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"Their long whips are useful in weakening their foes. Proper use of a Dark Hunter greatly expands your options in battle."
Dark Hunter description, Etrian Odyssey 2 Untold: The Fafnir Knight

EO1DarkHunter

Foreboding appearance complimented by foreboding power, the Dark Hunter's appearance will surely give their foes a fright.

The Dark Hunter (ダークハンター) is a specialized whip and sword-wielding class, with the capabilities to debilitate their enemies with skillful strikes. With their high-speed, their debilitation can push the difference between loss and victory. Whether it's a dangerous F.O.E. or a local monster, the Dark Hunter has an arsenal capable of taking them all down to the party's size. Unlike their brother the Hexer, the Dark Hunter is best suited for the front line, though not as suited for close-quarter combat as their brother the Landsknecht. However, utilizing their baiting and disguising abilities, the Dark Hunter can become virtually untargetable by the enemy.

Profile[]

Masters of deception, the Dark Hunter can punish their enemies to bend to their will before going in for the kill. With their skill with the whip, they can completely immobilize an enemy before taking it's life force for themselves. If a Dark Hunter decides to take up the blade instead, they can deliver powerful blows to the enemy's nerves, destroying them from the inside-out. While their power is more than welcome, it comes two-face, as the Dark Hunter is capable of baiting enemy fury with their own comrades.

  • Strengths: Varied methods of debilitation with decent combat prowess, making them formidable despite their flaws. Their naturally high Luck allows them to deliver punishing blows frequently, with excellent precision thanks to their high Agility.
  • Weaknesses: Meager defenses and relatively high TP costs, making them guzzle TP during their earlier stages.

Stat Progression[]

Main article: Dark Hunter/Stats#EO1
Level HP TP STR TEC VIT AGI LUC
1 23 11 8 9 7 9 7
30 188 64 35 39 31 39 31
50 333 100 54 60 48 60 48
70 484 136 68 75 60 75 60

Skills[]

Skill Description Type Prerequisite
HP Up Increase maximum HP. Stat Increase Available at Start
TP Up Increase maximum TP. Stat Increase Available at Start
ATK Up Increase physical damage in battle. Stat Increase Available at Start
Whips Increase whip damage. Stat Increase Available at Start
Swords Increase sword damage. Stat Increase Available at Start
Boost Up Increase the improvement gained when boosted. Passive ATK Up Lv.3
Fury Increase damage dealt when HP is low. Passive ATK Up Lv.5
Cloak Hide in the shadows so the enemy won’t target you. Defensive Skill TP Up Lv.3
Viper Whip attack with a chance of poisoning the enemy. Debilitation Whip Skill Whips Lv.1
Gag Whip attack with a chance of binding the enemy’s head. Binding Whip Skill Whips Lv.2
Shackles Whip attack with a chance of binding the enemy’s legs. Whips Lv.3
Cuffs Whip attack with a chance of binding the enemy’s arms. Whips Lv.4
Ecstasy Whip skill that does incredible damage to totally bound enemies. Offensive Whip Skill Whips Lv.5
ATK Up Lv.5
Climax Whip skill that may kill and drain enemies with low HP. Offensive Whip Skill Whips Lv.10
Hypnos Sword stab with a chance of putting the enemy to sleep. Debilitation Sword Skill Swords Lv.1
Nerve Sword stab at the enemy’s nerves with a chance of paralyzing it. Swords Lv.2
Mirage Sword stab at the enemy’s skull with a chance of confusing it. Swords Lv.3
Drain Sword stab that drains the enemy’s HP through the blade. Offensive Sword Skill Swords Lv.4
Bait Sword skill that uses comrades on either side to bait a trap. Offensive Sword Skill Swords Lv.5
ATK Up Lv.5
Petrify Sword stab at the enemy’s muscles with a chance of stoning. Debilitation Sword Skill Swords Lv.10
Take Gather plants for materials at item points. Gather Available at Start

Profile[]

Similar to their capabilities in Etrian Odyssey, the Dark Hunter returns with a enhanced arsenal, granting them the ability to better punish their foes should they breach through their various methods of self-defense. Bait is no longer restricted to swords, Ecstasy now works on unbound enemies, and several of their ailment-related skills got reworked. Should they take too much damage, their damage output sharply increases, showing off an inner strength never before seen.

  • Strengths: Varied methods of debilitation with decent combat prowess, making them formidable despite their flaws. Their naturally high agility allows them to deliver blows frequently, with excellent precision.
  • Weaknesses: Meager defenses and relatively high TP costs, making them guzzle TP during their earlier stages unless rectified through the use of grimoire stones. Lack of area attacks. With their slightly below average Luck growths, they may need outside assistance or Luck boosting gear to assist with ailment or bind infliction.

