Etrian Odyssey Nexus
Etrian Odyssey Nexus Logo
Developer(s) Atlus
Publisher(s) Atlus
Designer(s) Yuji Himukai
Composer(s) Yuzo Koshiro
Platform(s) Nintendo 3DS
Release Date JP: August 2 2018

NA: February 5 2019
EU: February 5 2019

Genre(s) Role-Playing
Mode(s) Single-Player
Rating(s) CERO: B

PEGI: 12

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Etrian Odyssey Nexus (世界樹の迷宮X Sekaiju no Meikyū Cross) is the sixth mainline installment in the Etrian Odyssey series. As the last Etrian game on the 3DS, Nexus brings together elements from all 5 mainline games. A total of 18 returning classes are available as party members, with a 19th class - the Hero - being the game's new addition. Dungeons from all across the series make a return, featuring new renditions of old themes to befit the 3DS's sound system.


A royal decree from Princess Persephone of Lemuria has gathered the realm's greatest explorers to the floating city of Maginia. These explorers will plunge into the mysteries of the Lemuria archipelago and its Yggdrasil Tree seeking treasure and glory.


The game takes the interface and character stat system from Etrian Odyssey V. Magic attack and magic defense, rather than being universally governed by TEC, are now dictated by INT and WIS respectively. Stat caps are 255 instead of 99. Weapons can be forged to improve their stats and even unlock and improve stat bonuses or skills tied to them.

Character portraits can be freely selected regardless of the party member's class, and the game's default portraits on top of returning ones from V feature color customizability for the character's skin, hair, and eyes. The player can assign a voicebank to a character on creation.

The Force system and subclassing makes a return for this game. Each class comes with their own Force Boost and Break, and past the midway point, subclassing becomes available, which allows a character to gain skills from another class. Skill progression is split into three pages: Novice skills are available immediately, Veteran only past level 20, Master past level 40. Skill caps and requirements are low to facilitate skill point management with subclassing.

Players can switch between four difficulty settings Picnic, Standard, Expert, and Heroic. Heroic is functionally identical to Expert, but once the player sets the difficulty to that they cannot shift to any easier difficulty in this playthrough.

The game takes an adaptation of the overworld from IV to express its strata, as opposed to a single extensive dungeon that the player works through like the other mainline games. On exiting Maginia, the player is taken to a world map where they can select a dungeon to explore. Main dungeons usually last three floors, and from time to time with plot-based or NPC-related events, the player also unlocks sub-dungeons. Sub-dungeons are much shorter, only having a single floor, but are also home to an optional boss at the end.

After clearing main dungeons, the player unlocks a gather point where they can collect materials found within the related dungeon without needing to actually enter it. Materials can range from monster drops, gathered items, and even conditional or rare drops. However, occasionally an overworld FOE will show up, rendering the gather points it has visited temporarily inaccessible until it is defeated.


There are nineteen classes and one pseudo-class included in Etrian Odyssey Nexus.


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