DOEs, similar to FOEs, are like minibosses that appears in Etrian Mystery Dungeon once you unlock the fourth dungeon. DOE is an acronym for Dungeon On Enemy in Japan.
DOEs appear towards the bottom of the dungeons and can move one floor when the party moves one floor in the dungeon. They tend to move in order to reach the entrance of the dungeon. DOEs are a danger to the city of Aslarga, if they reach the surface the city will suffer damage. When this happens, a District is damaged, and it is possible to repair it in the redevelopment menu at Magan's house, for a very high amount of en (up to 1.5 million); moreover the party will be ejected from the dungeon and it will count as a defeat, so the exploration team will lose items and money. Fortunately, there is no obligation to pay and Districts repair themselves when exploring dungeons, so a good strategy is to quickly go through easy dungeons like Mysterious Labyrinth. When a District is damaged, it disables some of their functionality :
- Hotel District : Disables "Store" and "Withdraw" at Kasumi's Inn. In addition, Kasumi does not give Lunch.
- Market District : Disables "Buy", "Forge" and "Meld".
- Eatery District : Disables "Order" and "Customers".
- Guild District : Disables "Register".
At the same time as DOEs appear in the game, the Guildmaster gives the DOE Radar. The DOE Radar shows how many DOEs are currently in the dungeon, as well as a color ranging from blue to red, with red indicating that at least one DOE is near a fort, the entrance of the dungeon, or the party.
Using Forts against DOEs

It is possible and recommended to use forts to one's advantage against DOEs. Forts can stop DOEs without having to face them. Indeed, if an DOE encounters a fort, it destroys the fort and disappears. Therefore, it is advised to build a fort on B1F to keep DOEs from entering town.
In addition, by assigning guards to a fort, if a DOE hits that fort, the fight will start and the player will be able to control the guards against the DOE. If the guards withstand the siege the fort remains, and if they fail the fort will be destroyed without further drawback. In addition, if the exploration team is in a fort with guards while a DOE arrives, it will start a fight with 8 characters against the DOE, 4 player-controlled characters and 4 allied characters (the guards).
Finally, the forts fix the layout of the dungeons, and there can only be 10 DOEs spawning in a dungeon as long as the layout is fixed, once 10 DOEs are eliminated (either by the forts or by the party killing them), the message "The DOE seems to be no more. DOEs shouldn't appear while the dungeon's layout is fixed." will be displayed indicating that no DOE can appear as long as the dungeon's layout is fixed.
Fighting DOEs
When the team is in the same zone of a DOE, this is a DOE encounter. It is also possible to escape a DOE encounter in the same zone by taking the stairs. There can be up to 3 DOE in the same zone.
In order to face a DOE, it is necessary to know that they all have a protection so that they lose only one HP per attack. In order to remove this protection, one must inflict ailments (such as Binds, Poison, or Landsknecht's Links) to the DOE. This is why it is absolutely necessary to have characters that can inflict ailments such as Landsknechts, Gunners, or Hexers.
There are 2 types of DOEs, 1 tile DOEs and 3x3 tiles DOEs, 1 tile DOEs only require only 1 ailment to remove their protection, whereas 3x3 tiles DOEs requires two ailments. Moreover, 3x3 tiles DOE destroy walls when they move in the corridors, and their normal attacks hit 3 squares in front of them. Finally, DOEs have TP, so after using a certain number of skills, they can't use others and are forced to make simple attacks.
Almost all DOEs in the game have the Amber Lure skill, this skill uses Head and teleports all monsters on the floor around the DOE. This skill does not work in corridors.
List of DOEs[]
Battle Theme[]
That Fresh Blood is Thine or the Enemy's - Etrian Mystery Dungeon Soundtrack
The DOE battle theme of Etrian Mystery Dungeon is called That Fresh Blood is Thine or the Enemy's.
