A total of 19 classes are featured in Etrian Odyssey Nexus: one unique and eighteen returners. The game also uses the Force system from Etrian Odyssey 2 Untold: The Fafnir Knight, giving each character a Force Boost and Force Break. Skill trees resemble those in Etrian Odyssey IV: Legends of the Titan, where skill advancement is gated by level and fewer points are needed to max each out.
Classes[]
Etrian Odyssey I/Untold
- Protector - Holy knights sword to guard others with their lives. Their shields are invaluable tools for surviving the Labyrinth.
- Medic - Healers who treat the party's wounds. Their combat skill is limited but they are highly useful regardless.
- Survivalist - Specialists in forest survival. Their deadly arrows and extraordinary speed can save the party in a crisis.
- Ronin - Foreign masters of the art of bushido. They see death as part of life, and so neglect defense in favor of offense.
- Highlander - Warriors trained in ancient spear techniques. By taking their lifeforce into their weapons, they can use powerful attacks.
Etrian Odyssey II
- War Magus - Balanced explorers that can both heal with War Lore and attack with War Edges. Sometimes called "Doctor Magi".
- Gunner - Gunners specialize in handling a variety of firearms. A versatile fighter who can attack, bind, or heal as needed.
Etrian Odyssey III
- Sovereign - Those of royal blood from kingdoms large and small. Their orders raise morale to turn the tide.
- Ninja - They hide in the shadows and use the art of ninpo, the advanced practice of which can create duplicates.
- Zodiac - Scientific magicians who manipulate the etheric energy of the stars. Highly valuable in battle.
- Farmer - These farmers seek to apply their wisdom to navigating the Labyrinth despite their clumsiness in battle.
- Shogun - Far eastern generals who dictate tactics, but also take a direct approach with two swords.
Etrian Odyssey IV
- Landsknecht - Swordsmen skilled at melee attacks with swords or rapiers. They take the lead, raising the rest of the party's morale.
- Nightseeker - A class that weakens enemies at a distance from the shadows with throwing knives, or uses two blades to go in for the kill.
- Arcanist - A race of casters from unnamed lands. Their circles inflict crippling effects, and can be released to attack or heal.
- Imperial - Loyal knights who use a unique drive blade. Attacks with it can be devastating, but place a heavy burden on its inner workings.
Etrian Odyssey V
- Pugilist - Warriors trained in martial arts. Their precise strikes can bind enemy limbs.
- Harbinger - Manipulators of miasma. They weaken foes with it, then use scythes to cut them down.
Etrian Odyssey Nexus
- Hero - Determined warriors of sword and shield. They not only aid the party, but deliver raging blows seemingly beyond a normal person's capabilities.
- Vampire - A secret "class" enabled through a special accessory accessed from a certain event.
Subclassing[]
Once the player obtains the Book of Arts from the Undersea Grotto, subclassing is enabled once they return to the Explorers Guild. Like with Etrian Odyssey IV, granting a subclass gives a party member an additional 5 skill points, and they can use and invest in the subclass's skill tree, with each skill capped at half its normal maximum. The only skills not passed on through a subclass are their Force Boost, Force Break, and gathering skill.
Enabling a subclass also grants the character access to a subweapon, which lets them use their subclass's prerequisite weapon skills at the cost of an armor slot. They also gain the ability to use their subclass's weapons, and shields if applicable.
v · t · eEtrian Odyssey Nexus |
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Info Missions • Quests • Weapons • Armor • Accessories • Items • Materials • Monsters • Locations • Force • Subclass
Classes Protector • Medic • Survivalist • Ronin • Gunner • War Magus • Highlander • Sovereign • Ninja • ZodiacFarmer • Shogun • Landsknecht • Nightseeker • Arcanist • Imperial • Harbinger • Pugilist • Hero |