Stat Progression[]

Main article: Dark Hunter/Stats#EOU
Level HP TP STR TEC VIT AGI LUC
1 33 22 9 7 7 10 7
30 134 84 22 18 18 23 17
70 329 194 44 39 36 45 34
99 511 290 61 55 50 62 47

Skills[]

Skill Description Type Prerequisite
Whip Mastery Enables Whip skills and increases damage dealt with whips. Mastery Available at Start
Gag Melee cut attack to 1 enemy, may bind head. Whip Whip Mastery Lv1
Shackles Melee cut attack to 1 enemy, may bind legs.
Cuffs Melee cut attack to 1 enemy, may bind arms.
Ecstasy Melee cut attack to 1 enemy. Damage raises with each bind it has. Whip Gag Lv7
Cuffs Lv7
Shackles Lv7
Viper Melee cut attack to 1 enemy, may poison. Whip Whip Mastery Lv5
Climax Melee cut attack to 1 enemy. Drains HP and may kill enemies under 40% HP. Whip Whip Mastery Lv10
Viper Lv3
Sword Mastery Enables Sword skills and increases damage dealt with swords. Mastery Available at Start
Hypno Bite Melee cut attack to 1 enemy, may induce sleep. Sword Sword Mastery Lv1
Nerve Bite Melee cut attack to 1 enemy, may paralyze.
Mirage Bite Melee cut attack to 1 enemy, may cause panic.
Soul Liberator Melee cut attack to 1 enemy with increased power to ailing enemies. Removes ailment after it hits. Sword Hypno Bite Lv7
Nerve Bite Lv7
Mirage Bite Lv7
Drain Bite Melee cut attack to 1 enemy, absorbs HP. Sword Sword Mastery Lv5
Catastrophe Melee cut attack to 1 enemy, may petrify. Ailment success rate increases next turn if it fails. Sword Sword Mastery Lv10
Drain Bite Lv3
ATK Up Raises physical attack. Stat Up Available at Start
Boost Up Raises the rate of Boost Gauge gain. Passive ATK Up Lv3
Wrath's Might Raises damage when below 30% HP. HP threshold increases with level. Passive ATK Up Lv5
Bait Places traps on allies to either side that counters physical attacks to them. Attack Boost Up Lv3
Wrath's Might Lv3
TP Up Raises maximum TP. Stat Up Available at Start
Bind Heart Lowers an enemy's turn speed for 3 turns. Support TP Up Lv1
Shadow Veil Lowers the chance of being targeted for 3 turns. Support TP Up Lv3
Dark Curse May inflict Curse upon all enemies. Support Bind Heart Lv2
Shadow Veil Lv2
HP Up Raises maximum HP. Stat Up Available at Start
Take Allows the user to find more resources while taking. Gather Available at Start

Grimoire Stones[]

Skills to generate and pass:

  • Drain Bite: Give Sword users the ability to heal themselves.
  • Wrath's Might: An incredibly powerful offensive staple that can also be augmented through Stones.
  • Viper: Poison damage scales off the user's TEC and can be one of the strongest sources of poison in the game.
  • Boost Up: When combined with Action Boost from the Gunner, the Boost Gauge can rapidly refill.

Skills best given to Dark Hunters:

  • Triple Charge (Landsknecht): Raises damage and ailment potential, saving on TP.
  • Falcon Slash/Tornado (Landsknecht): Area damage for Sword Dark Hunters.
  • Limitless (Highlander): Allows a Dark Hunter to access both Sword and Whip skills for greater utility.
  • Action Boost (Gunner): Combined with a maxed-out Boost Up, a Dark Hunter can easily restore up to half the Boost Gauge in 2 turns.

Profile[]

Similar to their capabilities in Etrian Odyssey, the Dark Hunter returns with new powers that allow them to better hinder their foes. With their deadly traps and ability to bait enemies into triggering powerful counterattacks, the Dark Hunter punishes anything that dares to oppose their might. Thanks to their furthered training in debilitation, they attained the ability to resist the very ailments and binds that they dish out to the enemies.

  • Strengths: Varied methods of debilitation with decent combat prowess, making them formidable despite their flaws. Their naturally high Luck allows them to deliver punishing blows frequently, with excellent precision thanks to their high Agility. Capable of returning blows with sheer destructive force.
  • Weaknesses: Meager defenses and relatively high TP costs, making them guzzle TP during their earlier stages.
  • Force - Dominate: Using every binding technique at its disposal, the dark hunter will fully bind a single enemy, rendering it completely incapable of acting in battle.

