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Dancer

Website image for Dancer.

The Dancer excels in the art of performance, be it with entrancing motions or skillful sweeps of a sword. With a sense of grace, they can attack enemies alongside their comrades, as well as perform eloquent dances that boost the morale, as well as the prowess, of their comrades in the heat of battle. Their dances can even heal an ally's wounds during battle or cure them of any status ailment. The sword is their greatest comrade, but their various dances are their greatest asset.

Overview[]

Akin to Troubadours in the first two games, Dancers can wield swords and bows, have a relatively even stat spread, and support the party with buffs and healing through their Tango and Waltz skills. Unlike Troubadours, their buffs apply to themselves but will constantly check the line they are on, allowing a Dancer to shift back and forth between the rows to lend their aid to whoever needs it on demand. Offensively, they specialize in making many normal attacks at once through the use of their Samba skills and Sword Dance allowing them to abuse additional effects granted by a weapon's forge effect. They are also the only class to affect the Burst Gauge, with their Dance Mastery speeding up the rate at which the Burst Gauge fills and Burst Saver allowing them to retain some of the Burst Gauge when using a Burst skill.

  • Strengths: Great ability to support, buff, and heal. Buffs do not consume slots on other party members, and best source of removing ailments and binds.
  • Weaknesses: Meager damage capability.

Stat Progression[]

Main article: Dancer/Stats#EO4
Level HP TP STR TEC VIT AGI LUC
1 42 33 6 7 6 8 6
35 192 135 25 30 25 34 25
70 347 240 45 54 45 61 45
99 476 302 61 71 58 78 62

Skill Tree[]

Skill Description Type Prerequisites Extra
NOVICE
Proficiency Make all dances last one turn longer. Class None
Regen Waltz Your line recovers HP at the end of a turn for 3 turns. Dance None
Refresh Waltz Your line recovers from ailments at the end of a turn for 3 turns. Regen Waltz Lv3 Level to reduce cost.
Attack Tango Your line's physical attack power is increased for 3 turns. Dance None
Guard Tango Your line's physical defense is increased for 3 turns. Attack Tango Lv3
Counter Samba Chance of attacking when an enemy strikes your line for 3 turns. Dance None Level to also increase damage and accuracy of counterattacks.
Chase Samba Follow up attacks by allies on your line for 3 turns. Counter Samba Lv3 Level to also increase chase damage and accuracy.
Fan Dance Increases your evasion rate. Passive None Does not stack with Speed Boost.
Mineralogy Greater chance of finding extra minerals when mining. Passive None
VETERAN
Expertise Make all dances last an additional turn longer. Class Proficiency
Freedom Waltz Removes binds for your line at the end of a turn for 3 turns. Dance Refresh Waltz Lv1 Level to reduce cost.
Healing Step Restores some HP to the entire party when dancing a Waltz. Freedom Waltz Lv2
Energy Tango The TP cost of skills is decreased for your line for 3 turns. Dance Guard Tango Lv1
Wide Dance Used during Tango. Last Waltz/Tango/Samba affects all allies this turn. Energy Tango Lv2
Trick Samba Allies in your line will follow up your attacks for 3 turns. Dance Chase Samba Lv1 Level to also increase chase damage and accuracy.
Rush Dance Used during Samba. You will follow up all allies' attacks this turn. Trick Samba Lv2 Level to increase number of chases, accuracy and damage.
Sword Dance Chance of performing multiple attacks when performing a normal attack. Passive Fan Dance Lv3 Level to also raise maximum number of hits.
Burst Saver Chance of expending 1 less Burst gauge when you use a Burst Skill. Passive None
Lucky Chef Increases LUC gains from cooked food. Sky None
MASTER
Enlightenment Make all dances last an additional turn longer. Class Expertise
Quick Step Select an ally you wish to act first at the beginning of a turn. Special None Level to reduce cost.
Beat Dance When you dance a Waltz, Tango, and Samba, entire party attacks 1 enemy. Dance None Level to increase accuracy and damage. Damage by each member depends on their stats.
Dance Mastery While Waltz, Tango, or Samba is in effect, the Burst Gauge fills faster. Passive Beat Dance Lv3
Speed Boost Increases your action speed, hit rate, and evasion rate. Passive None Does not stack with Fan Dance; also does not raise evasion.
Mist Dance Chance of stunning an enemy when performing a normal attack. Passive Sword Dance Lv3

