- "Those who study the laws of the universe to gain control over creation. They wield the elements against their enemies."
- —Alchemist description, Etrian Odyssey 2 Untold: The Fafnir Knight

Masters of the destructive forces of nature, these powerful mages crush all who oppose their might, and can cook a tasty treat in a matter of seconds.
The Alchemist (アルケミスト) is a specialized class that utilize the elements to dish out powerful magical strikes that crush enemies without the need to lay a finger on them. Dishing out spell after spell, these elemental masters crush everything in sight, and can even tap into ancient forbidden magic to annihilate their enemies with their sheer destructive force. Their mediocre health and defense paired with their long casting times make them ill-suited for the front-lines, making them excellent powerhouses from the back line.
Profile[]
Accomplished mages that can exploit an enemy's elemental weaknesses to the fullest, devastating them through lethal magical formulas. Along with their elemental prowess, they can poison enemies, slowly sapping their health until they fall over and die. Thanks to their advanced knowledge of the universe of magics, they can calculate the location of dangerous enemies, and even transfer their comrades to safety.
- Strengths: Lethal elemental capabilities that allow them to exploit and crush the enemy's weaknesses.
- Weaknesses: Low defense and HP, making them terrible for the front row. Can be difficult to use early on due to high TP costs without careful skill point distribution.
Stat Progression[]
- Main article: Alchemist/Stats#EO1
Level | HP | TP | STR | TEC | VIT | AGI | LUC |
---|---|---|---|---|---|---|---|
1 | 18 | 18 | 5 | 10 | 5 | 6 | 8 |
30 | 138 | 94 | 24 | 43 | 24 | 27 | 35 |
50 | 243 | 146 | 36 | 65 | 36 | 42 | 54 |
70 | 355 | 198 | 46 | 82 | 46 | 53 | 68 |
Skills[]
Skill | Description | Type | Prerequisite |
---|---|---|---|
TP Up | Increases maximum TP. | Stat Increase | Available at Start |
Fire Up | Increases fire damage. Needed to learn fire skills. | Stat Increase | Available at Start |
Ice Up | Increase ice damage. Needed to learn ice skills. | Stat Increase | Available at Start |
Volt Up | Increase volt damage. Needed to learn volt skills. | Stat Increase | Available at Start |
Toxins | Increase poison damage. Needed to learn poison skills. | Stat Increase | Available at Start |
Scavenge | Increases the chance of finding items after battle. | Passive | TP Up Lv.3 |
TP Regen | Restores a small amount of TP after every turn in battle. | Passive | TP Up Lv.10 |
Fire | Conjure forth fire to attack an enemy. | Fire Alchemy | Fire Up Lv.1 |
Flame | Conjure forth flame to attack an enemy. | Fire Alchemy | Fire Up Lv.5 Fire Lv.3 |
Inferno | Conjure forth an inferno to attack all enemies. | Fire Alchemy | Fire Up Lv.5 |
Ice | Conjure forth ice to attack an enemy. | Ice Alchemy | Ice Up Lv.1 |
Freeze | Conjure forth icicles to attack an enemy. | Ice Alchemy | Ice Up Lv.5 Ice Lv.3 |
Cocytus | Conjure forth a blizzard to attack all enemies. | Ice Alchemy | Ice Up Lv.5 |
Volt | Conjure forth voltage to attack an enemy. | Volt Alchemy | Volt Up Lv.1 |
Thunder | Conjure forth lightning to attack an enemy. | Volt Alchemy | Volt Up Lv.5 Volt Lv.3 |
Thor | Conjure forth divine thunder to attack all enemies. | Volt Alchemy | Volt Up Lv.5 |
Poison | Chance of transmuting an enemy's blood to poison. | Poison Alchemy | Toxins Lv.1 |
Venom | Chance of transmuting all enemies' blood to poison. | Poison Alchemy | Toxins Lv.5 |
Sight | Conjure sight to see all FOEs on the map. | Field Alchemy | TP Up Lv.5 |
Warp | Conjure a warp to the last visited Geomagnetic Field. | Field Alchemy | TP Up Lv.7 |
Chop | Chop wood for materials at item points. | Gather | Available at Start |
Profile[]
Alchemists exchange their former ability to inflict poison for a much better-condensed skill tree. Instead of improving focus with individual elements, their single Formula Mastery now unlocks skills for all three elements and empowers them equally. They also gain supportive buffs that further enhance their damage output by either wearing down on an enemy's elemental defenses or sharply amplifying damage done when striking a weakness.