Stat Progression[]

Main article: Dark Hunter/Stats#EO2
Level HP TP STR TEC VIT AGI LUC
1 42 26 7 5 5 5 5
30 207 79 27 19 26 27 15
70 503 151 60 36 51 54 33
99 731 330 77 53 69 73 51

Skills[]

Skill Description Type Prerequisite
HP Up Increase maximum HP. Stat Increase Available at Start
TP Up Increase maximum TP.
STR Up Increase strength.
TEC Up Increase technique.
VIT Up Increase vitality.
AGI Up Increase agility.
LUC Up Increase luck.
Esc Up Increase chances of successfully escaping from battle. Stat Increase Available at Start
Whips Needed to learn whip skills. Mastery Skill Available at Start
Swords Needed to learn sword skills. Mastery Skill Available at Start
Antisick Intensive training allows the user to resist status ailments. Passive Unbind Lv.3
Antibind Indomitable will allows the user to resist being bound.
Viper Whip slash with a chance of poisoning the enemy. Debilitation Whip Skill Whips Lv.1
Shackles Whip slash with a chance of binding the enemy's legs. Binding Whip Skill Whips Lv.2
Cuffs Whip slash with a chance of binding the enemy's arms. Whips Lv.3
Gag Whip slash with a chance of binding the enemy's head. Whips Lv.4
Ecstasy Whip slash that does incredible damage to totally bound enemies. Offensive Whip Skill Whips Lv.8
STR Up Lv.5
Climax Whip slash that may kill and drain enemies with low HP. Offensive Whip Skill Whips Lv.6
Hypnos Sword stab with a chance of putting the enemy to sleep. Debilitation Sword Skill Swords Lv.1
Nerve Sword stab at the enemy's nerves with a chance of paralyzing it. Swords Lv.2
Mirage Sword stab at the enemy's skull with a chance of confusing it. Swords Lv.3
Drain Sword stab that drains the enemy's HP through the blade. Offensive Sword Skill Swords Lv.4
Petrify Sword stab at the enemy's muscles with a chance of stoning. Debilitation Sword Skill Swords Lv.6
Bait Uses comrades on either side as bait for physical attacks. Offensive Skill Swords Lv.8
Whips Lv.8
Magibait Uses comrades on either side as bait for elemental attacks.
Unbind Removes bindings from one party member. Recovery Skill TEC Up Lv.1
Racket Loud noises draw FOEs to the spot where the skill is used. Field Skill Available at Start
Chop Chop wood for materials at item points. Gather Available at Start

Profile[]

Similar to their capabilities in Etrian Odyssey, the Dark Hunter returns with an altered arsenal. Though some of their skills have lost their potency, they're now far more versatile, allowing them to spread inflicted ailments to other enemies and punishing those with ailing allies. With advanced training, the Dark Hunter can trade an enemy's ailments for a powerful attack, all while heavily punishing those afflicted by the Dark Hunter's cruelty through deep-routed debilitation that saps an enemy's strength merely for being inflicted by an ailment. Should their ailments be unsuccessful in landing, the chances of a successful infliction increases with each failure, allowing them to make a decisive comeback. Their stat distribution also offers a good balance of strength, agility, vitality, and luck, allowing them to switch to various different classes with ease.

  • Strengths: Varied methods of debilitation with decent combat prowess, making them formidable despite their flaws. Their naturally high Luck allows them to deliver punishing blows frequently, with excellent precision thanks to their high Agility.
  • Weaknesses: Meager defenses and relatively high TP costs, making them guzzle TP during their earlier stages unless rectified through the use of grimoire stones. Lack of area attacks.
  • Force Boost - Trance: Doubles damage dealt to enemies with any binds or ailments for 3 turns.
  • Force Break - Rose Prison (uses arms): Melee cut attack with high chance of head/arm/leg bind & poison.

