Vampire Bat (also referred to as Vampbat) is a recurring enemy in the series.
Vampbat (Etrian Odyssey)[]
Vampbats are first encountered on B13F in the Azure Rainforest.
Due to the fact that these enemies are able to both do impressive damage and heal themselves simultaneously, it's advised to take them out quickly. Increasing the party's defense helps, as this reduces the amount the Vampbat heals itself by.
Skills[]
- Bloodsac (Uses Head): Deals damage to a single party member and heals itself by the amount dealt
Drops[]
- Bat Wing (Worth: 54 en)
- Blood Fang (Worth: 63 en)
Conditional Drop[]
- None
Related Monsters[]
Vampire Bat (Etrian Odyssey IV)[]
The Vampire Bat only appears in the Forgotten Capital. It can suck away your HP and summon more Vampire Bats into battle as well.
Skills[]
- Bloodsucker (Uses Head): Damages a party member, heals itself by 50% of damage done
- Vapid Slash (Uses Head): Cooperation skill with two other Vampire Bats, damages entire party and drains TP
Drops[]
- Crimson Fang (Worth: 815 en)
- Crimson Wing (Worth: 893 en)
Conditional Drop[]
- None
Related Monsters[]
Vampire Bat (Etrian Odyssey Untold)[]
Vampire Bats appear in AREA III of Gladsheim. They can use Blood Drain to deal damage and heal themselves, but they have such a low attack that they shouldn't be a problem at this point in the game.
Skills[]
- Blood Drain (Uses Head): Damages a party member, heals itself based on damage done.
Drops[]
- Bat Skin (Worth: 24 en)
Conditional Drop[]
- None.
Related Monsters[]
Vampire Bat (Etrian Odyssey 2 Untold)[]
The Vampire Bat is a FOE fought in the later floors of the Ancient Forest. Two of them also flank Chimaera, giving it support in combat if you don't kill them before starting the fight or don't kill Chimaera fast enough.
As flying FOEs, they are able to fly over rubble and obstacles on the map, which grants them great movement capability. While passive at first, they will turn aggressive if you start a fight close to one, and they will try to join in the battle if possible.
In combat the Vampire Bat is one of the weakest FOEs in the entire game. Its health and defensive power are extremely low, making it possible to kill one even at the first time you first see them. They can use Echolocation to inflict head bind on a single target and Blood Drain which deals a considerable amount of damage to a single target and recovers some of its HP. They are weak to Stab and Volt attacks as well as vulnerable to Sleep. Binding its head blocks all of its attacks.
Skills[]
- Blood Drain (Uses Head): Damages a party member, heals itself based on amount of damage done
- Echolocation (Uses Head): Binds head of a party member
Drops[]
- Bat Membrane (Worth: 96 en)
- Punctured Wing (Conditional) (Worth: 155 en)
Conditional Drop[]
- In order to get the Vampire Bat's conditional drop, the Punctured Wing, you must defeat it with a Stab attack.
Bloodhound Bat (Etrian Odyssey Nexus)[]
Bloodhound Bats are found in the Ancient Forest. They are pathetic for FOEs of that point in the game with a scant 1200 HP, which is not as difficult as some of the more threatening enemies in the region.
Though they are not too tough to defeat, they make up for it in sheer tenacity. Bloodhound Bats are some of the most aggressive FOEs in the game, turning aggressive from a fairly far range and capable of chasing down the player through most of the floor. They are relatively slow for an aggressive FOE, taking a rest for every other player step. While most FOEs will give up the chase once the player escapes through a door, Bloodhound Bats remain aggressive and can fly over the normally impassible rubble. This lets them take routes the player normally cannot and continue pursuit past the door's safety. Killing a Bloodhound Bat does not solve the problem completely, either, as the bat will simply respawn.
A party capable of killing the bat with ease without expending too much TP can use the Bloodhound Bats as an easy source of experience and income for the midgame.
Skills[]
- Bloodsucker (Uses Head): 2-4 random melee stab attacks across all party members, heals HP based on damage dealt.
- Echolocation (Uses Head): May bind the heads of 1 ally line.
Drops[]
- Bat Membrane (Worth: 1800 en)
Related Monsters[]
- None.
Vampire Bat (Etrian Mystery Dungeon)[]
Vampire Bats can be encountered in Muspelheim, Equinox Garden, Phantom Depths and Mysterious Labyrinth after it has been extended.
Its Stab and Volt Weaknesses are Weakness +. This monster is an Animal type monster.
Skills[]
- Call Allies (Uses Head): "Summons allies." Summons a Vampire Bat.
- Bloodsucker (Uses Head): "Stabs into the enemy with sharp fangs, absorbing HP when the attack connects." Used only on an adjacent tile. Heals 20% rounded down of damage inflicted.
Drops[]
- Crimson Fang (Worth: 63 en)
- Red Patagium (Worth: 83 en)