- Strengths: One of the most powerful sources of elemental damage. Capable of exploiting elemental weaknesses for massive damage.
- Weaknesses: Low defense and HP, making them terrible for the front row. Can be difficult to use early on due to high TP costs without careful skill point distribution, unless rectified through the use of grimoire stones.
Stat Progression[]
- Main article: Alchemist/Stats#EOU
Level | HP | TP | STR | TEC | VIT | AGI | LUC |
---|---|---|---|---|---|---|---|
1 | 24 | 40 | 5 | 10 | 5 | 7 | 8 |
30 | 100 | 110 | 13 | 26 | 12 | 20 | 22 |
70 | 256 | 238 | 27 | 52 | 23 | 41 | 45 |
99 | 406 | 353 | 37 | 73 | 31 | 57 | 63 |
Skills[]
Skill | Description | Type | Prerequisite |
---|---|---|---|
Formula Mastery | Enables alchemical formulas and raises damage from elemental attacks. | Mastery | Available at Start |
Fire Formula | Ranged fire attack to 1 enemy. | Alchemy | Formula Mastery Lv1 |
Ice Formula | Ranged ice attack to 1 enemy. | ||
Volt Formula | Ranged volt attack to 1 enemy. | ||
Inferno Formula | Ranged fire attack to all enemies. | Alchemy | Fire Formula Lv5 |
Cocytus Formula | Ranged ice attack to all enemies. | Ice Formula Lv5 | |
Thor Formula | Ranged volt attack to all enemies. | Volt Formula Lv5 | |
Flame Formula | Ranged fire attack to 1 enemy with splash effect. | Alchemy | Formula Mastery Lv5 |
Freeze Formula | Ranged ice attack to 1 enemy that pierces to the back row. | ||
Spark Formula | Ranged volt attack to 1 enemy line. | ||
Dilution | Lowers all enemies' elemental defense for 3 turns. | Debuff | Flame Formula Lv3 Freeze Formula Lv3 Spark Formula Lv3 |
Analysis | Raises damage dealt by hitting enemies' weakness for 3 turns. | Buff | Formula Mastery Lv7 |
Pain Formula | Melee bash attack to 1 enemy, usable only on the front line. | Alchemy | Formula Mastery Lv10 |
Firelight | Ranged fire attack at turn's end to enemies hit by Pain Formula or whose attack is blocked by Light Formula or Light Tincture. | Passive | Pain Formula Lv1 |
Light Formula | Nullifies physical attacks dealt to the user this turn. | Guard | Firelight Lv1 |
Light Tincture | Nullifies elemental attacks dealt to the user this turn. | ||
TP Up | Raises max TP. | Stat Increase | Available at Start |
Return Formula | May return to town. | Field | TP Up Lv1 |
Flee | Consumes party's HP to escape from battle to entrance of the floor. | Support | Return Formula Lv3 |
Alchemy | Discarding resources converts them into money. | Passive | TP Up Lv2 |
Scavenge | Increases the chance of finding items after battle. | Passive | TP Up Lv3 |
Sight Formula | Displays location of all FOEs in the area. | Field | TP Up Lv5 |
Focus | At end of turn, if user's HP is full, recovers TP. | Passive | TP Up Lv10 |
Chop | Allows the user to find more resources when chopping. | Gather | Available at Start |
Grimoire Stones[]
Skills to generate and pass:
- All Formulae: Grants other TEC-based party members, like Hexers and Medics, the ability to hit elemental weaknesses.
- Analysis: Party members with elemental damage will benefit greatly from this buff. This is a particularly important skill against the Yggdrasil Core.
- Focus: TP regeneration is always helpful.
- Formula Mastery: What it really does is increase elemental damage from any of the user's skills, not just Formula skills.
Skills best used on an Alchemist:
- Aegis, HP Up (Protector): Offsets their low HP somewhat and allows them to shake off untimely deaths.
- Action Boost (Gunner): Combine with Analysis and any offense boost and watch the Alchemist lay waste to anything with a weakness.
- Ailment/Bind Curses (Hexer): Utilize the high TEC and reasonable LUC growth of the Alchemist to also inflict ailments or binds if they don't need to do damage at the moment.