Subclassing[]

Subclasses for Dancer[]

Dancers have fairly limited subclassing options due to their role and how they work; the ones viable for them, however, can prove to be excellent with good execution. Some subclass examples are:

  • Nightseeker: Blade Flurry and Follow Trace have wonderful synergy with Sword Dance and Mist Dance and are excellent for stuns and and extra hits, especially if triggered off their own Chase Samba and Rush Dance.
  • Sniper: The Dancer's Chase skills combined with Sword Dance results in the Dancer attacking multiple times. Bullseye will increase the critical chance, resulting in a Dancer landing more critical hits as they follow up on their allies. Backrow Dancers can also take up a bow to utilize the Sniper's offensive skills and unleash a flurry of arrows with their normal attack.
  • Medic: Recommended if you're going for Waltzes more than other dance skills, as subclassing a Medic increases their healing effectiveness and grants them other ways of good support. Their speed will allow a quick Full Heal or Revive in cases of emergency and also grant a nice TP Boost. The Dancer's respectable Tec growth also lets the other healing spells work well.
  • Bushi: If you want to improve Dancer's offensive abilities in raw damage output, you can opt for a Bushi subclass. Blood Surge/Deep Breath and their excellent passives will allow you to pack some great numbers in damage and will net you a bit of HP/TP thanks to the aforementioned skills. Ferocity paired with multiple hits from Sword Dance can allow a Dancer to rapidly regain HP, and Endure shakes off a lethal blow to keep the Dancers going.

Dancers as Subclass[]

Dancers offer a flexible array of support skills for both healers and attackers - various classes can choose to focus on entirely different lines of skills despite all of them holding a Dancer subclass.

  • Nightseekers synergize Sword Dance and Mist Dance with their Blade Flurry passive, allowing them to rack up 2 to 8 normal attacks in one go. This damage can only go higher if any of their weapons can inflict ailments. Note that Foul Mastery and the Nightseeker class skills don't trigger off stunning or stunned enemies. Attack Tango can also be thrown in to increase damage. Just be mindful that Fan Dance doesn't stack with Speed Boost in either class' skill tree.
  • Fortresses gain several support skills off Regen/Refresh/Freedom Waltz, allowing them to provide passive healing on turns where they don't need to defend the party. Fan Dance offers a great boost to evasion, and when combined with the Fortress' Guard Mastery, results in a Fortress negating more damage when they throw up a Party Shield against an area attack.
  • Medics gain the use of Refresh/Freedom Waltz that can let them constantly shake off debilitating binds and ailments, up to the feared petrify, and allow them to save time that would be otherwise spent on Refresh or Recovery. Regen Waltz combined with their class skills and Heal Mastery allows them to passively heal their line, allowing them to focus their attention on the other half of the party and save TP by using Line Heal. Speed Boost also offsets the low speed of their healing skills.
  • If anything, Bushi pick up Dancer only for Sword Dance to multiply the number of normal attacks they can execute in a turn. When combined with their class skill and Ferocity, Bushi gain the capability to rapidly regenerate HP and TP, offsetting the draining effects of Blood Surge. Fan Dance also proves helpful in dramatically raising their evasion, mitigating the damage they take.

Overview[]

Equipment when registered: Knife, Tweed.

Availability: Complete the tutorial by exploring the Mysterious Labyrinth.