Stat Progression[]

Main article: Dark Hunter/Stats#EO2U
Level HP TP STR TEC VIT AGI LUC
1 33 22 9 4 7 9 8
30 134 126 23 11 18 22 21
70 329 294 47 23 36 45 44
99 511 396 66 32 50 62 62

Skills[]

Skill Description Type Prerequisite Extra
Whip Mastery Enables Whip skills and increases damage dealt with whips. Mastery Available at Start
Gag
HD-ABindHD-STRHD-LUC
Melee cut attack to 1 enemy, may bind head. Whip Whip Mastery Lv1 Lv5 and 10 increase bind rate.
Cuffs
HD-ABindHD-STRHD-LUC
Melee cut attack to 1 enemy, may bind arms.
Shackles
HD-ABindHD-STRHD-LUC
Melee cut attack to 1 enemy, may bind legs.
Ecstasy
HD-ABindHD-STR
Melee cut attack to 1 enemy. Damage increases with number of binds it has. Whip Gag Lv7
Cuffs Lv7
Shackles Lv7
Viper
HD-ABindHD-STRHD-LUC
Melee cut attack to 1 enemy, may poison. Whip Whip Mastery Lv5 Lv5 and 10 increase poison rate.
Crimson Rouge
HD-ABindHD-STRHD-LUC
Melee cut attack to 1 enemy. If bound, may spread binds to adjacent enemies. Whip Whip Mastery Lv10 Lv5 and 10 increase bind rate.
Sword Mastery Enables Sword skills and raises damage dealt with swords. Mastery Available at Start
Hypno Bite
HD-ABindHD-STRHD-LUC
Melee cut attack to 1 enemy, may induce sleep. Sword Sword Mastery Lv1 Lv5 and 10 increase infliction rate.
Nerve Bite
HD-ABindHD-STRHD-LUC
Melee cut attack to 1 enemy, may paralyze.
Mirage Bite
HD-ABindHD-STRHD-LUC
Melee cut attack to 1 enemy, may induce confusion.
Soul Liberator
HD-ABindHD-STR
Melee cut attack to 1 enemy with increased power to ailing enemies. Removes ailment after it hits. Sword Hypno Bite Lv7
Nerve Bite Lv7
Mirage Bite Lv7
Damage to ailing enemies x3.5
Drain Bite
HD-ABindHD-STR
Melee cut attack that absorbs some HP when dealing damage. Sword Sword Mastery Lv5
Scorpion
HD-ABindHD-STRHD-LUC
Melee cut attack with splash damage; may petrify if adjacent enemies have ailments. Sword Sword Mastery Lv10 Lv5 and 10 increase infliction rate.
HP Up Increases max HP. Stat Up Available at Start
Temptation
HD-HBindHD-LUC
May immobilize and lower defense of 1 enemy this turn. Debuff HP Up Lv4 Defense debuff only applies if stun succeeds. Lv5 and 10 increase speed and debuff strength.
TP Up Increases max TP. Stat Up Available at Start
Bind Heart
HD-HBind
Lowers evade rate for 3 turns. Strong against enemies with binds/ailments. Debuff TP Up Lv4 Lv5 and 10 increase duration.
Phys ATK Up Increases physical ATK. Stat Up Available at Start
Attack Bait
HD-ABindHD-STR
Counter with cut attack against enemies using physical attacks on user or adjacent allies. Battle Phys ATK Up Lv10 Lv5 and 10 decrease counter activation penalty. Lv10 increases max counters.
Elemental Bait
HD-ABindHD-STR
Counter with cut attack against enemies using elemental attacks on user or adjacent allies.
Curb ATK Up Increases bind/ailment success rate. Stat Increase Available at Start
Snake Eyes
HD-HBind
Lowers enemy's physical DEF for 3 turns. Strong against enemies with binds/ailments. Debuff Curb ATK Up Lv3 Lv5 and 10 increase duration.
Perseverance Raises success rate of binds, ailments, stuns, and insta-kills after failing previous turn. Passive Snake Eyes Lv5
Chop Allows the user to find more resources while chopping. Gather Available at Start

Grimoire Stones[]

Skills to generate and pass:

  • All Sword Skills: These can be used to their full extent with other sword-wielding party members, including War Magus.
  • Perseverance: Important for ailment-reliant party members like Hexers.

Skills best given to Dark Hunters:

  • Triple Charge (Landsknecht): Raises damage and ailment potential, saving on TP.
  • Charge (Enemy Skill): Raises damage more for cheap TP, for coordinating with Force Boost and/or Soul Liberator.
  • Elemental Sabres (Fafnir): Reliable source of elemental damage for Sword Dark Hunters.
  • Weapon Free/Limitless (Fafnir/Highlander): Allows Dark Hunters access to both Sword and Whip skills for greater utility.
  • Headcut, Armcut, Legcut (War Magus): Allows Sword Dark Hunters to also inflict binds.

Gallery[]

Trivia[]

  • This is one of the four classes from the first two games which have the same name in both English and Japanese versions, the other three being Medic, Alchemist and Gunner.
  • Even though the official profile states that their force skill in Etrian Odyssey II is Bondage, its in-game name is Dominate.


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