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Etrian Odyssey Wiki
Emerald Copse (EMD)
Found at a travertine terrace, filled with sparkling emerald groundwater. Used as a limestone quarry for Chano Industries
Dungeon description, Emerald Copse


Emerald Copse is the 2nd Dungeon in Etrian Mystery Dungeon. It is unlocked after finishing the 1st Dungeon. This dungeon has two versions, a normal version, and an extended version when all dungeons have been completed.

Normal dungeon

This dungeon has 7 floors, the last floor being that of the boss and the geomagnetic pole allowing to return to Aslarga. You can build fort up to B3F and it is possible to build 2 forts in this dungeon.

Extended dungeon

After completing every dungeon in the game, this dungeon is modified. By destroying all the forts in the dungeon and returning to the dungeon the message "Something feels different... You wonder if you are being overcautious." is displayed. The dungeons modified in this way are the first 6 Branches and they are expanded to 99 floors.

At the bottom of the dungeon, there is a treasure room closed by a door. To open the door, it is necessary to use a Key, which can be bought from Lizley for 4000en, or found in dungeons. It is not possible to use the Wanderer's Dig skill to dig the walls and enter the room. Behind this door there are 9 Wandering Boxes. In these Boxes you can find Yggdrasil Leaf, White Potion, Golden Potion, Amrita II, Armory Scroll, Guard Scroll, Books or Iron Ornament.

The extended dungeon has 99 floors, the last floor being that of treasure room and the geomagnetic pole allowing to return to Aslarga. You can build fort up to B89F and it is possible to build 2 forts in this dungeon. There can be up to 4 DOEs at the same time in the dungeon. Enemies become stronger as you descend into the dungeon, however there is no message warning of the monsters' increase in power as opposed to the other dungeons.

Gather Points[]

B3F-B6F (Normal dungeon) & B4F-B19F (Extended dungeon)

  • Mine: Cyanite, Iridescent Ore, Corundum, Dolomite.
  • Chop: Sturdy Timber, Teak Wood, Guaiacum Wood, Mahogany.
  • Take: Forest Aloe, Small Flower, Mint, Crane Ginseng.

Items[]

Ental[]

  • Normal Dungeon: There can be between 101 and 245 en on the ground.
  • Extended dungeon: There can be between 102 and 448 en on the ground.

Bottles & Other[]

  • On the ground in both normal and extended dungeon : Medica, Glutton Potion, Sleeping Pill, Antidote Pill, Eye Drops, Quick Salve, Yggdrasil Leaf, Ariadne Thread.
  • On the ground only in the extended dungeon : Medica II, Poison Pill, Confusion Pill, Paralysis Pill, Slow Salve, Demon Breath, White Potion, Key.
  • In the treasure room at the bottom of the Extended dungeon : Yggdrasil Leaf, White Potion, Golden Potion, Amrita II.

Scrolls[]

  • On the ground in both normal and extended dungeon : Light Scroll, Armory Scroll, Confuse Scroll, Sleep Scroll, Whirl Scroll, Recall Scroll, Healing Scroll.
  • On the ground only in the extended dungeon : Guard Scroll, Gilding Scroll, Spectre Scroll, Safety Scroll, Yeast Scroll, Hoard Scroll, Recover Scroll, Restore Scroll, Nullify Scroll.
  • In the treasure room at the bottom of the Extended dungeon : Armory Scroll, Guard Scroll.

Sigils[]

  • On the ground in both normal and extended dungeon : Stun Sigil, Sealing Sigil, Blowback Sigil, Fireball Sigil, Icicle Sigil, Shocking Sigil.
  • On the ground only in the extended dungeon : Escape Sigil, Haste Sigil, Delaying Sigil, Disarm Sigil, Pain Sigil.

Books[]

Extended Dungeon Only : All Books can be found in the treasure room at the end of the extended dungeon.

Equipments[]

The equipment is located in Wandering Boxes, in hidden rooms, or for accessories, on the ground.

  • Weapons : Short Sword, Broadsword, Crushing Club, Light Mace, Rod, Dagger, Fleuret, Hakenbuechse, Handcannon.
  • Shields : Buckler, Targe, Round Shield.
  • Headgear : Kettle Hat, Barrette.
  • Armors : Scale Mail, Lorica Squamata, Haubergeon, Leaf Tunic, Scale Jerkin, Chemise.
  • Armwear : Light Muffs, Hair Mittens.
  • Footwear : Chain Greaves, Strap Shoes.
  • Accessories :
    • On the ground only in the Extended Dungeon : Rabbit Amulet, Aim Goggles, Lively Belt, Fire Charm, Ice Charm, Bolt Charm, Slash Charm, Stab Charm, Bash Charm, Explosion Charm, Farsight Orb, Critical Belt.
    • In the treasure room at the bottom of the Extended dungeon : Iron Ornament.

Traps[]

Normal dungeon[]

  • Arrow Trap
  • Boulder Trap
  • Slumber Trap
  • Slowness Trap
  • Wrecker Trap

Extended dungeon[]

  • Arrow Trap
  • Binding Trap (After B50F)
  • Boulder Trap
  • Curse Trap (After B50F)
  • Dart Trap (After B50F)
  • Demon Gate (After B50F)
  • Disarm Trap (After B50F)
  • Enervation Trap (After B50F)
  • Giant Bomb (After B50F)
  • Mute Trap (After B50F)
  • Slowness Trap
  • Slumber Trap
  • Small Bomb (After B50F)
  • Spinning Trap (After B50F)
  • Summon Trap (After B50F)
  • Teleport Trap (After B50F)
  • Trap Multiplier (After B50F)
  • Vine Trap (After B50F)
  • Wrecker Trap

Monsters[]

Normal dungeon[]

Extended dungeon[]

DOEs[]

Normal dungeon[]

  • None

Extended dungeon[]

Bosses[]

Gallery[]