Stat Progression[]

Main article: Dancer/Stats#EMD
Level HP TP STR TEC VIT AGI LUC EXP to next level Total EXP
1 45 50 6 7 6 7 6 120 0
30 166 165 101 103 23 129 116 24,000 268,800
50 191 191 124 124 37 149 137 30,000 748,800
70 211 211 144 144 50 169 157 30,000 1,348,800
99 240 240 173 173 69 198 186 - 2,218,800

Skills[]

Skill Description Type Prerequisites Lv Max Extra
Sonic Dance Increases movement speed and dodge rate for all allies in the room for 5 turns. Blast Skill Report the quest Will trade manual for fur 1 Cost 3 Blast Gauge
NOVICE (LV1)
Proficiency Any Waltz, Tango, or Samba you dance has its duration extended by 1 turn. Passive None 1
Regen Waltz For 3 turns, at the end of each turn, restore HP of allies in a 1-space radius. Active / Legs Skill None 5 TP Cost 5 - 10. Last 4 turns after Lv3. Last 5 turns at Lv5.
Attack Tango For 3 turns, increase the physical attack of allies in a 1-space radius. Active / Legs Skill None 5 TP Cost 7 - 11. Last 4 turns after Lv3. Extends area to 2-space radius at Lv4. Last 5 turns at Lv5.
Counter Samba For 3 turns, chance of counterattacking after being attacked. Active / Legs Skill None 5 TP Cost 9 - 13. Last 4 turns after Lv3. Last 5 turns at Lv5.
Fan Dance Increases chance of dodging. Passive None 5
Dendrology May find extra materials when gathering at a chopping point. Passive None 10
VETERAN (LV10)
Expertise Any Waltz, Tango, or Samba you dance has its duration extended by another turn. Passive Proficiency Lv1 1
Fresh Waltz For 3 turns, at the end of each turn, cure ailments of allies in a 1-space radius. Active / Legs Skill Regen Waltz Lv3 5 TP Cost 7 - 10. Last 4 turns after Lv3. Last 5 turns at Lv5.
Guard Tango For 3 turns, increase the physical defense of allies in a 1-space radius. Active / Legs Skill Attack Tango Lv3 5 TP Cost 9 - 13. Last 4 turns after Lv3. Extends area to 2-space radius at Lv4. Last 5 turns at Lv5.
Chase Samba For 3 turns, allies in a 1-space radius may perform an added attack when a party member attacks an enemy. Active / Legs Skill Counter Samba Lv3 5 TP Cost 11 - 15. Last 4 turns after Lv3. Last 5 turns at Lv5.
Sword Dance May strike multiple times when using a normal attack. Passive Fan Dance Lv3 8
AGI Boost Increases AGI. Passive None 8 Add +3/+1/+1/+1/+1/+1/+1/+2 AGI
Blast Save May expend 1 fewer Blast Gauge when using Blast Skills. Passive None 3
Healing Step Restore HP of allies in a 1-space radius. Can be used during a Waltz. Active / Legs Skill Fresh Waltz Lv3 8 TP Cost 12 - 19. Extends area to 2-space radius at Lv4. Extends area to all allies in the room at Lv8.
MASTER (LV20)
Enlightenment Any Waltz, Tango, or Samba you dance has its duration extended by another turn. Passive Expertise Lv1 1
Wide Dance For 3 turns, Waltzes, Tangos, and Sambas you dance affect the entire room. Active / Head Skill Healing Step Lv3 3 TP Cost 15 - 11. Using skill points increase the duration.
Energy Tango For 3 turns, decrease TP consumed by allies in a 1-space radius. Active / Head Skill Guard Tango Lv3 5 TP Cost 11 - 15. Last 4 turns after Lv3. Extends area to 2-space radius at Lv4. Last 5 turns at Lv5.
Trick Samba For 3 turns, allies in a 1-space radius may perform an added attack, if able, when you attack an enemy. Active / Head Skill Chase Samba Lv3 5 TP Cost 15 - 21. Last 4 turns after Lv3. Extends area to 2-space radius at Lv4. Last 5 turns at Lv5.
Mist Dance May Confuse the enemy when using a normal attack. Passive Sword Dance Lv3 8
Quick Step Greater chance of speeding up when there is an enemy in the room Passive AGI Boost Lv3 5

Gallery[]

External Links[]

Trivia[]

  • The female portrait with pink hair and tails looks very similar to one of the female troubadours with similar hairstyle and face in Etrian Odyssey and Etrian Odyssey 2.
  • It's likely that Dancers are the successors of the Troubadour and Prince/ss classes.


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