Profile[]
Stronger than ever before, these potent mages have developed the ability to unleash powerful, ancient magic that allows them to strike at newer weaknesses that they previously couldn't touch. Thanks to this discovery, the Alchemist has gained the almighty power necessary to obliterate everything that dares to stand in their way, while retaining the ability to calculate the location of dangerous enemies and teleport their allies to safety.
- Strengths: With a plethora of weakness-exploiting magic, these powerful mages can crush anything in their path.
- Weaknesses: Low defense and HP, making them terrible for the front row. Can be difficult to use early on due to high TP costs without careful skill point distribution.
- Force Skill - Eschaton: This forbidden magic unleashes a wave of pure, untyped energy to obliterate an entire group of enemies.
Stat Progression[]
- Main article: Alchemist/Stats#EO2
Level | HP | TP | STR | TEC | VIT | AGI | LUC |
---|---|---|---|---|---|---|---|
1 | 32 | 34 | 3 | 8 | 3 | 6 | 7 |
30 | 152 | 110 | 12 | 43 | 13 | 23 | 23 |
70 | 369 | 214 | 30 | 80 | 29 | 44 | 51 |
99 | 539 | 469 | 47 | 97 | 47 | 63 | 69 |
Skills[]
Skill | Description | Type | Prerequisite |
---|---|---|---|
HP Up | Increase maximum HP. | Stat Increase | Available at Start |
TP Up | Increase maximum TP. | Stat Increase | Available at Start |
STR Up | Increase strength. | Stat Increase | Available at Start |
TEC Up | Increase technique. | Stat Increase | Available at Start |
VIT Up | Increase vitality. | Stat Increase | Available at Start |
AGI Up | Increase agility. | Stat Increase | Available at Start |
LUC Up | Increase luck. | Stat Increase | Available at Start |
Esc Up | Increase chances of successfully escaping from battle. | Stat Increase | Available at Start |
Fire Up | Needed to learn fire spells. | Mastery Skill | Available at Start |
Ice Up | Needed to learn ice spells. | Mastery Skill | Available at Start |
Volt Up | Needed to learn volt spells. | Mastery Skill | Available at Start |
Phys Up | Needed to learn physical spells. | Mastery Skill | STR Up Lv.3 |
Analysis | Increase damage when using elements the enemy is weak to. | Passive Skill | TP Up Lv.5 |
Fire | Conjure forth fire to attack an enemy. | Fire Alchemy | Fire Up Lv.1 |
Flame | Conjure forth flame to attack an enemy. | Fire Up Lv.5 Fire Lv.5 | |
Inferno | Conjure forth an inferno to attack all enemies. | ||
Ice | Conjure forth ice to attack an enemy. | Ice Alchemy | Ice Up Lv.1 |
Freeze | Conjure forth icicles to attack the enemy. | Ice Up Lv.5 Ice Lv.5 | |
Cocytus | Conjure forth a blizzard to attack all enemies. | ||
Volt | Conjure forth voltage to attack an enemy. | Volt Alchemy | Volt Up Lv.1 |
Thunder | Conjure forth lightning to attack an enemy. | Volt Up Lv.5 Volt Lv.5 | |
Thor | Conjure forth divine thunder to attack all enemies. | ||
Blades | Conjure forth blade-like gusts of wind to slash all enemies. | Forbidden Alchemy | Phys Up Lv.1 |
Gravity | Conjure forth extreme pressures to bash all enemies. | ||
Piercing | Conjure forth sharp objects to pierce all enemies. | ||
Megido | Conjure forth an almighty shockwave to attack an enemy. | Forbidden Alchemy | TEC Up Lv.10 Analysis Lv.5 |
Return | Teleport the party back to the last used Geomagnetic Field. | Field Alchemy | Available at Start |
Chop | Chop wood for materials at item points. | Gather | Available at Start |
Profile[]
Making a powerful comeback, the Alchemist employs a lethal set of new skills to add to their plentiful arsenal of lethal magic. With remastered forbidden magic, the Alchemist can unleash almighty magic attacks that torture enemies who are unlucky enough to get a taste of it's wrath. With enhanced focus, they can now focus their strongest magic against a single target, effectively dishing out devastating damage. With their high TP usage, they can unleash a new, powerful spell that becomes cheaper to use the more TP the Alchemist had expunged in the battle thus far. Along with new melee capabilities, they can unleash powerful elemental strikes against an enemy, followed up shortly after by a powerful burst of magical energy that compliments the element that struck the enemy beforehand.
- Strengths: With a plethora of dangerous magic, these powerful mages can crush anything in their path.