List of DOEs[]
Name | Size (tiles) | Dungeon Found On | Skills | Description |
---|---|---|---|---|
Furyhorn | 1 | Haunted Woods, Crystalline Peak, Torrential Ravine, Haunted Woods Extended, | Stomp, Muddle Roar, Amber Lure | Confuses adventurers with its fearsome cry before using its immense horns to strike. |
Cold Watchman | 1 | Haunted Woods, Crystalline Peak, Snowy Cavern, Torrential Ravine, Haunted Woods Extended, | Target Search, Spiked Ball, Set Trap, Amber Lure | A mechanical soldier built to eliminate intruders by setting traps as it goes. |
Icy Pincer | 3x3 | Crystalline Peak, Snowy Cavern, Equinox Garden, Crystalline Peak Extended | Frigid Scythe, Overhand Swing, Frozen Fury, Confounding Roar, Amber Lure | A giant mantis that controls the cold, freezing its prey before slicing it. |
Golden Deer | 1 | Crystalline Peak, Snowy Cavern, Crystalline Peak Extended, Torrential Ravine Extended | Rush, Charge, Amber Lure | This shining, golden buck gathers its strength before charging with its horns. |
Rafflesia | 3x3 | Crystalline Peak, Torrential Ravine, Equinox Garden, Crystalline Peak Extended | Poison Dust, Panic Stench, Predatory Ice, Confounding Roar, Amber Lure | Once it weakens its prey with its pollen and fearsome stench, it freezes and eats it. |
Giant Moa | 1 | Torrential Ravine, Mountain Cleft, Muspelheim, Torrential Ravine Extended | Heavy Stamp, Speed Walker, Amber Lure | This large, plump, flightless bird compensates with its quick footwork. |
Huge Moa | 1 | Torrential Ravine, Mountain Cleft, Muspelheim, Torrential Ravine Extended | Crushing Kick, Rush, Charge, Speed Walker, Amber Lure | Like the Giant Moa, but intelligent enough to kick as well as to sprint. |
Wrath Bloom | 3x3 | Torrential Ravine, Mountain Cleft, Muspelheim, Equinox Garden, Torrential Ravine Extended | Needle Rain, Charge, Confounding Roar, Amber Lure | Fires a rain of thorns into a room, capturing many enemies in one volley. |
Berserker King | 3x3 | Muspelheim, Equinox Garden | Binding Voice, Berserker Rage, Arm Breaker, Equipment Strike, Confounding Roar, Amber Lure | The power of this bear's strikes can knock loose its opponent's equipment. |
Hexgourd | 1 | Muspelheim | Violent Vines, Coiling Vine, Amber Lure | A diabolical pumpkin demon who distracts its prey before ensnaring them in its vines. |
Flygourd | 1 | Muspelheim | Bewildering Eye, Scorching Hell, Healing Chant, Amber Lure | Filled with the grudges of the dead. Its gaze paralyzes before ending its prey's lives. |
Trigourd | 1 | Muspelheim | Binding Ivy, Maddening Noise, Strange Chant, Amber Lure | A three-headed pumpkin ghost. This is the most competitive of the ghastly pumpkins. |
Pooka | 1 | Muspelheim, Forest of Gates, Thunderous Cave, Glacial Cave, Burning Cave, Equinox Garden, Utopia, Emerald Copse Extended, Pristine Stream Extended, Haunted Woods Extended, Crystalline Peak Extended, Torrential Ravine Extended | Flight Instinct, Go Away!, Keep Up!, Idle Float, Help Me! | A rarely-seen floating creature. It is quite shy, and flees from adventurers. |
Cutter | 3x3 | Forest of Gates, Thunderous Cave | Bear Claw, Heavy Strike, Confounding Roar, Amber Lure | Bears with thick muscles and long claws. Best avoided by novice adventurers. |
Bloodbear | 3x3 | Forest of Gates, Thunderous Cave | Bear Claw, Ruinous Strike, Binding Voice, Heavy Strike, Confounding Roar, Amber Lure | This vicious bear is most vulnerable while it readies its deadly strikes. |
