| War Magus | War Edge Power | For 3 turns, War Edge skills have their added effects even if their target has no ailment. |
| Fairy Robe | Heals the party, cures all ailments, binds and debuffs, and prevents all ailments, binds, and debuffs for the turn. | |
| Beast | Desperation | For 3 turns, triples max HP. Fully heals the user on activation. |
| True Endurance | Takes hits for the whole party this turn, prevents ailments and binds to the user, and endures all lethal damage with 1 HP remaining. Melee stab attack to all enemies at end of turn. | |
| Sovereign | Victory Vow | For 3 turns, Order skills affect the whole party and have halved TP cost. |
| Proof of Nobility | Restores the party's HP and TP. | |
| Highlander | Hero Battle | For 3 turns, Spear skills are stronger and heals the party when doing damage. |
| Gae Bolg | Powerful ranged attack to all enemies that cannot be resisted. | |
| Fafnir | Transform | For 3 turns, increases attack and max HP at the cost of speed, and enables Transform-exclusive skills. |
| Ignition Ray | Powerful ranged fire/ice/volt attack to one enemy. | |
| Akashic Nova | Powerful ranged fire/ice/volt attack to all enemies. Unlocked once fighting the Demi-Fafnir. |
Etrian Odyssey Nexus[]
| Class | Force Boost Force Break |
Description |
|---|---|---|
| Protector | Shield Protect | For 3 turns, the damage reduction of Guard skills is boosted. |
| Painless | Voids all damage to the party for this turn. | |
| Medic | Steady Hands | For 3 turns, First Aid skills and act speed are boosted; TP costs halved. |
| Healing Touch | Heals HP, revives, and cures party's binds/ailments/debuffs. | |
| Survivalist | Illusory Formation | Raises the party's act speed and evasion for 3 turns. |
| Mirage Arrow | Ranged stab attack to 1 enemy. Lowers hit rate and act speed for 3 turns. | |
| Ronin | Musou | For 3 turns, user gains all Stance effects, even when they would normally be lost. |
| Issen | Powerful ranged cut to all enemies. May instakill. Instakill rate increases on enemies at low HP. | |
| Gunner | Double Action | For 3 turns, gun skills activate twice. The second is weaker, but costs no TP. |
| Riot Gun | Powerful ranged stab attack to 1 enemy. Guaranteed stun. | |
| War Magus | War Edge Power | For 3 turns, War Edge skill effects occur even if the targets have no ailments. |
| Fairy Robe | Restores party HP and binds/ailments. Voids negative effects this turn. | |
| Highlander | Hero Battle | For 3 turns, raises spear skill damage. Party recovers HP for damage dealt. |
| Gae Bolg | Powerful ranged stab to all enemies. User recovers TP for damage dealt. | |
| Sovereign | Victory Vow | For 3 turns, Order skills affect the whole party and have halved TP cost. |
| Proof of Nobility | For this turn, party buffs cannot be lost, and certain ones have double effect. | |
| Ninja | Diversion Gambit | Raises user's draw/evasion rate for 3 turns. |
| Toxic Mist | Guaranteed poison on all enemies. | |
| Zodiac | Divination | For 3 turns, Astrology skills are stronger and regain half their TP cost after use. |
| Astrosign | Ranged fire + ice + volt attack to all enemies. Reduces party TP cost to 0 this turn. | |
| Farmer | Item Echo | For 3 turns, the effect of a used item may activate a second time. |
| Final Secret | Fills party Force Gauges to 100%. May recover gauge even after Force Break. | |
| Shogun | Unified Effort | For 3 turns, increases MAX HP and all ATK for the entire party. |
| Decoy Party | For this turn, all allies can negate enemy attacks once. | |
| Landsknecht | Trinity | For 3 turns, increases the all ATK, hit rate, and act speed. |
| Full Charge | Nulls attacks on user and increases all ATK/act speed until end of next turn. | |
| Nightseeker | Killing Intent | For 3 turns, increases user's status ailment success rate and all ATK. |
| Disaster | Powerful cut to 1 enemy. If target has a status ailment, ailment effect lengthens. | |
| Arcanist | Circle Paradise | For 3 turns, user's bind/ailment rate rises, and Circles will not be dismissed. |
| Releasal Spell | Removes all enemy buffs, and reverts their bind/ailment resistances to default. | |
| Imperial | Ignition | Cools user's drive blade, preventing it from overheating for 3 turns. |
| Conversion | Greatly restores user's TP, beyond MAX. | |
| Harbinger | Unending Armor | For 3 turns, user's Miasma Armor will maintain duration and won't be dispelled. |
| Miasma Tsunami | This turn, lowers all enemies' ATK/DEF, evade, act speed, and bind/ailment resistance. | |
| Pugilist | Bind Rush | For 3 turns, raises bind rate and follows up on bound/ailing/stunned enemies. |
| Final Blow | Powerful bash attack to 1 enemy. May bind head/arms/legs. | |
| Hero | Brave Heart | For 3 turns, user's afterimages are more likely to spawn and have greater ATK. |
| Miracle Edge | Ranged cut to all enemies, then restores party HP beyond MAX. | |
| Vampire | Undying Soul | For 3 turns, the user survives mortal blows with 1 HP. |
| Ghastly March | Revives party at 1 HP, then performs a ranged untyped multi-hit attack (allies revived +2) to 1 enemy. |
| v · t · eEtrian Odyssey II: Heroes of Lagaard |
|---|
Info Monsters • Weapons • Armor • Accessories • Consumables • Items • Quests • Maps • Force
Ancient Forest • Auburn Thicket • Frozen Grounds • Petal Bridge • Heavenly Keep • Forbidden Wood
Landsknecht • Survivalist • Protector • Dark Hunter • Medic • Alchemist • Troubadour • Ronin • Hexer • Gunner • War Magus • Beast
|
| v · t · eEtrian Odyssey 2 Untold: The Fafnir Knight |
|---|
Info Monsters • Weapons • Armor • Items • Accessories • Quests • Maps • Force • Floor Jump • Grimoire Stone
Ancient Forest • Auburn Thicket • Frozen Grounds • Petal Bridge • Heavenly Keep • Forbidden Wood • Ginnungagap • Dark Paradise
Characters Fafnir Knight • Flavio • Arianna Caledonia • Bertrand de Gervaise • Chloe • Regina Dubois • Artelinde • Der Freischutz
Landsknecht • Survivalist • Protector • Dark Hunter • Medic • Alchemist • Troubadour • Ronin • Hexer • Gunner • War Magus • Beast • Sovereign • Fafnir • Highlander
|
| v · t · eEtrian Odyssey Nexus |
|---|
Info Missions • Quests • Weapons • Armor • Accessories • Items • Materials • Monsters • Locations • Force • Subclass
Protector • Medic • Survivalist • Ronin • Gunner • War Magus • Highlander • Sovereign • Ninja • ZodiacFarmer • Shogun • Landsknecht • Nightseeker • Arcanist • Imperial • Harbinger • Pugilist • Hero |