- Weaknesses: Low defense and HP, making them terrible for the front row. Can be difficult to use early on due to high TP costs without careful skill point distribution, unless rectified through the use of grimoire stones.
- Force Boost - Analysis: Increases damage dealt when hitting weaknesses for 3 turns.
- Force Break - Eschaton: Heavy almighty damage to all enemies.
Stat Progression[]
- Main article: Alchemist/Stats#EO2U
Level | HP | TP | STR | TEC | VIT | AGI | LUC |
---|---|---|---|---|---|---|---|
1 | 24 | 38 | 5 | 10 | 5 | 4 | 6 |
30 | 97 | 197 | 13 | 27 | 11 | 15 | 22 |
70 | 249 | 441 | 27 | 53 | 22 | 34 | 47 |
99 | 396 | 597 | 37 | 74 | 30 | 48 | 67 |
Skills[]
Grimoire Stones[]
Skills to generate and pass:
- All Formulae: Other members with good TEC will appreciate the ability to dole out elemental damage when they don't need to support the team.
- All Palms: Party members with good TEC on the front row can utilize these skills for cost-efficient elemental damage.
- Elem ATK Up: This is the only non-Fafnir class that can generate this passive skill.
Skills best used on an Alchemist:
- Penetrator (Gunner): Allows single-target Formulas and Palms to hit additional targets.
- Double Action (Gunner): When it triggers, the result is massive amounts of elemental damage in a turn, usually enough to wipe out or greatly injure groups of enemies.
- Point Blank (Gunner): Combine with Compression for some truly impressive burst damage.
- Ailment-inducing Curses (Hexer): Utilize their otherwise wasted Luck growth if the enemy is resistant to elements.
- Phys DEF Up: Offset their poor Vitality stat.
Gallery[]
Trivia[]
- This is one of the four classes from the first two games which have the same name in both English and Japanese versions, the other three s being Medic, Dark Hunter and Gunner.
- In the Etrian Odyssey artwork, one of the alchemists has long blond hair in a braid, similar to Edward Elric of the Full Metal Alchemist series.
v · t · eEtrian Odyssey |
---|
Info Monsters • Weapons • Armor • Accessories • Consumables • Items • Quests • Boost • Maps
Emerald Grove • Primitive Jungle • Azure Rainforest • Sandy Barrens • Lost Shinjuku • Claret Hollows
Landsknecht • Survivalist • Protector • Dark Hunter • Medic • Alchemist • Troubadour • Ronin • Hexer
|
v · t · eEtrian Odyssey II: Heroes of Lagaard |
---|
Info Monsters • Weapons • Armor • Accessories • Consumables • Items • Quests • Maps • Force
Ancient Forest • Auburn Thicket • Frozen Grounds • Petal Bridge • Heavenly Keep • Forbidden Wood
Landsknecht • Survivalist • Protector • Dark Hunter • Medic • Alchemist • Troubadour • Ronin • Hexer • Gunner • War Magus • Beast
|
v · t · eEtrian Odyssey Untold: The Millennium Girl |
---|
Info Monsters • Weapons • Armor • Items • Accessories • Quests • Maps • Boost • Floor Jump • Grimoire Stone
Emerald Grove • Primitive Jungle • Azure Rainforest • Sandy Barrens • Lost Shinjuku • Claret Hollows • Gladsheim
Story Characters Highlander • Frederica Irving • Simon Yorke • Raquna Sheldon • Arthur Charles • Rosa • Austin • Kupala • M.I.K.E.
Landsknecht • Survivalist • Protector • Dark Hunter • Medic • Alchemist • Troubadour • Ronin • Hexer • Highlander • Gunner
|
v · t · eEtrian Odyssey 2 Untold: The Fafnir Knight |
---|
Info Monsters • Weapons • Armor • Items • Accessories • Quests • Maps • Force • Floor Jump • Grimoire Stone
Ancient Forest • Auburn Thicket • Frozen Grounds • Petal Bridge • Heavenly Keep • Forbidden Wood • Ginnungagap • Dark Paradise
Characters Fafnir Knight • Flavio • Arianna Caledonia • Bertrand de Gervaise • Chloe • Regina Dubois • Artelinde • Der Freischutz
Landsknecht • Survivalist • Protector • Dark Hunter • Medic • Alchemist • Troubadour • Ronin • Hexer • Gunner • War Magus • Beast • Sovereign • Fafnir • Highlander
|