Greedy Lizard | 3x3 | Equinox Garden | Poison Barb, Confounding Roar, Amber Lure | The poison seeping from its tail is so deadly that antivenin is nearly required. |
Dinogator | 3x3 | Thunderous Cave, Glacial Cave, Burning Cave | Tear Apart, Confounding Roar, Amber Lure | This crocodilian horror uses powerful fangs and claws to viciously rip into its prey. |
Tusked Crusher | 3x3 | Thunderous Cave, Glacial Cave, Burning Cave | Devour, Confounding Roar, Amber Lure | A fierce crocodile that awaits prey with wide open jaws to swallow them whole. |
Omnihunter | 3x3 | Glacial Cave, Utopia, Champion's Hall | Amputate, Scythe Dance, Confounding Roar, Amber Lure | The king of insects. Its sharp sickles can quickly end an adventurer's life. |
Iron Golem | 3x3 | Emerald Copse Extended | Earth Toss, Poison Shot, Intense Guard, Confounding Roar, Amber Lure | An iron creature that fires poison from its palms and hurls earthen balls. |
Ice Salamander | 3x3 | Pristine Stream Extended | Ice Shot, Spinning Shot, Tail Smash, Sleepy Tail, Confounding Roar, Amber Lure | Dwells deep in the Pristine Stream, where it puts its prey to sleep before feeding. |
Toxic Lizard | 3x3 | Pristine Stream Extended | Poison Shot, Poison Burst, Tail Smash, Poison Tail, Confounding Roar, Amber Lure | The poison they have absorbed for centuries have dyed it purple. Beware its stringer! |
Dinolich | 3x3 | Utopia | Terrifying Roar, Devour, Charge, Confounding Roar, Amber Lure | This ferocious carnivore uses its cries to make its enemies tremble in fear. |
Teralich | 3x3 | Utopia | Devour, Confounding Roar, Amber Lure | A powerful, ancient fossil that has returned to life. |
Eternal King | 3x3 | Champion's Hall | Century Jaws, Century Shell, Ice Breath, Heavy Weight, Confounding Roar, Amber Lure | Though this turtle moves slowly, its firm defense has never been penetrated. |
Warrior King | 3x3 | Champion's Hall | Millennium Jaws, Millennium Shell, Fire Breath, Heavy Weight, Confounding Roar, Amber Lure | Even older than its cousin, this intelligent turtle is a formidable enemy. |
Sylvan Beetle | 3x3 | Haunted Woods Extended | Panic Pollen, Heated Pollen, Arboreal Servant, Cleave, Horned Hurl, Amber Lure | The tree on its back spreads Confusing pollen and Divine Bees. |
Ent Beetle | 3x3 | Haunted Woods Extended | Feeble Pollen, Fragile Pollen, Stunning Spider, Binding Spider, Horned Hurl, Amber Lure | Carries a cursed tree on its back, which is home to Spiders and Steelwebs. |
Blood Tiger | 3x3 | Crystalline Peak Extended | Diving Attack, Gnaw, Terrifying Heat, Confounding Roar, Amber Lure | Its fur is dyed blood-black, and its musk induces fear in the bravest souls. |
Thunder Cat | 3x3 | Crystalline Peak Extended | Diving Attack, Gnaw, Thunderbolt, Raijuu's Roar, Confounding Roar, Amber Lure | A yellow-black tiger which controls thunder. Its paralyzing roar cannot be blocked out. |
Famed Snowbird | 3x3 | Torrential Ravine Extended | Stampede, Hurricane, Haste, Confounding Roar, Amber Lure | A moa dyed white to camouflage itself in the snow. It runs with the speed of a zephyr. |
Cruel Nightwing | 3x3 | Torrential Ravine Extended | Stampede, Hurricane, Haste, Confounding Roar, Amber Lure | A moa with pitch-black wings, capable of slicing through the darkest of nights. |